Size, Width和Height都是System.Drawing.Image的Get()属性; 我如何在c#运行时调整图像对象的大小?

现在,我只是创建一个新的图像使用:

// objImage is the original Image
Bitmap objBitmap = new Bitmap(objImage, new Size(227, 171));

当前回答

下面的函数将返回显示图像的新大小。这在这里可能没有帮助。但它将返回调整大小的显示矩形大小。

 public static  class ResizeImage
{
    /// <summary>
    /// Return new resized size to display the image
    /// </summary>
    /// <param name="srcrectanle">source rectangle of image or you can pass the bitmap and set the size accrodingly</param>
    /// <param name="initSize">initial size of the page to draw image</param>
    /// <returns></returns>
    public static SizeF getResizedRectangle(RectangleF srcrectanle, SizeF initSize)
    {
        float sw = srcrectanle.Width;
        float sh = srcrectanle.Height;
        float dw = initSize.Width;
        float dh = initSize.Height;
        float finalHeight, finalWidth;
        float Sourceratio = sw / sh;

        if (Sourceratio >= 1)
        {
            finalWidth = (int)dw;
            float ratio = sw / dw;
            finalHeight = (sh / ratio);
        }
        else
        {
            finalHeight = (int)dh;
            float ratio = sh / dh;
            finalWidth = (sw / ratio);
        }
        return new SizeF(finalHeight, finalHeight);


    }
}

其他回答

你可以试试net-vips, libvips的c#绑定。它是一个懒惰的、流的、需求驱动的图像处理库,所以它可以做这样的操作,而不需要加载整个图像。

例如,它附带了一个方便的图像缩略图:

using Image image = Image.Thumbnail("image.jpg", 300, 300);
image.WriteToFile("my-thumbnail.jpg");

它还支持智能裁剪,这是一种智能确定图像中最重要的部分并在裁剪图像时保持对焦的方法。例如:

using Image image = Image.Thumbnail("owl.jpg", 128, crop: Enums.Interesting.Attention);
image.WriteToFile("tn_owl.jpg");

其中owl.jpg是一个偏离中心的合成:

给出如下结果:

首先,它将图像的垂直轴缩小到128像素,然后使用注意力策略将图像缩小到128像素。这一个搜索图像中可能吸引人眼的特征,详见Smartcrop()。

不知道这有什么困难,做你正在做的,使用重载Bitmap构造函数来创建一个重新大小的图像,你唯一缺少的是转换回image数据类型:

public static Image resizeImage(Image imgToResize, Size size)
{
    return (Image)(new Bitmap(imgToResize, size));
}

yourImage = resizeImage(yourImage, new Size(50,50));

如果你正在使用BitmapSource:

var resizedBitmap = new TransformedBitmap(
    bitmapSource,
    new ScaleTransform(scaleX, scaleY));

如果你想要更好的控制质量,首先运行这个:

RenderOptions.SetBitmapScalingMode(
    bitmapSource,
    BitmapScalingMode.HighQuality);

(默认为BitmapScalingMode。线性,相当于BitmapScalingMode.LowQuality。)

下面的函数将返回显示图像的新大小。这在这里可能没有帮助。但它将返回调整大小的显示矩形大小。

 public static  class ResizeImage
{
    /// <summary>
    /// Return new resized size to display the image
    /// </summary>
    /// <param name="srcrectanle">source rectangle of image or you can pass the bitmap and set the size accrodingly</param>
    /// <param name="initSize">initial size of the page to draw image</param>
    /// <returns></returns>
    public static SizeF getResizedRectangle(RectangleF srcrectanle, SizeF initSize)
    {
        float sw = srcrectanle.Width;
        float sh = srcrectanle.Height;
        float dw = initSize.Width;
        float dh = initSize.Height;
        float finalHeight, finalWidth;
        float Sourceratio = sw / sh;

        if (Sourceratio >= 1)
        {
            finalWidth = (int)dw;
            float ratio = sw / dw;
            finalHeight = (sh / ratio);
        }
        else
        {
            finalHeight = (int)dh;
            float ratio = sh / dh;
            finalWidth = (sw / ratio);
        }
        return new SizeF(finalHeight, finalHeight);


    }
}

调整大小并保存图像以适应宽度和高度,就像画布保持图像成比例

using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.IO;

namespace Infra.Files
{
    public static class GenerateThumb
    {
        /// <summary>
        /// Resize and save an image to fit under width and height like a canvas keeping things proportional
        /// </summary>
        /// <param name="originalImagePath"></param>
        /// <param name="thumbImagePath"></param>
        /// <param name="newWidth"></param>
        /// <param name="newHeight"></param>
        public static void GenerateThumbImage(string originalImagePath, string thumbImagePath, int newWidth, int newHeight)
        {
            Bitmap srcBmp = new Bitmap(originalImagePath);
            float ratio = 1;
            float minSize = Math.Min(newHeight, newHeight);

            if (srcBmp.Width > srcBmp.Height)
            {
                ratio = minSize / (float)srcBmp.Width;
            }
            else
            {
                ratio = minSize / (float)srcBmp.Height;
            }

            SizeF newSize = new SizeF(srcBmp.Width * ratio, srcBmp.Height * ratio);
            Bitmap target = new Bitmap((int)newSize.Width, (int)newSize.Height);

            using (Graphics graphics = Graphics.FromImage(target))
            {
                graphics.CompositingQuality = CompositingQuality.HighSpeed;
                graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
                graphics.CompositingMode = CompositingMode.SourceCopy;
                graphics.DrawImage(srcBmp, 0, 0, newSize.Width, newSize.Height);

                using (MemoryStream memoryStream = new MemoryStream())
                {
                    target.Save(thumbImagePath);
                }
            }
        }
    }
}