JavaScript类/对象可以有构造函数吗?它们是如何产生的?
当前回答
我发现这个教程非常有用。大多数jQuery插件都使用这种方法。
http://www.htmlgoodies.com/html5/tutorials/create-an-object-oriented-javascript-class-constructor.html#fbid=OVYAQL_TDpK
var Class = function(methods) {
var klass = function() {
this.initialize.apply(this, arguments);
};
for (var property in methods) {
klass.prototype[property] = methods[property];
}
if (!klass.prototype.initialize) klass.prototype.initialize = function(){};
return klass;
};
现在,
var Person = Class({
initialize: function(name, age) {
this.name = name;
this.age = age;
},
toString: function() {
return "My name is "+this.name+" and I am "+this.age+" years old.";
}
});
var alice = new Person('Alice', 26);
alert(alice.name); //displays "Alice"
alert(alice.age); //displays "26"
alert(alice.toString()); //displays "My name is Alice and I am 26 years old" in most browsers.
//IE 8 and below display the Object's toString() instead! "[Object object]"
其他回答
例如:http://jsfiddle.net/FZ5nC/
试试这个模板:
<script>
//============================================================
// Register Namespace
//------------------------------------------------------------
var Name = Name||{};
Name.Space = Name.Space||{};
//============================================================
// Constructor - MUST BE AT TOP OF FILE
//------------------------------------------------------------
Name.Space.ClassName = function Name_Space_ClassName(){}
//============================================================
// Member Functions & Variables
//------------------------------------------------------------
Name.Space.ClassName.prototype = {
v1: null
,v2: null
,f1: function Name_Space_ClassName_f1(){}
}
//============================================================
// Static Variables
//------------------------------------------------------------
Name.Space.ClassName.staticVar = 0;
//============================================================
// Static Functions
//------------------------------------------------------------
Name.Space.ClassName.staticFunc = function Name_Space_ClassName_staticFunc(){
}
</script>
如果你定义一个静态类,你必须调整你的命名空间:
<script>
//============================================================
// Register Namespace
//------------------------------------------------------------
var Shape = Shape||{};
Shape.Rectangle = Shape.Rectangle||{};
// In previous example, Rectangle was defined in the constructor.
</script>
示例类:
<script>
//============================================================
// Register Namespace
//------------------------------------------------------------
var Shape = Shape||{};
//============================================================
// Constructor - MUST BE AT TOP OF FILE
//------------------------------------------------------------
Shape.Rectangle = function Shape_Rectangle(width, height, color){
this.Width = width;
this.Height = height;
this.Color = color;
}
//============================================================
// Member Functions & Variables
//------------------------------------------------------------
Shape.Rectangle.prototype = {
Width: null
,Height: null
,Color: null
,Draw: function Shape_Rectangle_Draw(canvasId, x, y){
var canvas = document.getElementById(canvasId);
var context = canvas.getContext("2d");
context.fillStyle = this.Color;
context.fillRect(x, y, this.Width, this.Height);
}
}
//============================================================
// Static Variables
//------------------------------------------------------------
Shape.Rectangle.Sides = 4;
//============================================================
// Static Functions
//------------------------------------------------------------
Shape.Rectangle.CreateSmallBlue = function Shape_Rectangle_CreateSmallBlue(){
return new Shape.Rectangle(5,8,'#0000ff');
}
Shape.Rectangle.CreateBigRed = function Shape_Rectangle_CreateBigRed(){
return new Shape.Rectangle(50,25,'#ff0000');
}
</script>
示例实例化:
<canvas id="painting" width="500" height="500"></canvas>
<script>
alert("A rectangle has "+Shape.Rectangle.Sides+" sides.");
var r1 = new Shape.Rectangle(16, 12, "#aa22cc");
r1.Draw("painting",0, 20);
var r2 = Shape.Rectangle.CreateSmallBlue();
r2.Draw("painting", 0, 0);
Shape.Rectangle.CreateBigRed().Draw("painting", 10, 0);
</script>
注意函数定义为A.B = function A_B()。这是为了使您的脚本更容易调试。打开Chrome的Inspect Element面板,运行这个脚本,并展开调试回溯:
<script>
//============================================================
// Register Namespace
//------------------------------------------------------------
var Fail = Fail||{};
//============================================================
// Static Functions
//------------------------------------------------------------
Fail.Test = function Fail_Test(){
A.Func.That.Does.Not.Exist();
}
Fail.Test();
</script>
下面是一个模板,我有时会在JavaScript中使用类似oop的行为。如您所见,您可以使用闭包模拟私有(静态和实例)成员。新的MyClass()将返回一个对象,该对象仅具有分配给这个对象和“类”的原型对象中的属性。
var MyClass = (function () {
// private static
var nextId = 1;
// constructor
var cls = function () {
// private
var id = nextId++;
var name = 'Unknown';
// public (this instance only)
this.get_id = function () { return id; };
this.get_name = function () { return name; };
this.set_name = function (value) {
if (typeof value != 'string')
throw 'Name must be a string';
if (value.length < 2 || value.length > 20)
throw 'Name must be 2-20 characters long.';
name = value;
};
};
// public static
cls.get_nextId = function () {
return nextId;
};
// public (shared across instances)
cls.prototype = {
announce: function () {
alert('Hi there! My id is ' + this.get_id() + ' and my name is "' + this.get_name() + '"!\r\n' +
'The next fellow\'s id will be ' + MyClass.get_nextId() + '!');
}
};
return cls;
})();
有人问过我使用这种模式的继承问题,所以如下:
// It's a good idea to have a utility class to wire up inheritance.
function inherit(cls, superCls) {
// We use an intermediary empty constructor to create an
// inheritance chain, because using the super class' constructor
// might have side effects.
var construct = function () {};
construct.prototype = superCls.prototype;
cls.prototype = new construct;
cls.prototype.constructor = cls;
cls.super = superCls;
}
var MyChildClass = (function () {
// constructor
var cls = function (surName) {
// Call super constructor on this instance (any arguments
// to the constructor would go after "this" in call(…)).
this.constructor.super.call(this);
// Shadowing instance properties is a little bit less
// intuitive, but can be done:
var getName = this.get_name;
// public (this instance only)
this.get_name = function () {
return getName.call(this) + ' ' + surName;
};
};
inherit(cls, MyClass); // <-- important!
return cls;
})();
还有一个例子:
var bob = new MyClass();
bob.set_name('Bob');
bob.announce(); // id is 1, name shows as "Bob"
var john = new MyChildClass('Doe');
john.set_name('John');
john.announce(); // id is 2, name shows as "John Doe"
alert(john instanceof MyClass); // true
正如您所看到的,类之间正确地交互(它们共享来自MyClass的静态id, announce方法使用正确的get_name方法,等等)。
需要注意的一点是需要对实例属性进行阴影处理。您实际上可以让继承函数遍历所有实例属性(使用hasOwnProperty)是函数,并自动魔术般地添加一个super_<方法名>属性。这将允许您调用This .super_get_name(),而不是将其存储在临时值中并使用call调用它。
对于原型上的方法,你不需要担心上面的问题,如果你想访问超类的原型方法,你可以调用this.constructor.super.prototype.methodName。如果你想让它不那么冗长,你当然可以添加便利属性。:)
http://www.jsoops.net/对于Js中的oop非常好。提供私有、受保护、公共变量和函数,并具有继承特性。示例代码:
var ClassA = JsOops(function (pri, pro, pub)
{// pri = private, pro = protected, pub = public
pri.className = "I am A ";
this.init = function (var1)// constructor
{
pri.className += var1;
}
pub.getData = function ()
{
return "ClassA(Top=" + pro.getClassName() + ", This=" + pri.getClassName()
+ ", ID=" + pro.getClassId() + ")";
}
pri.getClassName = function () { return pri.className; }
pro.getClassName = function () { return pri.className; }
pro.getClassId = function () { return 1; }
});
var newA = new ClassA("Class");
//***Access public function
console.log(typeof (newA.getData));
// function
console.log(newA.getData());
// ClassA(Top=I am A Class, This=I am A Class, ID=1)
//***You can not access constructor, private and protected function
console.log(typeof (newA.init)); // undefined
console.log(typeof (newA.className)); // undefined
console.log(typeof (newA.pro)); // undefined
console.log(typeof (newA.getClassName)); // undefined
在使用上面Blixt的伟大模板时,我发现它不能很好地使用多级继承(MyGrandChildClass扩展MyChildClass扩展MyClass)——它循环调用第一个父类的构造函数。这里有一个简单的解决方法-如果你需要多级继承,而不是使用this.constructor.super。调用(这,姓氏);使用chainSuper()。调用(这,姓氏);链函数定义如下:
function chainSuper(cls) {
if (cls.__depth == undefined) cls.__depth = 1; else cls.__depth++;
var depth = cls.__depth;
var sup = cls.constructor.super;
while (depth > 1) {
if (sup.super != undefined) sup = sup.super;
depth--;
}
return sup;
}
在JavaScript中调用类型定义了函数的行为:
直接调用 对象上的方法调用obj.func() 构造函数调用new func() 间接调用func.call()或func.apply()
该函数在使用new操作符调用时作为构造函数调用:
function Cat(name) {
this.name = name;
}
Cat.prototype.getName = function() {
return this.name;
}
var myCat = new Cat('Sweet'); // Cat function invoked as a constructor
JavaScript中的任何实例或原型对象都有一个属性构造函数,它引用构造函数。
Cat.prototype.constructor === Cat // => true
myCat.constructor === Cat // => true
查看这篇关于构造函数属性的文章。