什么时候使用List和LinkedList更好?
当前回答
这是改编自Tono Nam的公认的答案,纠正了一些错误的测量。
测试:
static void Main()
{
LinkedListPerformance.AddFirst_List(); // 12028 ms
LinkedListPerformance.AddFirst_LinkedList(); // 33 ms
LinkedListPerformance.AddLast_List(); // 33 ms
LinkedListPerformance.AddLast_LinkedList(); // 32 ms
LinkedListPerformance.Enumerate_List(); // 1.08 ms
LinkedListPerformance.Enumerate_LinkedList(); // 3.4 ms
//I tried below as fun exercise - not very meaningful, see code
//sort of equivalent to insertion when having the reference to middle node
LinkedListPerformance.AddMiddle_List(); // 5724 ms
LinkedListPerformance.AddMiddle_LinkedList1(); // 36 ms
LinkedListPerformance.AddMiddle_LinkedList2(); // 32 ms
LinkedListPerformance.AddMiddle_LinkedList3(); // 454 ms
Environment.Exit(-1);
}
代码是:
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
namespace stackoverflow
{
static class LinkedListPerformance
{
class Temp
{
public decimal A, B, C, D;
public Temp(decimal a, decimal b, decimal c, decimal d)
{
A = a; B = b; C = c; D = d;
}
}
static readonly int start = 0;
static readonly int end = 123456;
static readonly IEnumerable<Temp> query = Enumerable.Range(start, end - start).Select(temp);
static Temp temp(int i)
{
return new Temp(i, i, i, i);
}
static void StopAndPrint(this Stopwatch watch)
{
watch.Stop();
Console.WriteLine(watch.Elapsed.TotalMilliseconds);
}
public static void AddFirst_List()
{
var list = new List<Temp>();
var watch = Stopwatch.StartNew();
for (var i = start; i < end; i++)
list.Insert(0, temp(i));
watch.StopAndPrint();
}
public static void AddFirst_LinkedList()
{
var list = new LinkedList<Temp>();
var watch = Stopwatch.StartNew();
for (int i = start; i < end; i++)
list.AddFirst(temp(i));
watch.StopAndPrint();
}
public static void AddLast_List()
{
var list = new List<Temp>();
var watch = Stopwatch.StartNew();
for (var i = start; i < end; i++)
list.Add(temp(i));
watch.StopAndPrint();
}
public static void AddLast_LinkedList()
{
var list = new LinkedList<Temp>();
var watch = Stopwatch.StartNew();
for (int i = start; i < end; i++)
list.AddLast(temp(i));
watch.StopAndPrint();
}
public static void Enumerate_List()
{
var list = new List<Temp>(query);
var watch = Stopwatch.StartNew();
foreach (var item in list)
{
}
watch.StopAndPrint();
}
public static void Enumerate_LinkedList()
{
var list = new LinkedList<Temp>(query);
var watch = Stopwatch.StartNew();
foreach (var item in list)
{
}
watch.StopAndPrint();
}
//for the fun of it, I tried to time inserting to the middle of
//linked list - this is by no means a realistic scenario! or may be
//these make sense if you assume you have the reference to middle node
//insertion to the middle of list
public static void AddMiddle_List()
{
var list = new List<Temp>();
var watch = Stopwatch.StartNew();
for (var i = start; i < end; i++)
list.Insert(list.Count / 2, temp(i));
watch.StopAndPrint();
}
//insertion in linked list in such a fashion that
//it has the same effect as inserting into the middle of list
public static void AddMiddle_LinkedList1()
{
var list = new LinkedList<Temp>();
var watch = Stopwatch.StartNew();
LinkedListNode<Temp> evenNode = null, oddNode = null;
for (int i = start; i < end; i++)
{
if (list.Count == 0)
oddNode = evenNode = list.AddLast(temp(i));
else
if (list.Count % 2 == 1)
oddNode = list.AddBefore(evenNode, temp(i));
else
evenNode = list.AddAfter(oddNode, temp(i));
}
watch.StopAndPrint();
}
//another hacky way
public static void AddMiddle_LinkedList2()
{
var list = new LinkedList<Temp>();
var watch = Stopwatch.StartNew();
for (var i = start + 1; i < end; i += 2)
list.AddLast(temp(i));
for (int i = end - 2; i >= 0; i -= 2)
list.AddLast(temp(i));
watch.StopAndPrint();
}
//OP's original more sensible approach, but I tried to filter out
//the intermediate iteration cost in finding the middle node.
public static void AddMiddle_LinkedList3()
{
var list = new LinkedList<Temp>();
var watch = Stopwatch.StartNew();
for (var i = start; i < end; i++)
{
if (list.Count == 0)
list.AddLast(temp(i));
else
{
watch.Stop();
var curNode = list.First;
for (var j = 0; j < list.Count / 2; j++)
curNode = curNode.Next;
watch.Start();
list.AddBefore(curNode, temp(i));
}
}
watch.StopAndPrint();
}
}
}
你可以看到结果与其他人在这里记录的理论性能是一致的。很清楚- LinkedList<T>在插入的情况下获得了很大的时间。我还没有测试从列表中间删除,但结果应该是相同的。当然,List<T>在其他方面表现得更好,比如O(1)随机访问。
其他回答
在. net中,列表被表示为数组。因此,与LinkedList相比,使用普通List会更快。这就是为什么上面的人看到他们看到的结果。
Why should you use the List? I would say it depends. List creates 4 elements if you don't have any specified. The moment you exceed this limit, it copies stuff to a new array, leaving the old one in the hands of the garbage collector. It then doubles the size. In this case, it creates a new array with 8 elements. Imagine having a list with 1 million elements, and you add 1 more. It will essentially create a whole new array with double the size you need. The new array would be with 2Mil capacity however, you only needed 1Mil and 1. Essentially leaving stuff behind in GEN2 for the garbage collector and so on. So it can actually end up being a huge bottleneck. You should be careful about that.
List和LinkedList之间的区别在于它们的底层实现。List是基于数组的集合(ArrayList)。LinkedList是基于节点指针的集合(LinkedListNode)。在API级别的使用上,它们几乎是相同的,因为它们都实现了相同的接口集,如ICollection、IEnumerable等。
关键的区别在于性能问题。例如,如果您正在实现具有大量“INSERT”操作的列表,LinkedList的性能优于list。因为LinkedList可以在O(1)时间内完成,但是List可能需要扩展底层数组的大小。要了解更多信息/细节,你可能想要阅读LinkedList和数组数据结构之间的算法差异。http://en.wikipedia.org/wiki/Linked_list和Array
希望这能有所帮助,
链表提供了快速插入或删除列表成员的功能。链表中的每个成员都包含指向链表中下一个成员的指针,因此要在位置i插入一个成员:
更新成员i-1中的指针,使其指向新成员 将新成员中的指针设置为指向成员I
链表的缺点是不能进行随机访问。访问成员需要遍历列表,直到找到所需的成员。
我问了一个类似的关于LinkedList集合性能的问题,发现Steven Cleary的Deque c#实现是一个解决方案。与Queue集合不同,Deque允许前后移动项目。它类似于链表,但性能有所改进。
链表相对于数组的主要优点是,链接为我们提供了有效地重新排列项的能力。 塞奇威克,第91页
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