我一直在到处找这个,但我似乎找不到。我知道如何解雇使用Objective-C键盘,但我不知道如何使用Swift?有人知道吗?


当前回答

斯威夫特3: 关闭键盘的最简单方法:

  //Dismiss keyboard method
    func keyboardDismiss() {
        textField.resignFirstResponder()
    }

    //ADD Gesture Recignizer to Dismiss keyboard then view tapped
    @IBAction func viewTapped(_ sender: AnyObject) {
        keyboardDismiss()
    }

    //Dismiss keyboard using Return Key (Done) Button
    //Do not forgot to add protocol UITextFieldDelegate 
    func textFieldShouldReturn(_ textField: UITextField) -> Bool {
        keyboardDismiss()

        return true
    }

其他回答

Swift 4工作

创建扩展如下所示,并在你的基本视图控制器中调用hideKeyboardWhenTappedAround()。

//
//  UIViewController+Extension.swift
//  Project Name
//
//  Created by ABC on 2/3/18.
//  Copyright © 2018 ABC. All rights reserved.
//

import UIKit

extension UIViewController {
    func hideKeyboardWhenTappedAround() {
        let tapGesture = UITapGestureRecognizer(target: self, 
                         action: #selector(hideKeyboard))
        view.addGestureRecognizer(tapGesture)
    }

    @objc func hideKeyboard() {
        view.endEditing(true)
    }
}

最重要的是调用Base视图控制器这样就不需要在所有视图控制器中调用所有时间。

作为一个新手程序员,当人们给出更熟练和不必要的回答时,可能会感到困惑……你不需要做上面所示的任何复杂的事情!

这是最简单的选择……在这种情况下,你的键盘出现在响应文本字段-在你的触摸屏函数中,只需添加resignFirstResponder函数。如下所示-键盘将关闭,因为First Responder被释放(退出Responder链)…

override func touchesBegan(_: Set<UITouch>, with: UIEvent?){
    MyTextField.resignFirstResponder()
}

您还可以添加一个点击手势识别器来重新使用键盘。: D

override func viewDidLoad() {
    super.viewDidLoad()
    // Do any additional setup after loading the view, typically from a nib.

    let recognizer = UITapGestureRecognizer(target: self, action: Selector("handleTap:"))
    backgroundView.addGestureRecognizer(recognizer)
}
    func handleTap(recognizer: UITapGestureRecognizer) {
    textField.resignFirstResponder()
    textFieldtwo.resignFirstResponder()
    textFieldthree.resignFirstResponder()

    println("tappped")
}

因为我编辑的@King-Wizard的回答被拒绝了,所以发布了一个新的答案。

让你的类成为UITextField的委托并重写touchesBegan。

斯威夫特4

import UIKit

class ViewController: UIViewController, UITextFieldDelegate {

    @IBOutlet var textField: UITextField!

    override func viewDidLoad() {
        super.viewDidLoad()
        textField.delegate = self
    }

    //Called when 'return' key is pressed. Return false to keep the keyboard visible.
    func textFieldShouldReturn(textField: UITextField) -> Bool {
        return true
    }

    // Called when the user clicks on the view (outside of UITextField).
    override func touchesBegan(touches: Set<UITouch>, with event: UIEvent?) {
        self.view.endEditing(true)
    }

}

我得到了你

override func viewDidLoad() {
    super.viewDidLoad() /*This ensures that our view loaded*/
    self.textField.delegate = self /*we select our text field that we want*/   
    self.view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: Selector("dismissKeyboard")))
}

func dismissKeyboard(){ /*this is a void function*/
    textField.resignFirstResponder() /*This will dismiss our keyboard on tap*/
}