我最近正在使用一个DateTime对象,并写了这样的东西:

DateTime dt = DateTime.Now;
dt.AddDays(1);
return dt; // still today's date! WTF?

AddDays()的智能感知文档说它在日期后添加了一天,但它并没有这样做——它实际上返回了一个添加了一天的日期,所以你必须这样写:

DateTime dt = DateTime.Now;
dt = dt.AddDays(1);
return dt; // tomorrow's date

这个问题以前已经困扰过我很多次了,所以我认为将最糟糕的c#陷阱分类会很有用。


当前回答

我来这个派对有点晚了,但我最近有两个问题都困扰着我:

DateTime决议

Ticks属性以千万分之一秒(100纳秒块)为单位测量时间,但是分辨率不是100纳秒,而是大约15毫秒。

这段代码:

long now = DateTime.Now.Ticks;
for (int i = 0; i < 10; i++)
{
    System.Threading.Thread.Sleep(1);
    Console.WriteLine(DateTime.Now.Ticks - now);
}

将给你一个输出(例如):

0
0
0
0
0
0
0
156254
156254
156254

类似地,如果查看DateTime.Now。毫秒,您将得到以15.625毫秒为单位的四舍五入块的值:15、31、46等等。

这种特殊的行为因系统而异,但是在这个日期/时间API中还有其他与解析相关的问题。


路径。结合

一种组合文件路径的好方法,但它并不总是按您期望的方式运行。

如果第二个参数以\字符开头,它不会给你一个完整的路径:

这段代码:

string prefix1 = "C:\\MyFolder\\MySubFolder";
string prefix2 = "C:\\MyFolder\\MySubFolder\\";
string suffix1 = "log\\";
string suffix2 = "\\log\\";

Console.WriteLine(Path.Combine(prefix1, suffix1));
Console.WriteLine(Path.Combine(prefix1, suffix2));
Console.WriteLine(Path.Combine(prefix2, suffix1));
Console.WriteLine(Path.Combine(prefix2, suffix2));

给出如下输出:

C:\MyFolder\MySubFolder\log\
\log\
C:\MyFolder\MySubFolder\log\
\log\

其他回答

如果算上ASP。NET,我得说webforms的生命周期对我来说是一个相当大的难题。我花了无数的时间调试写得很糟糕的webforms代码,只是因为很多开发人员真的不明白什么时候使用哪个事件处理程序(很遗憾,包括我在内)。

LinqToSql批处理速度随着批处理大小的平方而变慢

以下是我探索这个问题的问题(和答案)。

In a nutshell, if you try to build up too many objects in memory before calling DataContext.SubmitChanges(), you start experiencing sluggishness at a geometric rate. I have not confirmed 100% that this is the case, but it appears to me that the call to DataContext.GetChangeSet() causes the data context to perform an equivalence evaluation (.Equals()) on every single combination of 2 items in the change set, probably to make sure it's not double-inserting or causing other concurrency issues. Problem is that if you have very large batches, the number of comparisons increases proportionately with the square of n, i.e. (n^2+n)/2. 1,000 items in memory means over 500,000 comparisons... and that can take a heckuva long time.

为了避免这种情况,您必须确保对于预计有大量项目的任何批处理,您都在事务边界内完成整个工作,在创建每个项目时保存它,而不是在最后进行一次大保存。

到目前为止我最糟糕的一个,我今天才想出来……如果你重写object。Equals(object obj),你会发现:

((MyObject)obj).Equals(this);

与以下行为不同:

((MyObject)obj) == this;

一个会调用你的覆盖函数,另一个不会。

这是另一个让我困惑的问题:

static void PrintHowLong(DateTime a, DateTime b)
{
    TimeSpan span = a - b;
    Console.WriteLine(span.Seconds);        // WRONG!
    Console.WriteLine(span.TotalSeconds);   // RIGHT!
}

时间间隔。Seconds是时间跨度的秒部分(2分钟和0秒的秒值为0)。

时间间隔。TotalSeconds是以秒为单位测量的整个时间跨度(2分钟的总秒值为120)。

合同在流。阅读是我见过很多人被绊倒的东西:

// Read 8 bytes and turn them into a ulong
byte[] data = new byte[8];
stream.Read(data, 0, 8); // <-- WRONG!
ulong data = BitConverter.ToUInt64(data);

这是错误的原因是流。Read最多读取指定的字节数,但完全可以只读取1个字节,即使在流结束前还有7个字节可用。

它看起来与Stream如此相似,这并没有什么帮助。如果没有异常返回,则保证已写入所有字节。上面的代码几乎一直都能工作,这也没有什么帮助。当然,没有现成的、方便的方法来正确地读取N个字节也无济于事。

所以,为了堵住这个漏洞,提高人们的意识,这里有一个正确的方法:

    /// <summary>
    /// Attempts to fill the buffer with the specified number of bytes from the
    /// stream. If there are fewer bytes left in the stream than requested then
    /// all available bytes will be read into the buffer.
    /// </summary>
    /// <param name="stream">Stream to read from.</param>
    /// <param name="buffer">Buffer to write the bytes to.</param>
    /// <param name="offset">Offset at which to write the first byte read from
    ///                      the stream.</param>
    /// <param name="length">Number of bytes to read from the stream.</param>
    /// <returns>Number of bytes read from the stream into buffer. This may be
    ///          less than requested, but only if the stream ended before the
    ///          required number of bytes were read.</returns>
    public static int FillBuffer(this Stream stream,
                                 byte[] buffer, int offset, int length)
    {
        int totalRead = 0;
        while (length > 0)
        {
            var read = stream.Read(buffer, offset, length);
            if (read == 0)
                return totalRead;
            offset += read;
            length -= read;
            totalRead += read;
        }
        return totalRead;
    }

    /// <summary>
    /// Attempts to read the specified number of bytes from the stream. If
    /// there are fewer bytes left before the end of the stream, a shorter
    /// (possibly empty) array is returned.
    /// </summary>
    /// <param name="stream">Stream to read from.</param>
    /// <param name="length">Number of bytes to read from the stream.</param>
    public static byte[] Read(this Stream stream, int length)
    {
        byte[] buf = new byte[length];
        int read = stream.FillBuffer(buf, 0, length);
        if (read < length)
            Array.Resize(ref buf, read);
        return buf;
    }