I've been programming in Java for a while and just got thrown onto a project that's written entirely in C#. I'm trying to come up to speed in C#, and noticed enums used in several places in my new project, but at first glance, C#'s enums seem to be more simplistic than the Java 1.5+ implementation. Can anyone enumerate the differences between C# and Java enums, and how to overcome the differences? (I don't want to start a language flame war, I just want to know how to do some things in C# that I used to do in Java). For example, could someone post a C# counterpart to Sun's famous Planet enum example?

public enum Planet {
  MERCURY (3.303e+23, 2.4397e6),
  VENUS   (4.869e+24, 6.0518e6),
  EARTH   (5.976e+24, 6.37814e6),
  MARS    (6.421e+23, 3.3972e6),
  JUPITER (1.9e+27,   7.1492e7),
  SATURN  (5.688e+26, 6.0268e7),
  URANUS  (8.686e+25, 2.5559e7),
  NEPTUNE (1.024e+26, 2.4746e7),
  PLUTO   (1.27e+22,  1.137e6);

  private final double mass;   // in kilograms
  private final double radius; // in meters
  Planet(double mass, double radius) {
      this.mass = mass;
      this.radius = radius;
  }
  public double mass()   { return mass; }
  public double radius() { return radius; }

  // universal gravitational constant  (m3 kg-1 s-2)
  public static final double G = 6.67300E-11;

  public double surfaceGravity() {
      return G * mass / (radius * radius);
  }
  public double surfaceWeight(double otherMass) {
      return otherMass * surfaceGravity();
  }
}

// Example usage (slight modification of Sun's example):
public static void main(String[] args) {
    Planet pEarth = Planet.EARTH;
    double earthRadius = pEarth.radius(); // Just threw it in to show usage

    // Argument passed in is earth Weight.  Calculate weight on each planet:
    double earthWeight = Double.parseDouble(args[0]);
    double mass = earthWeight/pEarth.surfaceGravity();
    for (Planet p : Planet.values())
       System.out.printf("Your weight on %s is %f%n",
                         p, p.surfaceWeight(mass));
}

// Example output:
$ java Planet 175
Your weight on MERCURY is 66.107583
Your weight on VENUS is 158.374842
[etc ...]

当前回答

我怀疑c#中的枚举只是CLR内部的常量,但不是很熟悉它们。我已经在Java中反编译了一些类,我可以告诉你想要的enum是一旦你转换。

Java做了一些狡猾的事情。它将枚举类视为一个普通类,在引用枚举值时使用大量宏。如果在使用枚举的Java类中有case语句,则它将枚举引用替换为整数。如果需要转到string,它会创建一个字符串数组,由它在每个类中使用的序数索引。我猜是为了节省拳击的费用。

如果你下载了这个反编译器,你会看到它如何创建它的类并集成它。说实话,相当吸引人。我过去不使用枚举类,因为我认为它对于一个常量数组来说太臃肿了。比起在c#中有限的使用方式,我更喜欢它。

http://members.fortunecity.com/neshkov/dj.html——Java反编译器

其他回答

CLR中的枚举被简单命名为常量。基础类型必须是整型。在Java中,枚举更像是类型的命名实例。该类型可能相当复杂,并且—如您的示例所示—包含多个不同类型的字段。

为了将这个例子移植到c#,我只需要将枚举更改为一个不可变的类,并公开该类的静态只读实例:

using System;
using System.Collections.Generic;

namespace ConsoleApplication1
{
    class Program
    {
        static void Main(string[] args)
        {
            Planet planetEarth = Planet.MERCURY;

            double earthRadius = pEarth.Radius; // Just threw it in to show usage
            double earthWeight = double.Parse("123");
            double earthMass   = earthWeight / pEarth.SurfaceGravity();

            foreach (Planet p in Planet.Values)
                Console.WriteLine($"Your weight on {p} is {p.SurfaceWeight(mass)}");

            Console.ReadKey();
        }
    }

    public class Planet
    {
        public static readonly Planet MERCURY = new Planet("Mercury", 3.303e+23, 2.4397e6);
        public static readonly Planet VENUS   = new Planet("Venus", 4.869e+24, 6.0518e6);
        public static readonly Planet EARTH   = new Planet("Earth", 5.976e+24, 6.37814e6);
        public static readonly Planet MARS    = new Planet("Mars", 6.421e+23, 3.3972e6);
        public static readonly Planet JUPITER = new Planet("Jupiter", 1.9e+27, 7.1492e7);
        public static readonly Planet SATURN  = new Planet("Saturn", 5.688e+26, 6.0268e7);
        public static readonly Planet URANUS  = new Planet("Uranus", 8.686e+25, 2.5559e7);
        public static readonly Planet NEPTUNE = new Planet("Neptune", 1.024e+26, 2.4746e7);
        public static readonly Planet PLUTO   = new Planet("Pluto", 1.27e+22, 1.137e6);

        public static IEnumerable<Planet> Values
        {
            get
            {
                yield return MERCURY;
                yield return VENUS;
                yield return EARTH;
                yield return MARS;
                yield return JUPITER;
                yield return SATURN;
                yield return URANUS;
                yield return NEPTUNE;
                yield return PLUTO;
            }
        }

        public string Name   { get; private set; }
        public double Mass   { get; private set; }
        public double Radius { get; private set; }

        Planet(string name, double mass, double radius) => 
            (Name, Mass, Radius) = (name, mass, radius);

        // Wniversal gravitational constant  (m3 kg-1 s-2)
        public const double G = 6.67300E-11;
        public double SurfaceGravity()            => G * mass / (radius * radius);
        public double SurfaceWeight(double other) => other * SurfaceGravity();
        public override string ToString()         => name;
    }
}

我想是这样的:

public class Planets 
{
    public static readonly Planet MERCURY = new Planet(3.303e+23, 2.4397e6);
    public static readonly Planet VENUS = new Planet(4.869e+24, 6.0518e6);
    public static readonly Planet EARTH = new Planet(5.976e+24, 6.37814e6);
    public static readonly Planet MARS = new Planet(6.421e+23, 3.3972e6);
    public static readonly Planet JUPITER = new Planet(1.9e+27,   7.1492e7);
    public static readonly Planet SATURN = new Planet(5.688e+26, 6.0268e7);
    public static readonly Planet URANUS = new Planet(8.686e+25, 2.5559e7);
    public static readonly Planet NEPTUNE = new Planet(1.024e+26, 2.4746e7);
    public static readonly Planet PLUTO = new Planet(1.27e+22,  1.137e6);
}

public class Planet
{
    public double Mass {get;private set;}
    public double Radius {get;private set;}

    Planet(double mass, double radius)
    {
        Mass = mass;
        Radius = radius;
    }

    // universal gravitational constant  (m3 kg-1 s-2)
    private static readonly double G = 6.67300E-11;

    public double SurfaceGravity()
    {
        return G * Mass / (Radius * Radius);
    }

    public double SurfaceWeight(double otherMass)
    {
        return otherMass * SurfaceGravity();
    }
}

或者像上面那样将常量组合到Planet类中

Java中的枚举比c#中的枚举复杂得多,因此功能更强大。 由于它只是另一种编译时语法糖,我想知道考虑到它在实际应用程序中的有限使用,是否真的值得包含该语言。 有时候,将一些东西排除在语言之外比屈服于包含一个小特性的压力更难。

我怀疑c#中的枚举只是CLR内部的常量,但不是很熟悉它们。我已经在Java中反编译了一些类,我可以告诉你想要的enum是一旦你转换。

Java做了一些狡猾的事情。它将枚举类视为一个普通类,在引用枚举值时使用大量宏。如果在使用枚举的Java类中有case语句,则它将枚举引用替换为整数。如果需要转到string,它会创建一个字符串数组,由它在每个类中使用的序数索引。我猜是为了节省拳击的费用。

如果你下载了这个反编译器,你会看到它如何创建它的类并集成它。说实话,相当吸引人。我过去不使用枚举类,因为我认为它对于一个常量数组来说太臃肿了。比起在c#中有限的使用方式,我更喜欢它。

http://members.fortunecity.com/neshkov/dj.html——Java反编译器

下面是另一个有趣的想法,它可以满足Java中可用的自定义行为。我提出了以下枚举基类:

public abstract class Enumeration<T>
    where T : Enumeration<T>
{   
    protected static int nextOrdinal = 0;

    protected static readonly Dictionary<int, Enumeration<T>> byOrdinal = new Dictionary<int, Enumeration<T>>();
    protected static readonly Dictionary<string, Enumeration<T>> byName = new Dictionary<string, Enumeration<T>>();

    protected readonly string name;
    protected readonly int ordinal;

    protected Enumeration(string name)
        : this (name, nextOrdinal)
    {
    }

    protected Enumeration(string name, int ordinal)
    {
        this.name = name;
        this.ordinal = ordinal;
        nextOrdinal = ordinal + 1;
        byOrdinal.Add(ordinal, this);
        byName.Add(name, this);
    }

    public override string ToString()
    {
        return name;
    }

    public string Name 
    {
        get { return name; }
    }

    public static explicit operator int(Enumeration<T> obj)
    {
        return obj.ordinal;
    }

    public int Ordinal
    {
        get { return ordinal; }
    }
}

它有一个类型参数,所以序数计数可以在不同的派生枚举中正常工作。Jon Skeet对上面另一个问题(http://stackoverflow.com/questions/1376312/whats-the-equivalent-of-javas-enum-in-c)的回答中的运算符示例变成:

public class Operator : Enumeration<Operator>
{
    public static readonly Operator Plus = new Operator("Plus", (x, y) => x + y);
    public static readonly Operator Minus =  new Operator("Minus", (x, y) => x - y);
    public static readonly Operator Times =  new Operator("Times", (x, y) => x * y);
    public static readonly Operator Divide = new Operator("Divide", (x, y) => x / y);

    private readonly Func<int, int, int> op;

    // Prevent other top-level types from instantiating
    private Operator(string name, Func<int, int, int> op)
        :base (name)
    {
        this.op = op;
    }

    public int Execute(int left, int right)
    {
        return op(left, right);
    }
}

这带来了一些好处。

序数的支持 转换为字符串和int,这使得switch语句可行 GetType()将为派生的Enumeration类型的每个值提供相同的结果。 来自System的静态方法。枚举可以添加到基本枚举类以允许相同的功能。