MSDN文档是这么说的
public class SomeObject
{
public void SomeOperation()
{
lock(this)
{
//Access instance variables
}
}
}
是“如果实例可以公开访问,则会出现问题”。我想知道为什么?这是因为锁持有的时间比需要的时间长吗?还是有更阴险的原因?
MSDN文档是这么说的
public class SomeObject
{
public void SomeOperation()
{
lock(this)
{
//Access instance variables
}
}
}
是“如果实例可以公开访问,则会出现问题”。我想知道为什么?这是因为锁持有的时间比需要的时间长吗?还是有更阴险的原因?
当前回答
如果在共享资源上锁定,则this指针上的锁定可能很糟糕。共享资源可以是一个静态变量,也可以是计算机上的一个文件——即在类的所有用户之间共享的一些东西。原因是,每次实例化类时,this指针将包含对内存中某个位置的不同引用。在一个类的实例中锁定这个和在另一个类的实例中锁定这个是不同的。
请检查这段代码,了解我的意思。在控制台应用程序的主程序中添加以下代码:
static void Main(string[] args)
{
TestThreading();
Console.ReadLine();
}
public static void TestThreading()
{
Random rand = new Random();
Thread[] threads = new Thread[10];
TestLock.balance = 100000;
for (int i = 0; i < 10; i++)
{
TestLock tl = new TestLock();
Thread t = new Thread(new ThreadStart(tl.WithdrawAmount));
threads[i] = t;
}
for (int i = 0; i < 10; i++)
{
threads[i].Start();
}
Console.Read();
}
创建一个如下所示的新类。
class TestLock
{
public static int balance { get; set; }
public static readonly Object myLock = new Object();
public void Withdraw(int amount)
{
// Try both locks to see what I mean
// lock (this)
lock (myLock)
{
Random rand = new Random();
if (balance >= amount)
{
Console.WriteLine("Balance before Withdrawal : " + balance);
Console.WriteLine("Withdraw : -" + amount);
balance = balance - amount;
Console.WriteLine("Balance after Withdrawal : " + balance);
}
else
{
Console.WriteLine("Can't process your transaction, current balance is : " + balance + " and you tried to withdraw " + amount);
}
}
}
public void WithdrawAmount()
{
Random rand = new Random();
Withdraw(rand.Next(1, 100) * 100);
}
}
这里是一个程序的运行锁定这个。
Balance before Withdrawal : 100000
Withdraw : -5600
Balance after Withdrawal : 94400
Balance before Withdrawal : 100000
Balance before Withdrawal : 100000
Withdraw : -5600
Balance after Withdrawal : 88800
Withdraw : -5600
Balance after Withdrawal : 83200
Balance before Withdrawal : 83200
Withdraw : -9100
Balance after Withdrawal : 74100
Balance before Withdrawal : 74100
Withdraw : -9100
Balance before Withdrawal : 74100
Withdraw : -9100
Balance after Withdrawal : 55900
Balance after Withdrawal : 65000
Balance before Withdrawal : 55900
Withdraw : -9100
Balance after Withdrawal : 46800
Balance before Withdrawal : 46800
Withdraw : -2800
Balance after Withdrawal : 44000
Balance before Withdrawal : 44000
Withdraw : -2800
Balance after Withdrawal : 41200
Balance before Withdrawal : 44000
Withdraw : -2800
Balance after Withdrawal : 38400
下面是在myLock上锁定程序的运行。
Balance before Withdrawal : 100000
Withdraw : -6600
Balance after Withdrawal : 93400
Balance before Withdrawal : 93400
Withdraw : -6600
Balance after Withdrawal : 86800
Balance before Withdrawal : 86800
Withdraw : -200
Balance after Withdrawal : 86600
Balance before Withdrawal : 86600
Withdraw : -8500
Balance after Withdrawal : 78100
Balance before Withdrawal : 78100
Withdraw : -8500
Balance after Withdrawal : 69600
Balance before Withdrawal : 69600
Withdraw : -8500
Balance after Withdrawal : 61100
Balance before Withdrawal : 61100
Withdraw : -2200
Balance after Withdrawal : 58900
Balance before Withdrawal : 58900
Withdraw : -2200
Balance after Withdrawal : 56700
Balance before Withdrawal : 56700
Withdraw : -2200
Balance after Withdrawal : 54500
Balance before Withdrawal : 54500
Withdraw : -500
Balance after Withdrawal : 54000
其他回答
如果在共享资源上锁定,则this指针上的锁定可能很糟糕。共享资源可以是一个静态变量,也可以是计算机上的一个文件——即在类的所有用户之间共享的一些东西。原因是,每次实例化类时,this指针将包含对内存中某个位置的不同引用。在一个类的实例中锁定这个和在另一个类的实例中锁定这个是不同的。
请检查这段代码,了解我的意思。在控制台应用程序的主程序中添加以下代码:
static void Main(string[] args)
{
TestThreading();
Console.ReadLine();
}
public static void TestThreading()
{
Random rand = new Random();
Thread[] threads = new Thread[10];
TestLock.balance = 100000;
for (int i = 0; i < 10; i++)
{
TestLock tl = new TestLock();
Thread t = new Thread(new ThreadStart(tl.WithdrawAmount));
threads[i] = t;
}
for (int i = 0; i < 10; i++)
{
threads[i].Start();
}
Console.Read();
}
创建一个如下所示的新类。
class TestLock
{
public static int balance { get; set; }
public static readonly Object myLock = new Object();
public void Withdraw(int amount)
{
// Try both locks to see what I mean
// lock (this)
lock (myLock)
{
Random rand = new Random();
if (balance >= amount)
{
Console.WriteLine("Balance before Withdrawal : " + balance);
Console.WriteLine("Withdraw : -" + amount);
balance = balance - amount;
Console.WriteLine("Balance after Withdrawal : " + balance);
}
else
{
Console.WriteLine("Can't process your transaction, current balance is : " + balance + " and you tried to withdraw " + amount);
}
}
}
public void WithdrawAmount()
{
Random rand = new Random();
Withdraw(rand.Next(1, 100) * 100);
}
}
这里是一个程序的运行锁定这个。
Balance before Withdrawal : 100000
Withdraw : -5600
Balance after Withdrawal : 94400
Balance before Withdrawal : 100000
Balance before Withdrawal : 100000
Withdraw : -5600
Balance after Withdrawal : 88800
Withdraw : -5600
Balance after Withdrawal : 83200
Balance before Withdrawal : 83200
Withdraw : -9100
Balance after Withdrawal : 74100
Balance before Withdrawal : 74100
Withdraw : -9100
Balance before Withdrawal : 74100
Withdraw : -9100
Balance after Withdrawal : 55900
Balance after Withdrawal : 65000
Balance before Withdrawal : 55900
Withdraw : -9100
Balance after Withdrawal : 46800
Balance before Withdrawal : 46800
Withdraw : -2800
Balance after Withdrawal : 44000
Balance before Withdrawal : 44000
Withdraw : -2800
Balance after Withdrawal : 41200
Balance before Withdrawal : 44000
Withdraw : -2800
Balance after Withdrawal : 38400
下面是在myLock上锁定程序的运行。
Balance before Withdrawal : 100000
Withdraw : -6600
Balance after Withdrawal : 93400
Balance before Withdrawal : 93400
Withdraw : -6600
Balance after Withdrawal : 86800
Balance before Withdrawal : 86800
Withdraw : -200
Balance after Withdrawal : 86600
Balance before Withdrawal : 86600
Withdraw : -8500
Balance after Withdrawal : 78100
Balance before Withdrawal : 78100
Withdraw : -8500
Balance after Withdrawal : 69600
Balance before Withdrawal : 69600
Withdraw : -8500
Balance after Withdrawal : 61100
Balance before Withdrawal : 61100
Withdraw : -2200
Balance after Withdrawal : 58900
Balance before Withdrawal : 58900
Withdraw : -2200
Balance after Withdrawal : 56700
Balance before Withdrawal : 56700
Withdraw : -2200
Balance after Withdrawal : 54500
Balance before Withdrawal : 54500
Withdraw : -500
Balance after Withdrawal : 54000
看看MSDN主题线程同步(c#编程指南)
Generally, it is best to avoid locking on a public type, or on object instances beyond the control of your application. For example, lock(this) can be problematic if the instance can be accessed publicly, because code beyond your control may lock on the object as well. This could create deadlock situations where two or more threads wait for the release of the same object. Locking on a public data type, as opposed to an object, can cause problems for the same reason. Locking on literal strings is especially risky because literal strings are interned by the common language runtime (CLR). This means that there is one instance of any given string literal for the entire program, the exact same object represents the literal in all running application domains, on all threads. As a result, a lock placed on a string with the same contents anywhere in the application process locks all instances of that string in the application. As a result, it is best to lock a private or protected member that is not interned. Some classes provide members specifically for locking. The Array type, for example, provides SyncRoot. Many collection types provide a SyncRoot member as well.
抱歉,伙计们,我不同意锁定这个可能会导致僵局的说法。你混淆了两件事:僵局和饥饿。
如果不中断其中一个线程,就无法取消死锁,因此进入死锁后就无法退出 饥饿将在其中一个线程完成其工作后自动结束
这里有一张图可以说明两者的区别。
结论 如果线程饥饿对您来说不是问题,您仍然可以安全地使用lock(this)。你仍然需要记住,当线程使用lock(this)饿死线程时,它将以锁定对象的锁结束,它最终将以永远饥饿结束;)
如果可以公开访问实例,就会出现问题,因为可能有其他请求正在使用相同的对象实例。最好使用私有/静态变量。
你可以建立一个规则,规定一个类可以有锁定'this'或类中代码实例化的任何对象的代码。所以只有不遵循这个模式才会有问题。
如果您想保护自己不受不遵循此模式的代码的影响,那么接受的答案是正确的。但如果遵循这个模式,那就不是问题。
锁的优点是效率高。如果你有一个简单的“值对象”,它只包含一个值。它只是一个包装器,它被实例化了数百万次。通过要求仅为锁定而创建一个私有同步对象,基本上使对象的大小增加了一倍,分配的数量也增加了一倍。当性能很重要时,这是一个优势。
当您不关心分配数量或内存占用时,出于其他答案中指出的原因,避免锁定(这)是可取的。