我如何才能找到(遍历)有向图中从/到给定节点的所有周期?
例如,我想要这样的东西:
A->B->A
A->B->C->A
而不是: B - > C > B
我如何才能找到(遍历)有向图中从/到给定节点的所有周期?
例如,我想要这样的东西:
A->B->A
A->B->C->A
而不是: B - > C > B
当前回答
我发现解决这个问题的最简单的选择是使用名为networkx的python库。
它实现了这个问题的最佳答案中提到的约翰逊算法,但它的执行非常简单。
简而言之,你需要以下几点:
import networkx as nx
import matplotlib.pyplot as plt
# Create Directed Graph
G=nx.DiGraph()
# Add a list of nodes:
G.add_nodes_from(["a","b","c","d","e"])
# Add a list of edges:
G.add_edges_from([("a","b"),("b","c"), ("c","a"), ("b","d"), ("d","e"), ("e","a")])
#Return a list of cycles described as a list o nodes
list(nx.simple_cycles(G))
答案:[['a', 'b', 'd', 'e'], ['a', 'b', 'c']]
其他回答
我发现解决这个问题的最简单的选择是使用名为networkx的python库。
它实现了这个问题的最佳答案中提到的约翰逊算法,但它的执行非常简单。
简而言之,你需要以下几点:
import networkx as nx
import matplotlib.pyplot as plt
# Create Directed Graph
G=nx.DiGraph()
# Add a list of nodes:
G.add_nodes_from(["a","b","c","d","e"])
# Add a list of edges:
G.add_edges_from([("a","b"),("b","c"), ("c","a"), ("b","d"), ("d","e"), ("e","a")])
#Return a list of cycles described as a list o nodes
list(nx.simple_cycles(G))
答案:[['a', 'b', 'd', 'e'], ['a', 'b', 'c']]
基于dfs的带有后边缘的变体确实会发现循环,但在许多情况下,它不会是最小循环。一般来说,DFS给出了存在循环的标志,但它不足以真正找到循环。例如,想象5个不同的循环共用两条边。仅仅使用DFS(包括回溯变量)没有简单的方法来识别周期。
Johnson算法确实给出了所有唯一的简单循环,并具有良好的时间和空间复杂度。
但如果你只想找到最小循环(意味着可能有多个循环通过任何顶点,我们感兴趣的是找到最小循环),并且你的图不是很大,你可以尝试使用下面的简单方法。 它非常简单,但与约翰逊的相比相当慢。
So, one of the absolutely easiest way to find MINIMAL cycles is to use Floyd's algorithm to find minimal paths between all the vertices using adjacency matrix. This algorithm is nowhere near as optimal as Johnson's, but it is so simple and its inner loop is so tight that for smaller graphs (<=50-100 nodes) it absolutely makes sense to use it. Time complexity is O(n^3), space complexity O(n^2) if you use parent tracking and O(1) if you don't. First of all let's find the answer to the question if there is a cycle. The algorithm is dead-simple. Below is snippet in Scala.
val NO_EDGE = Integer.MAX_VALUE / 2
def shortestPath(weights: Array[Array[Int]]) = {
for (k <- weights.indices;
i <- weights.indices;
j <- weights.indices) {
val throughK = weights(i)(k) + weights(k)(j)
if (throughK < weights(i)(j)) {
weights(i)(j) = throughK
}
}
}
Originally this algorithm operates on weighted-edge graph to find all shortest paths between all pairs of nodes (hence the weights argument). For it to work correctly you need to provide 1 if there is a directed edge between the nodes or NO_EDGE otherwise. After algorithm executes, you can check the main diagonal, if there are values less then NO_EDGE than this node participates in a cycle of length equal to the value. Every other node of the same cycle will have the same value (on the main diagonal).
为了重建周期本身,我们需要使用带有父跟踪的稍微修改版本的算法。
def shortestPath(weights: Array[Array[Int]], parents: Array[Array[Int]]) = {
for (k <- weights.indices;
i <- weights.indices;
j <- weights.indices) {
val throughK = weights(i)(k) + weights(k)(j)
if (throughK < weights(i)(j)) {
parents(i)(j) = k
weights(i)(j) = throughK
}
}
}
如果顶点之间有边,父矩阵最初应该包含边缘单元中的源顶点索引,否则为-1。 函数返回后,对于每条边,您都将引用到最短路径树中的父节点。 然后很容易恢复实际的循环。
总之,我们有下面的程序来求所有的最小循环
val NO_EDGE = Integer.MAX_VALUE / 2;
def shortestPathWithParentTracking(
weights: Array[Array[Int]],
parents: Array[Array[Int]]) = {
for (k <- weights.indices;
i <- weights.indices;
j <- weights.indices) {
val throughK = weights(i)(k) + weights(k)(j)
if (throughK < weights(i)(j)) {
parents(i)(j) = parents(i)(k)
weights(i)(j) = throughK
}
}
}
def recoverCycles(
cycleNodes: Seq[Int],
parents: Array[Array[Int]]): Set[Seq[Int]] = {
val res = new mutable.HashSet[Seq[Int]]()
for (node <- cycleNodes) {
var cycle = new mutable.ArrayBuffer[Int]()
cycle += node
var other = parents(node)(node)
do {
cycle += other
other = parents(other)(node)
} while(other != node)
res += cycle.sorted
}
res.toSet
}
还有一个小的main方法来测试结果
def main(args: Array[String]): Unit = {
val n = 3
val weights = Array(Array(NO_EDGE, 1, NO_EDGE), Array(NO_EDGE, NO_EDGE, 1), Array(1, NO_EDGE, NO_EDGE))
val parents = Array(Array(-1, 1, -1), Array(-1, -1, 2), Array(0, -1, -1))
shortestPathWithParentTracking(weights, parents)
val cycleNodes = parents.indices.filter(i => parents(i)(i) < NO_EDGE)
val cycles: Set[Seq[Int]] = recoverCycles(cycleNodes, parents)
println("The following minimal cycle found:")
cycles.foreach(c => println(c.mkString))
println(s"Total: ${cycles.size} cycle found")
}
输出是
The following minimal cycle found:
012
Total: 1 cycle found
我曾经在面试中遇到过这样的问题,我怀疑你遇到过这种情况,你来这里寻求帮助。把这个问题分解成三个问题就容易多了。
如何确定下一个有效点 路线 你如何确定一个点是否存在 被使用 你如何避免越过 同样的观点
问题1) 使用迭代器模式提供迭代路由结果的方法。放置获取下一个路由的逻辑的一个好地方可能是迭代器的“moveNext”。要找到有效的路由,这取决于您的数据结构。对我来说,这是一个sql表充满有效的路由可能性,所以我必须建立一个查询,以获得有效的目的地给定的源。
问题2) 当您找到每个节点时,将它们推入一个集合,这意味着您可以通过动态询问正在构建的集合,很容易地查看是否在某个点上“返回”。
问题3) 如果在任何时候你看到你正在折回,你可以从集合中弹出东西并“后退”。然后从这一点开始,再次尝试“前进”。
黑客:如果你正在使用Sql Server 2008,有一些新的“层次结构”的东西,你可以用它来快速解决这个问题,如果你把你的数据结构成树状。
DFS c++版本的伪代码在二楼的答案:
void findCircleUnit(int start, int v, bool* visited, vector<int>& path) {
if(visited[v]) {
if(v == start) {
for(auto c : path)
cout << c << " ";
cout << endl;
return;
}
else
return;
}
visited[v] = true;
path.push_back(v);
for(auto i : G[v])
findCircleUnit(start, i, visited, path);
visited[v] = false;
path.pop_back();
}
首先,你并不是真的想要找出所有的循环因为如果有1个,那么就会有无穷多个循环。比如A-B-A, A-B-A- b - a等等。或者可以将2个循环组合成一个8-like循环等等……有意义的方法是寻找所有所谓的简单循环——那些除了开始/结束点之外不交叉的循环。如果你愿意,你可以生成简单循环的组合。
One of the baseline algorithms for finding all simple cycles in a directed graph is this: Do a depth-first traversal of all simple paths (those that do not cross themselves) in the graph. Every time when the current node has a successor on the stack a simple cycle is discovered. It consists of the elements on the stack starting with the identified successor and ending with the top of the stack. Depth first traversal of all simple paths is similar to depth first search but you do not mark/record visited nodes other than those currently on the stack as stop points.
The brute force algorithm above is terribly inefficient and in addition to that generates multiple copies of the cycles. It is however the starting point of multiple practical algorithms which apply various enhancements in order to improve performance and avoid cycle duplication. I was surprised to find out some time ago that these algorithms are not readily available in textbooks and on the web. So I did some research and implemented 4 such algorithms and 1 algorithm for cycles in undirected graphs in an open source Java library here : http://code.google.com/p/niographs/ .
顺便说一句,因为我提到了无向图:它们的算法是不同的。构建一棵生成树,然后每一条不属于树的边与树中的一些边一起形成一个简单的循环。这样发现的循环形成了所谓的循环基。所有的简单循环都可以通过组合两个或多个不同的基循环来找到。更多细节请参见:http://dspace.mit.edu/bitstream/handle/1721.1/68106/FTL_R_1982_07.pdf。