我正在寻找一种最佳的方法来调整包装文本在一个TextView,使它将适合它的getHeight和getWidth界限。我不是简单地寻找一种方法来包装文本-我想确保它既包装,又足够小,完全适合在屏幕上。

我在StackOverflow上看到了一些需要自动调整大小的情况,但它们要么是非常特殊的情况下的hack解决方案,没有解决方案,或涉及重新绘制TextView递归直到它足够小(这是内存紧张,迫使用户观看文本收缩一步一步与每次递归)。

但我相信有人已经找到了一个很好的解决方案,它不涉及我正在做的事情:编写几个繁重的例程来解析和测量文本,调整文本的大小,然后重复,直到找到一个合适的小尺寸。

TextView使用什么例程来包装文本?难道这些不能用来预测文本是否足够小吗?

是否有一个最佳实践的方法来自动调整TextView的大小,以适应,包装,在它的getHeight和getWidth边界?


当前回答

Android 4.x的一个变通方案:

我找到了AutoResizeTextView,它在我的Android 2.1模拟器上工作得很好。我非常喜欢它。但不幸的是,它在我自己的4.0.4手机和4.1模拟器上失败了。经过尝试,我发现它可以通过在xml中的AutoResizeTextView类中添加以下属性轻松解决:

android:ellipsize=“none” android:singleLine=“true”

有了上面的两行,现在AutoResizeTextView在我的2.1和4.1模拟器和我自己的4.0.4手机上完美地工作。

希望这对你有所帮助。: -)

其他回答

如果有人需要它,这里是相同的代码片段,但Xamarin.Android。

/**
 *               DO WHAT YOU WANT TO PUBLIC LICENSE
 *                    Version 1, December 2017
 * 
 * Copyright (C) 2017 Nathan Westfall
 * 
 * Everyone is permitted to copy and distribute verbatim or modified
 * copies of this license document, and changing it is allowed as long
 * as the name is changed.
 * 
 *            DO WHAT YOU WANT TO PUBLIC LICENSE
 *   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
 * 
 *  0. You just DO WHAT YOU WANT TO.
 */

using Android.Content;
using Android.Runtime;
using Android.Widget;
using Android.Util;
using Android.Text;

using Java.Lang;

namespace My.Text
{
    public class AutoResizeTextView : TextView
    {
        public const float MIN_TEXT_SIZE = 20;

        public interface OnTextResizeListener
        {
            void OnTextResize(TextView textView, float oldSize, float newSize);
        }

        private const string mEllipsis = "...";

        private OnTextResizeListener mTextResizeListener;

        private bool mNeedsResize = false;

        private float mTextSize;

        private float mMaxTextSize = 0;

        private float mMinTextSize = MIN_TEXT_SIZE;

        private float mSpacingMult = 1.0f;

        private float mSpacingAdd = 0.0f;

        public bool AddEllipsis { get; set; } = true;

        public AutoResizeTextView(Context context) : this(context, null) { }

        public AutoResizeTextView(Context context, IAttributeSet attrs) : this(context, attrs, 0) { }

        public AutoResizeTextView(Context context, IAttributeSet attrs, int defStyle): base(context, attrs, defStyle)
        {
            mTextSize = TextSize;
        }

        protected override void OnTextChanged(ICharSequence text, int start, int lengthBefore, int lengthAfter)
        {
            base.OnTextChanged(text, start, lengthBefore, lengthAfter);

            mNeedsResize = true;

            ResetTextSize();
        }

        protected override void OnSizeChanged(int w, int h, int oldw, int oldh)
        {
            base.OnSizeChanged(w, h, oldw, oldh);

            if (w != oldw || h != oldh)
                mNeedsResize = true;
        }

        public void SetOnResizeListener(OnTextResizeListener listener)
        {
            mTextResizeListener = listener;
        }

        public override void SetTextSize([GeneratedEnum] ComplexUnitType unit, float size)
        {
            base.SetTextSize(unit, size);

            mTextSize = TextSize;
        }

        public override void SetLineSpacing(float add, float mult)
        {
            base.SetLineSpacing(add, mult);

            mSpacingMult = mult;
            mSpacingAdd = add;
        }

        public void SetMaxTextSize(float maxTextSize)
        {
            mMaxTextSize = maxTextSize;
            RequestLayout();
            Invalidate();
        }

        public float GetMaxTextSize()
        {
            return mMaxTextSize;
        }

        public void SetMinTextSize(float minTextSize)
        {
            mMinTextSize = minTextSize;
            RequestLayout();
            Invalidate();
        }

        public float GetMinTextSize()
        {
            return mMinTextSize;
        }

        public void ResetTextSize()
        {
            if(mTextSize > 0)
            {
                base.SetTextSize(ComplexUnitType.Px, mTextSize);
                mMaxTextSize = mTextSize;
            }
        }

        protected override void OnLayout(bool changed, int left, int top, int right, int bottom)
        {
            if(changed || mNeedsResize)
            {
                int widthLimit = (right - left) - CompoundPaddingLeft - CompoundPaddingRight;
                int heightLimit = (bottom - top) - CompoundPaddingBottom - CompoundPaddingTop;
                ResizeText(widthLimit, heightLimit);
            }
            base.OnLayout(changed, left, top, right, bottom);

            base.OnLayout(changed, left, top, right, bottom);
        }

        public void ResizeText()
        {
            int heightLimit = Height - PaddingBottom - PaddingTop;
            int widthLimit = Width - PaddingLeft - PaddingRight;
            ResizeText(widthLimit, heightLimit);
        }

        public void ResizeText(int width, int height)
        {
            var text = TextFormatted;
            if (text == null || text.Length() == 0 || height <= 0 || width <= 0 || mTextSize == 0)
                return;

            if (TransformationMethod != null)
                text = TransformationMethod.GetTransformationFormatted(TextFormatted, this);

            TextPaint textPaint = Paint;

            float oldTextSize = textPaint.TextSize;
            float targetTextSize = mMaxTextSize > 0 ? System.Math.Min(mTextSize, mMaxTextSize) : mTextSize;

            int textHeight = GetTextHeight(text, textPaint, width, targetTextSize);

            while(textHeight > height && targetTextSize > mMinTextSize)
            {
                targetTextSize = System.Math.Max(targetTextSize - 2, mMinTextSize);
                textHeight = GetTextHeight(text, textPaint, width, targetTextSize);
            }

            if(AddEllipsis && targetTextSize == mMinTextSize && textHeight > height)
            {
                TextPaint paint = new TextPaint(textPaint);

                StaticLayout layout = new StaticLayout(text, paint, width, Layout.Alignment.AlignNormal, mSpacingMult, mSpacingAdd, false);
                if(layout.LineCount > 0)
                {
                    int lastLine = layout.GetLineForVertical(height) - 1;
                    if (lastLine < 0)
                        SetText("", BufferType.Normal);
                    else
                    {
                        int start = layout.GetLineStart(lastLine);
                        int end = layout.GetLineEnd(lastLine);
                        float lineWidth = layout.GetLineWidth(lastLine);
                        float ellipseWidth = textPaint.MeasureText(mEllipsis);

                        while (width < lineWidth + ellipseWidth)
                            lineWidth = textPaint.MeasureText(text.SubSequence(start, --end + 1).ToString());
                        SetText(text.SubSequence(0, end) + mEllipsis, BufferType.Normal);
                    }
                }
            }

            SetTextSize(ComplexUnitType.Px, targetTextSize);
            SetLineSpacing(mSpacingAdd, mSpacingMult);

            mTextResizeListener?.OnTextResize(this, oldTextSize, targetTextSize);

            mNeedsResize = false;
        }

        private int GetTextHeight(ICharSequence source, TextPaint paint, int width, float textSize)
        {
            TextPaint paintCopy = new TextPaint(paint);
            paintCopy.TextSize = textSize;
            StaticLayout layout = new StaticLayout(source, paintCopy, width, Layout.Alignment.AlignNormal, mSpacingMult, mSpacingAdd, false);
            return layout.Height;
        }
    }
}

I needed a specific solution. I have got an edittext and textview in my layout. The textview is fixed height and width. When the user starts to type in the edittext, the text should immediately appear in the textview. The text in the textfield should auto - resize to fit the textview. So I updated Chase's solution to work for me. So when the text changes in the textview, resizing starts. The difference between mine and Chase's soluton: resizing is done even if the user DELETE some chars. I hope it can help someone.

public class TextFitTextView extends TextView {

// Minimum text size for this text view
public static final float MIN_TEXT_SIZE = 10;

// Maximum text size for this text view - if it is 0, then the text acts
// like match_parent
public static final float MAX_TEXT_SIZE = 0;

// Our ellipse string
private static final String mEllipsis = "...";

// Text size that is set from code. This acts as a starting point for
// resizing
private float mTextSize;

// Lower bounds for text size
private float mMinTextSize = MIN_TEXT_SIZE;

// Max bounds for text size
private float mMaxTextSize = MAX_TEXT_SIZE;

// Text view line spacing multiplier
private float mSpacingMult = 1.0f;

// Text view additional line spacing
private float mSpacingAdd = 0.0f;

// Add ellipsis to text that overflows at the smallest text size
private boolean mAddEllipsis = true;

// Add ellipsis to text that overflows at the smallest text size
private int heightLimit;
private int widthLimit;

// Default constructor override
public TextFitTextView(Context context) {
    this(context, null);
}

// Default constructor when inflating from XML file
public TextFitTextView(Context context, AttributeSet attrs) {
    this(context, attrs, 0);
}

// Default constructor override
public TextFitTextView(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
    mTextSize = getTextSize();
}

/**
 * When text changes resize the text size.
 */
@Override
protected void onTextChanged(final CharSequence text, final int start, final int before, final int after) {
    // if we are adding new chars to text
    if (before <= after && after != 1) {
        resizeText(true);
        // now we are deleting chars
    } else {
        resizeText(false);
    }
}

/**
 * Override the set text size to update our internal reference values
 */
@Override
public void setTextSize(float size) {
    super.setTextSize(size);
    mTextSize = getTextSize();
}

/**
 * Override the set text size to update our internal reference values
 */
@Override
public void setTextSize(int unit, float size) {
    super.setTextSize(unit, size);
    mTextSize = getTextSize();
}

/**
 * Override the set line spacing to update our internal reference values
 */
@Override
public void setLineSpacing(float add, float mult) {
    super.setLineSpacing(add, mult);
    mSpacingMult = mult;
    mSpacingAdd = add;
}

/**
 * Set the lower text size limit and invalidate the view
 * 
 * @param minTextSize
 */
public void setMinTextSize(float minTextSize) {
    mMinTextSize = minTextSize;
    requestLayout();
    invalidate();
}

/**
 * Return lower text size limit
 * 
 * @return
 */
public float getMinTextSize() {
    return mMinTextSize;
}

/**
 * Set flag to add ellipsis to text that overflows at the smallest text size
 * 
 * @param addEllipsis
 */
public void setAddEllipsis(boolean addEllipsis) {
    mAddEllipsis = addEllipsis;
}

/**
 * Return flag to add ellipsis to text that overflows at the smallest text
 * size
 * 
 * @return
 */
public boolean getAddEllipsis() {
    return mAddEllipsis;
}

/**
 * Get width and height limits
 */
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
    if (widthLimit == 0 && heightLimit == 0) {
        widthLimit = (right - left) - getCompoundPaddingLeft() - getCompoundPaddingRight();
        heightLimit = (bottom - top) - getCompoundPaddingBottom() - getCompoundPaddingTop();
    }
    super.onLayout(changed, left, top, right, bottom);
}

/**
 * Resize the text size with specified width and height
 * 
 * @param width
 * @param height
 */
public void resizeText(boolean increase) {
    CharSequence text = getText();
    // Do not resize if the view does not have dimensions or there is no
    // text
    if (text == null || text.length() == 0 || heightLimit <= 0 || widthLimit <= 0 || mTextSize == 0) {
        return;
    }

    // Get the text view's paint object
    TextPaint textPaint = getPaint();

    // Get the required text height
    int textHeight = getTextHeight(text, textPaint, widthLimit, mTextSize);


    // If the text length is increased 
    // Until we either fit within our text view or we had reached our min
    // text size, incrementally try smaller sizes
    if (increase) {
        while (textHeight > heightLimit && mTextSize > mMinTextSize) {
            mTextSize = Math.max(mTextSize - 2, mMinTextSize);
            textHeight = getTextHeight(text, textPaint, widthLimit, mTextSize);
        }
    } 
//      text length has been decreased
    else {
//          if max test size is set then add it to while condition
        if (mMaxTextSize != 0) {
            while (textHeight < heightLimit && mTextSize <= mMaxTextSize) {
                mTextSize = mTextSize + 2;
                textHeight = getTextHeight(text, textPaint, widthLimit, mTextSize);
            }
        } else {
            while (textHeight < heightLimit) {
                mTextSize = mTextSize + 2;
                textHeight = getTextHeight(text, textPaint, widthLimit, mTextSize);
            }
        }
        mTextSize = textHeight > heightLimit ? mTextSize - 2 : mTextSize;
    }

    // If we had reached our minimum text size and still don't fit, append
    // an ellipsis
    if (mAddEllipsis && mTextSize == mMinTextSize && textHeight > heightLimit) {
        // Draw using a static layout
        TextPaint paint = new TextPaint(textPaint);
        StaticLayout layout = new StaticLayout(text, paint, widthLimit, Alignment.ALIGN_NORMAL, mSpacingMult,
                mSpacingAdd, false);
        // Check that we have a least one line of rendered text
        if (layout.getLineCount() > 0) {
            // Since the line at the specific vertical position would be cut
            // off,
            // we must trim up to the previous line
            int lastLine = layout.getLineForVertical(heightLimit) - 1;
            // If the text would not even fit on a single line, clear it
            if (lastLine < 0) {
                setText("");
            }
            // Otherwise, trim to the previous line and add an ellipsis
            else {
                int start = layout.getLineStart(lastLine);
                int end = layout.getLineEnd(lastLine);
                float lineWidth = layout.getLineWidth(lastLine);
                float ellipseWidth = paint.measureText(mEllipsis);

                // Trim characters off until we have enough room to draw the
                // ellipsis
                while (widthLimit < lineWidth + ellipseWidth) {
                    lineWidth = paint.measureText(text.subSequence(start, --end + 1).toString());
                }
                setText(text.subSequence(0, end) + mEllipsis);
            }
        }
    }

    // Some devices try to auto adjust line spacing, so force default line
    // spacing
    // and invalidate the layout as a side effect
    setTextSize(TypedValue.COMPLEX_UNIT_PX, mTextSize);
    setLineSpacing(mSpacingAdd, mSpacingMult);

}

// Set the text size of the text paint object and use a static layout to
// render text off screen before measuring
private int getTextHeight(CharSequence source, TextPaint originalPaint, int width, float textSize) {
    // Update the text paint object
    TextPaint paint = new TextPaint(originalPaint);
    paint.setTextSize(textSize);
    // Measure using a static layout
    StaticLayout layout = new StaticLayout(source, paint, width, Alignment.ALIGN_NORMAL, mSpacingMult, mSpacingAdd,
            true);
    return layout.getHeight();
}

}

我希望这对你有所帮助

import android.content.Context;
import android.graphics.Rect;
import android.text.TextPaint;
import android.util.AttributeSet;
import android.widget.TextView;

/* Based on 
 * from http://stackoverflow.com/questions/2617266/how-to-adjust-text-font-size-to-fit-textview
 */
public class FontFitTextView extends TextView {

private static float MAX_TEXT_SIZE = 20;

public FontFitTextView(Context context) {
    this(context, null);
}

public FontFitTextView(Context context, AttributeSet attrs) {
    super(context, attrs);

    float size = this.getTextSize();
    if (size > MAX_TEXT_SIZE)
        setTextSize(MAX_TEXT_SIZE);
}

private void refitText(String text, int textWidth) {
    if (textWidth > 0) {
        float availableWidth = textWidth - this.getPaddingLeft()
                - this.getPaddingRight();

        TextPaint tp = getPaint();
        Rect rect = new Rect();
        tp.getTextBounds(text, 0, text.length(), rect);
        float size = rect.width();

        if (size > availableWidth)
            setTextScaleX(availableWidth / size);
    }
}

@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    int parentWidth = MeasureSpec.getSize(widthMeasureSpec);
    int parentHeight = MeasureSpec.getSize(heightMeasureSpec);
    refitText(this.getText().toString(), parentWidth);
    this.setMeasuredDimension(parentWidth, parentHeight);
}

@Override
protected void onTextChanged(final CharSequence text, final int start,
        final int before, final int after) {
    refitText(text.toString(), this.getWidth());
}

@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
    if (w != oldw) {
        refitText(this.getText().toString(), w);
    }
}
}

注意:我使用MAX_TEXT_SIZE在文本大小大于20的情况下,因为我不想让大字体适用于我的视图,如果这不是你的情况下,你可以简单地删除它。

为那些在Xamarin.Android上编码的人提供了这个用c#重写的顶级答案版本。对我来说很管用。

 /**
 *               DO WHAT YOU WANT TO PUBLIC LICENSE
 *                    Version 2, December 2004
 * 
 * Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
 * 
 * Everyone is permitted to copy and distribute verbatim or modified
 * copies of this license document, and changing it is allowed as long
 * as the name is changed.
 * 
 *            DO WHAT YOU WANT TO PUBLIC LICENSE
 *   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
 * 
 *  0. You just DO WHAT YOU WANT TO.
 */


using System;
using Android.Content;
using Android.Runtime;
using Android.Text;
using Android.Util;
using Android.Widget;
using Java.Lang;

namespace App.GuestGuide.Droid.Controls
{
    public class OnTextResizeEventArgs : EventArgs
    {
        public TextView TextView { get; set; }
        public float OldSize { get; set; }
        public float NewSize { get; set; }
    }

    /// <inheritdoc />
    /// <summary>
    /// Text view that auto adjusts text size to fit within the view.
    /// If the text size equals the minimum text size and still does not
    /// fit, append with an ellipsis.
    /// </summary>
    public class AutoResizeTextView : TextView
    {
        /// <summary>
        /// Minimum text size for this text view
        /// </summary>
        public static float MIN_TEXT_SIZE = 10;

        /// <summary>
        /// Our ellipse string
        /// </summary>
        private const string Ellipsis = "...";


        private float _mMaxTextSize;

        private float _mMinTextSize = MIN_TEXT_SIZE;

        /// <summary>
        /// Register subscriber to receive resize notifications
        /// </summary>
        public event EventHandler<OnTextResizeEventArgs> OnTextResize;

        /// <summary>
        /// Flag for text and/or size changes to force a resize
        /// </summary>
        private bool _needsResize;

        /// <summary>
        /// Text size that is set from code. This acts as a starting point for resizing
        /// </summary>
        private float _textSize;

        /// <summary>
        /// Text view line spacing multiplier
        /// </summary>
        private float _spacingMult = 1.0f;

        /// <summary>
        /// Text view additional line spacing
        /// </summary>
        private float _spacingAdd;

        /// <summary>
        /// Add ellipsis to text that overflows at the smallest text size
        /// </summary>
        public bool ShouldAddEllipsis { get; set; }

        /// <inheritdoc />
        /// <summary>
        /// Override the set text size to update our internal reference values
        /// </summary>
        public override float TextSize
        {
            get => base.TextSize;
            set
            {
                base.TextSize = value;
                _textSize = TextSize;
            }
        }

        /// <summary>
        /// Temporary upper bounds on the starting text size
        /// </summary>
        public float MaxTextSize
        {
            get => _mMaxTextSize;
            // Set the upper text size limit and invalidate the view
            set
            {
                _mMaxTextSize = value;
                RequestLayout();
                Invalidate();
            }
        }

        /// <summary>
        /// Lower bounds for text size
        /// </summary>
        public float MinTextSize
        {
            get => _mMinTextSize;
            //Set the lower text size limit and invalidate the view
            set
            {
                _mMinTextSize = value;
                RequestLayout();
                Invalidate();
            }
        }

        public AutoResizeTextView(Context context) : this(context, null)
        {
        }

        public AutoResizeTextView(Context context, IAttributeSet attrs) : this(context, attrs, 0)
        {
        }

        public AutoResizeTextView(Context context, IAttributeSet attrs, int defStyleAttr) : base(context, attrs, defStyleAttr)
        {
            _textSize = TextSize;
        }

        public AutoResizeTextView(Context context, IAttributeSet attrs, int defStyleAttr, int defStyleRes) : base(context, attrs, defStyleAttr, defStyleRes)
        {
            _textSize = TextSize;
        }

        protected AutoResizeTextView(IntPtr javaReference, JniHandleOwnership transfer) : base(javaReference, transfer)
        {
            _textSize = TextSize;
        }

        /// <inheritdoc />
        /// <summary>
        /// When text changes, set the force resize flag to true and reset the text size.
        /// </summary>
        /// <param name="text"></param>
        /// <param name="start"></param>
        /// <param name="lengthBefore"></param>
        /// <param name="lengthAfter"></param>
        protected override void OnTextChanged(ICharSequence text, int start, int lengthBefore, int lengthAfter)
        {
            _needsResize = true;
            // Since this view may be reused, it is good to reset the text size
            ResetTextSize();
        }

        /// <inheritdoc />
        /// <summary>
        /// If the text view size changed, set the force resize flag to true
        /// </summary>
        /// <param name="w"></param>
        /// <param name="h"></param>
        /// <param name="oldw"></param>
        /// <param name="oldh"></param>
        protected override void OnSizeChanged(int w, int h, int oldw, int oldh)
        {
            if (w != oldw || h != oldh)
            {
                _needsResize = true;
            }
        }

        public override void SetTextSize([GeneratedEnum] ComplexUnitType unit, float size)
        {
            base.SetTextSize(unit, size);
            _textSize = TextSize;
        }

        /// <inheritdoc />
        /// <summary>
        /// Override the set line spacing to update our internal reference values
        /// </summary>
        /// <param name="add"></param>
        /// <param name="mult"></param>
        public override void SetLineSpacing(float add, float mult)
        {
            base.SetLineSpacing(add, mult);
            _spacingMult = mult;
            _spacingAdd = add;
        }

        /// <summary>
        /// Reset the text to the original size
        /// </summary>
        public void ResetTextSize()
        {
            if (_textSize > 0)
            {
                base.SetTextSize(ComplexUnitType.Px, _textSize);
                _mMaxTextSize = _textSize;
            }
        }

        /// <inheritdoc />
        /// <summary>
        /// Resize text after measuring
        /// </summary>
        /// <param name="changed"></param>
        /// <param name="left"></param>
        /// <param name="top"></param>
        /// <param name="right"></param>
        /// <param name="bottom"></param>
        protected override void OnLayout(bool changed, int left, int top, int right, int bottom)
        {
            if (changed || _needsResize)
            {
                var widthLimit = (right - left) - CompoundPaddingLeft - CompoundPaddingRight;
                var heightLimit = (bottom - top) - CompoundPaddingBottom - CompoundPaddingTop;
                ResizeText(widthLimit, heightLimit);
            }

            base.OnLayout(changed, left, top, right, bottom);
        }

        /// <summary>
        /// Resize the text size with default width and height
        /// </summary>
        public void ResizeText()
        {
            var heightLimit = Height - PaddingBottom - PaddingTop;
            var widthLimit = Width - PaddingLeft - PaddingRight;
            ResizeText(widthLimit, heightLimit);
        }

        /// <summary>
        /// Resize the text size with specified width and height
        /// </summary>
        /// <param name="width"></param>
        /// <param name="height"></param>
        public void ResizeText(int width, int height)
        {
            ICharSequence text = null;

            if (!string.IsNullOrEmpty(Text))
            {
                text = new Java.Lang.String(Text);
            }

            // Do not resize if the view does not have dimensions or there is no text
            if (text == null || text.Length() == 0 || height <= 0 || width <= 0 || _textSize == 0)
            {
                return;
            }

            if (TransformationMethod != null)
            {
                text = TransformationMethod.GetTransformationFormatted(text, this);
            }

            // Get the text view's paint object
            var textPaint = Paint;
            // Store the current text size
            var oldTextSize = textPaint.TextSize;
            // If there is a max text size set, use the lesser of that and the default text size
            var targetTextSize = _mMaxTextSize > 0 ? System.Math.Min(_textSize, _mMaxTextSize) : _textSize;

            // Get the required text height
            var textHeight = GetTextHeight(text, textPaint, width, targetTextSize);

            // Until we either fit within our text view or we had reached our min text size, incrementally try smaller sizes
            while (textHeight > height && targetTextSize > _mMinTextSize)
            {
                targetTextSize = System.Math.Max(targetTextSize - 2, _mMinTextSize);
                textHeight = GetTextHeight(text, textPaint, width, targetTextSize);
            }

            // If we had reached our minimum text size and still don't fit, append an ellipsis
            if (ShouldAddEllipsis && targetTextSize == _mMinTextSize && textHeight > height)
            {
                // Draw using a static layout
                // modified: use a copy of TextPaint for measuring
                var paint = new TextPaint(textPaint);
                // Draw using a static layout
                var layout = new StaticLayout(text, paint, width, Layout.Alignment.AlignNormal, _spacingMult, _spacingAdd, false);

                // Check that we have a least one line of rendered text
                if (layout.LineCount > 0)
                {
                    // Since the line at the specific vertical position would be cut off,
                    // we must trim up to the previous line
                    var lastLine = layout.GetLineForVertical(height) - 1;
                    // If the text would not even fit on a single line, clear it
                    if (lastLine < 0)
                    {
                        Text = string.Empty;
                    }
                    // Otherwise, trim to the previous line and add an ellipsis
                    else
                    {
                        var start = layout.GetLineStart(lastLine);
                        var end = layout.GetLineEnd(lastLine);
                        var lineWidth = layout.GetLineWidth(lastLine);
                        var ellipseWidth = textPaint.MeasureText(Ellipsis);

                        // Trim characters off until we have enough room to draw the ellipsis
                        while (width < lineWidth + ellipseWidth)
                        {
                            lineWidth = textPaint.MeasureText(text.SubSequence(start, --end + 1));
                        }

                        Text = text.SubSequence(0, end) + Ellipsis;
                    }
                }
            }

            // Some devices try to auto adjust line spacing, so force default line spacing
            // and invalidate the layout as a side effect
            SetTextSize(ComplexUnitType.Px, targetTextSize);
            SetLineSpacing(_spacingAdd, _spacingMult);

            var notifyArgs = new OnTextResizeEventArgs
            {
                TextView = this,
                NewSize = targetTextSize,
                OldSize = oldTextSize
            };

            // Notify the listener if registered
            OnTextResize?.Invoke(this, notifyArgs);

            // Reset force resize flag
            _needsResize = false;
        }

        /// <summary>
        /// Set the text size of the text paint object and use a static layout to render text off screen before measuring
        /// </summary>
        /// <param name="source"></param>
        /// <param name="paint"></param>
        /// <param name="width"></param>
        /// <param name="textSize"></param>
        /// <returns></returns>
        private int GetTextHeight(ICharSequence source, TextPaint paint, int width, float textSize)
        {
            // modified: make a copy of the original TextPaint object for measuring
            // (apparently the object gets modified while measuring, see also the
            // docs for TextView.getPaint() (which states to access it read-only)
            // Update the text paint object
            var paintCopy = new TextPaint(paint)
            {
                TextSize = textSize
            };

            // Measure using a static layout
            var layout = new StaticLayout(source, paintCopy, width, Layout.Alignment.AlignNormal, _spacingMult, _spacingAdd, true);

            return layout.Height;
        }
    }
}

以下是我为那些还在找工作的人找到的一些东西:

1)这里有一个解决方案,递归重新绘制的textview,直到它适合。这意味着字面上看着你的文本缩小到合适的位置,但至少当它完成时它是合适的。代码需要一些调整才能实现,但基本上已经完成了。

2)你可以试着把一个自定义的解决方案像这样,或dunni的类在这里,这是我所做的使用getPaint().measureText(str)来搜索正确的大小,但它得到了很多混乱,因为我需要它只包装在空白…

3)你可以继续寻找——我已经尝试了数不清的选择。泰德关于StaticLayout的建议对我来说没有回报,但也许有一些东西;我尝试使用StaticLayout.getEllipsis(line)来确定文本是否离开屏幕,但没有效果。在这里可以看到我的帖子(目前没有回复)。