我如何以编程方式创建图形元素(如UIButton)在Swift?我试图创建和添加按钮到一个视图,但不能。
当前回答
// UILabel:
let label = UILabel()
label.frame = CGRectMake(35, 100, 250, 30)
label.textColor = UIColor.blackColor()
label.textAlignment = NSTextAlignment.Center
label.text = "Hello World"
self.view.addSubview(label)
// UIButton:
let btn: UIButton = UIButton(type: UIButtonType.Custom) as UIButton
btn.frame = CGRectMake(130, 70, 60, 20)
btn.setTitle("Click", forState: UIControlState.Normal)
btn.setTitleColor(UIColor.blackColor(), forState: .Normal)
btn.addTarget(self, action:Selector("clickAction"), forControlEvents: UIControlEvents.TouchUpInside)
view.addSubview(btn)
// Button Action:
@IBAction func clickAction(sender:AnyObject)
{
print("Click Action")
}
其他回答
这是可能的。除了使用swift语法之外,您几乎可以以相同的方式完成所有操作。例如,你可以用这样的代码创建一个UIButton:
var button: UIButton = UIButton(frame: CGRectMake(0, 0, 100, 100))
API没有改变——只有语法改变了。你可以创建一个UIButton并像这样添加它:
var button = UIButton(frame: CGRectMake(0, 0, 50, 50))
self.view.addSubview(button) // assuming you're in a view controller
你可以这样创建,也可以这样添加动作....
import UIKit
let myButton = UIButton(frame: CGRect(x: 0, y: 0, width: 50, height: 50))
init(nibName nibNameOrNil: String!, bundle nibBundleOrNil: NSBundle!)
{ super.init(nibName: nibName, bundle: nibBundle)
myButton.targetForAction("tappedButton:", withSender: self)
}
func tappedButton(sender: UIButton!)
{
println("tapped button")
}
下面是一个完整的解决方案,以编程方式添加一个UIButton与targetAction。 斯威夫特2.2
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
button.backgroundColor = .greenColor()
button.setTitle("Test Button", forState: .Normal)
button.addTarget(self, action: #selector(buttonAction), forControlEvents: .TouchUpInside)
self.view.addSubview(button)
}
func buttonAction(sender: UIButton!) {
print("Button tapped")
}
使用NSLayoutConstraint而不是frame来正确地为每个iPhone屏幕放置按钮可能更好。
Swift 3.1的更新代码:
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
button.backgroundColor = .green
button.setTitle("Test Button", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
}
func buttonAction(sender: UIButton!) {
print("Button tapped")
}
Swift 4.2的更新代码:
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
button.backgroundColor = .green
button.setTitle("Test Button", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
}
@objc func buttonAction(sender: UIButton!) {
print("Button tapped")
}
如果func buttonAction声明为private或internal,上述方法仍然有效。
// UILabel:
let label = UILabel()
label.frame = CGRectMake(35, 100, 250, 30)
label.textColor = UIColor.blackColor()
label.textAlignment = NSTextAlignment.Center
label.text = "Hello World"
self.view.addSubview(label)
// UIButton:
let btn: UIButton = UIButton(type: UIButtonType.Custom) as UIButton
btn.frame = CGRectMake(130, 70, 60, 20)
btn.setTitle("Click", forState: UIControlState.Normal)
btn.setTitleColor(UIColor.blackColor(), forState: .Normal)
btn.addTarget(self, action:Selector("clickAction"), forControlEvents: UIControlEvents.TouchUpInside)
view.addSubview(btn)
// Button Action:
@IBAction func clickAction(sender:AnyObject)
{
print("Click Action")
}
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