我知道HIG(这非常方便!),但是在编写Objective-C时,更具体地说,在使用Cocoa(或CocoaTouch)时,您使用了什么编程实践?
当前回答
简单但经常被遗忘。根据规格:
一般来说,方法各不相同 具有相同选择器的类 (相同的名字)也必须共享 相同的返回值和参数类型。这 约束是由编译器施加的 允许动态绑定。
在这种情况下,所有相同的命名选择器,即使在不同的类中,也会被认为具有相同的返回/参数类型。这里有一个简单的例子。
@interface FooInt:NSObject{}
-(int) print;
@end
@implementation FooInt
-(int) print{
return 5;
}
@end
@interface FooFloat:NSObject{}
-(float) print;
@end
@implementation FooFloat
-(float) print{
return 3.3;
}
@end
int main (int argc, const char * argv[]) {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
id f1=[[FooFloat alloc]init];
//prints 0, runtime considers [f1 print] to return int, as f1's type is "id" and FooInt precedes FooBar
NSLog(@"%f",[f1 print]);
FooFloat* f2=[[FooFloat alloc]init];
//prints 3.3 expectedly as the static type is FooFloat
NSLog(@"%f",[f2 print]);
[f1 release];
[f2 release]
[pool drain];
return 0;
}
其他回答
所有这些评论都很棒,但我真的很惊讶没有人提到谷歌的Objective-C风格指南,这是不久前发布的。我认为他们做得很彻底。
这是一个微妙但很方便的方法。如果你将自己作为委托传递给另一个对象,在dealloc之前重置该对象的委托。
- (void)dealloc
{
self.someObject.delegate = NULL;
self.someObject = NULL;
//
[super dealloc];
}
这样做可以确保不再发送更多的委托方法。当您即将dealloc并消失在以太中时,您希望确保没有任何东西可以意外地向您发送更多消息。还记得自己。someObject可以被另一个对象保留(它可以是一个单例对象或在自动释放池中或其他任何对象),直到您告诉它“停止向我发送消息!”,它才会认为您即将被释放的对象是公平的游戏。
养成这种习惯将使您避免大量令人痛苦的调试的奇怪崩溃。
同样的原理也适用于键值观察和NSNotifications。
编辑:
更有防御性的改变:
self.someObject.delegate = NULL;
成:
if (self.someObject.delegate == self)
self.someObject.delegate = NULL;
我看到的苹果提供的示例将App委托视为一个全局数据存储,一种数据管理器。这是错误的。创建一个单例,并在App委托中实例化它,但不要将App委托用作应用程序级事件处理以外的任何东西。我衷心赞同这篇博客文章中的建议。这条线索暴露了我。
功能性更强。
Objective-C是面向对象的语言,但是Cocoa框架是函数式风格的,并且在很多情况下是函数式设计的。
There is separation of mutability. Use immutable classes as primary, and mutable object as secondary. For instance, use NSArray primarily, and use NSMutableArray only when you need. There is pure functions. Not so many, buy many of framework APIs are designed like pure function. Look at functions such as CGRectMake() or CGAffineTransformMake(). Obviously pointer form looks more efficient. However indirect argument with pointers can't offer side-effect-free. Design structures purely as much as possible. Separate even state objects. Use -copy instead of -retain when passing a value to other object. Because shared state can influence mutation to value in other object silently. So can't be side-effect-free. If you have a value from external from object, copy it. So it's also important designing shared state as minimal as possible.
但是也不要害怕使用不纯函数。
There is lazy evaluation. See something like -[UIViewController view] property. The view won't be created when the object is created. It'll be created when caller reading view property at first time. UIImage will not be loaded until it actually being drawn. There are many implementation like this design. This kind of designs are very helpful for resource management, but if you don't know the concept of lazy evaluation, it's not easy to understand behavior of them. There is closure. Use C-blocks as much as possible. This will simplify your life greatly. But read once more about block-memory-management before using it. There is semi-auto GC. NSAutoreleasePool. Use -autorelease primary. Use manual -retain/-release secondary when you really need. (ex: memory optimization, explicit resource deletion)
编写单元测试。您可以在Cocoa中测试许多在其他框架中可能比较困难的事情。例如,对于UI代码,您通常可以验证事物是否按照应有的方式连接,并相信它们在使用时能够正常工作。你可以很容易地设置状态和调用委托方法来测试它们。
在编写内部测试时,也不会有公共、受保护和私有方法可见性。
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