场景:用户点击视图控制器上的按钮。视图控制器是导航堆栈中最顶层的(很明显)。tap调用在另一个类上调用的实用程序类方法。这里发生了不好的事情我想在控件返回到视图控制器之前在那里显示一个警告。

+ (void)myUtilityMethod {
    // do stuff
    // something bad happened, display an alert.
}

这是可能的UIAlertView(但可能不太合适)。

在这种情况下,你如何在myUtilityMethod中呈现UIAlertController ?


当前回答

斯威夫特5

我刚刚创建了一个新窗口,并在其中添加了警报视图控制器。

查看类TopViewController:

https://gist.github.com/odnaks/3f3fd0d20f318c6276e76d0f9d7de5a7

我使用它很简单,像UIAlertController:

 let alert = TopAlertController()
 alert.title = "title"
 alert.message = "message"
 alert.addAction(UIAlertAction(title: "Ок", style: .default, handler: { _ in }))
 alert.show()

其他回答

除了给出的很好的答案(agilityvision, adib, malhal)。为了达到像以前的UIAlertViews那样的排队行为(避免警报窗口重叠),使用这个块来观察窗口级别的可用性:

@interface UIWindow (WLWindowLevel)

+ (void)notifyWindowLevelIsAvailable:(UIWindowLevel)level withBlock:(void (^)())block;

@end

@implementation UIWindow (WLWindowLevel)

+ (void)notifyWindowLevelIsAvailable:(UIWindowLevel)level withBlock:(void (^)())block {
    UIWindow *keyWindow = [UIApplication sharedApplication].keyWindow;
    if (keyWindow.windowLevel == level) {
        // window level is occupied, listen for windows to hide
        id observer;
        observer = [[NSNotificationCenter defaultCenter] addObserverForName:UIWindowDidBecomeHiddenNotification object:keyWindow queue:nil usingBlock:^(NSNotification *note) {
            [[NSNotificationCenter defaultCenter] removeObserver:observer];
            [self notifyWindowLevelIsAvailable:level withBlock:block]; // recursive retry
        }];

    } else {
        block(); // window level is available
    }
}

@end

完整的例子:

[UIWindow notifyWindowLevelIsAvailable:UIWindowLevelAlert withBlock:^{
    UIWindow *alertWindow = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
    alertWindow.windowLevel = UIWindowLevelAlert;
    alertWindow.rootViewController = [UIViewController new];
    [alertWindow makeKeyAndVisible];

    UIAlertController *alertController = [UIAlertController alertControllerWithTitle:@"Alert" message:nil preferredStyle:UIAlertControllerStyleAlert];
    [alertController addAction:[UIAlertAction actionWithTitle:@"OK" style:UIAlertActionStyleCancel handler:^(UIAlertAction *action) {
        alertWindow.hidden = YES;
    }]];

    [alertWindow.rootViewController presentViewController:alertController animated:YES completion:nil];
}];

这将允许您避免警报窗口重叠。同样的方法可以用于为任意数量的窗口层分离和放入队列视图控制器。

你可以尝试在UIViewController上用一个方法来实现一个类别 - (void)presentErrorMessage;,在这个方法中你实现了UIAlertController,然后在self上呈现它。然后在你的客户端代码中,你会有这样的东西:

[myViewController presentErrorMessage];

这样可以避免不必要的参数和关于视图不在窗口层次结构中的警告。

斯威夫特5

在显示消息后隐藏窗口是很重要的。

func showErrorMessage(_ message: String) {
    let alertWindow = UIWindow(frame: UIScreen.main.bounds)
    alertWindow.rootViewController = UIViewController()

    let alertController = UIAlertController(title: "Error", message: message, preferredStyle: UIAlertController.Style.alert)
    alertController.addAction(UIAlertAction(title: "Close", style: UIAlertAction.Style.cancel, handler: { _ in
        alertWindow.isHidden = true
    }))
    
    alertWindow.windowLevel = UIWindow.Level.alert + 1;
    alertWindow.makeKeyAndVisible()
    alertWindow.rootViewController?.present(alertController, animated: true, completion: nil)
}

我尝试了上面提到的所有方法,但都没有成功。我在Swift 3.0中使用的方法:

extension UIAlertController {
    func show() {
        present(animated: true, completion: nil)
    }

    func present(animated: Bool, completion: (() -> Void)?) {
        if var topController = UIApplication.shared.keyWindow?.rootViewController {
            while let presentedViewController = topController.presentedViewController {
                topController = presentedViewController
            }
            topController.present(self, animated: animated, completion: completion)
        }
    }
}

iOS13场景支持(当使用UIWindowScene时)

import UIKit

private var windows: [String:UIWindow] = [:]

extension UIWindowScene {
    static var focused: UIWindowScene? {
        return UIApplication.shared.connectedScenes
            .first { $0.activationState == .foregroundActive && $0 is UIWindowScene } as? UIWindowScene
    }
}

class StyledAlertController: UIAlertController {

    var wid: String?

    func present(animated: Bool, completion: (() -> Void)?) {

        //let window = UIWindow(frame: UIScreen.main.bounds)
        guard let window = UIWindowScene.focused.map(UIWindow.init(windowScene:)) else {
            return
        }
        window.rootViewController = UIViewController()
        window.windowLevel = .alert + 1
        window.makeKeyAndVisible()
        window.rootViewController!.present(self, animated: animated, completion: completion)

        wid = UUID().uuidString
        windows[wid!] = window
    }

    open override func viewDidDisappear(_ animated: Bool) {
        super.viewDidDisappear(animated)
        if let wid = wid {
            windows[wid] = nil
        }

    }

}