场景:用户点击视图控制器上的按钮。视图控制器是导航堆栈中最顶层的(很明显)。tap调用在另一个类上调用的实用程序类方法。这里发生了不好的事情我想在控件返回到视图控制器之前在那里显示一个警告。

+ (void)myUtilityMethod {
    // do stuff
    // something bad happened, display an alert.
}

这是可能的UIAlertView(但可能不太合适)。

在这种情况下,你如何在myUtilityMethod中呈现UIAlertController ?


当前回答

另一个选择:

    var topController:UIViewController = UIApplication.shared.keyWindow!.rootViewController!
    while ((topController.presentedViewController) != nil) {
        topController = topController.presentedViewController!
    }
    topController.present(alert, animated:true, completion:nil)

其他回答

你可以尝试在UIViewController上用一个方法来实现一个类别 - (void)presentErrorMessage;,在这个方法中你实现了UIAlertController,然后在self上呈现它。然后在你的客户端代码中,你会有这样的东西:

[myViewController presentErrorMessage];

这样可以避免不必要的参数和关于视图不在窗口层次结构中的警告。

更新到与iOS 13场景,打破了新的UIWindow方法。斯威夫特5.1。

fileprivate var alertWindows = [UIAlertController:UIWindow]()

extension UIAlertController {

    func presentInNewWindow(animated: Bool, completion: (() -> Void)?) {
        let foregroundActiveScene = UIApplication.shared.connectedScenes.filter { $0.activationState == .foregroundActive }.first
        guard let foregroundWindowScene = foregroundActiveScene as? UIWindowScene else { return }

        let window = UIWindow(windowScene: foregroundWindowScene)
        alertWindows[self] = window

        window.rootViewController = UIViewController()
        window.windowLevel = .alert + 1
        window.makeKeyAndVisible()
        window.rootViewController!.present( self, animated: animated, completion: completion)
    }

    open override func viewDidDisappear(_ animated: Bool) {
        super.viewDidDisappear(animated)
        alertWindows[self] = nil
    }

}

@agilityvision的回答非常好。我有在swift项目中使用的感觉,所以我想我将分享我使用swift 3.0的答案

fileprivate class MyUIAlertController: UIAlertController {

  typealias Handler = () -> Void

  struct AssociatedKeys {
    static var alertWindowKey = "alertWindowKey"
  }

  dynamic var _alertWindow: UIWindow?

  var alertWindow: UIWindow? {
    return objc_getAssociatedObject(self, &AssociatedKeys.alertWindowKey) as? UIWindow
  }


  func setAlert(inWindow window: UIWindow) {
    objc_setAssociatedObject(self, &AssociatedKeys.alertWindowKey, _alertWindow, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
  }

  func show(completion: Handler? = nil) {
    show(animated: true, completion: completion)
  }

  func show(animated: Bool, completion: Handler? =  nil) {
    _alertWindow = UIWindow(frame: UIScreen.main.bounds)
    _alertWindow?.rootViewController = UIViewController()

    if let delegate: UIApplicationDelegate = UIApplication.shared.delegate, let window = delegate.window {
      _alertWindow?.tintColor = window?.tintColor

    }

    let topWindow = UIApplication.shared.windows.last
    _alertWindow?.windowLevel = topWindow?.windowLevel ?? 0 + 1
    _alertWindow?.makeKeyAndVisible()
    _alertWindow?.rootViewController?.present(self, animated: animated, completion: completion)
  }

  fileprivate override func viewDidDisappear(_ animated: Bool) {
    super.viewDidDisappear(animated)
    _alertWindow?.isHidden = true
    _alertWindow = nil
  }
}

交叉张贴我的答案,因为这两个线程没有被标记为欺骗…

现在UIViewController是responder chain的一部分,你可以这样做:

if let vc = self.nextResponder()?.targetForAction(#selector(UIViewController.presentViewController(_:animated:completion:)), withSender: self) as? UIViewController {

    let alert = UIAlertController(title: "A snappy title", message: "Something bad happened", preferredStyle: .Alert)
    alert.addAction(UIAlertAction(title: "OK", style: .Default, handler: nil))

    vc.presentViewController(alert, animated: true, completion: nil)
}

这在Swift中适用于普通的视图控制器,即使屏幕上有一个导航控制器:

let alert = UIAlertController(...)

let alertWindow = UIWindow(frame: UIScreen.main.bounds)
alertWindow.rootViewController = UIViewController()
alertWindow.windowLevel = UIWindowLevelAlert + 1;
alertWindow.makeKeyAndVisible()
alertWindow.rootViewController?.presentViewController(alert, animated: true, completion: nil)