我听说利斯科夫替换原则(LSP)是面向对象设计的基本原则。它是什么?它的一些使用例子是什么?
当前回答
在一个非常简单的句子中,我们可以说:
子类不能违背它的基类特征。它必须有能力。我们可以说这和子类型是一样的。
其他回答
LSP说“对象应该被它们的子类型替换”。 另一方面,这一原则指向
子类永远不应该破坏父类的类型定义。
通过以下示例,可以更好地理解LSP。
没有太阳能发电:
public interface CustomerLayout{
public void render();
}
public FreeCustomer implements CustomerLayout {
...
@Override
public void render(){
//code
}
}
public PremiumCustomer implements CustomerLayout{
...
@Override
public void render(){
if(!hasSeenAd)
return; //it isn`t rendered in this case
//code
}
}
public void renderView(CustomerLayout layout){
layout.render();
}
LSP修复:
public interface CustomerLayout{
public void render();
}
public FreeCustomer implements CustomerLayout {
...
@Override
public void render(){
//code
}
}
public PremiumCustomer implements CustomerLayout{
...
@Override
public void render(){
if(!hasSeenAd)
showAd();//it has a specific behavior based on its requirement
//code
}
}
public void renderView(CustomerLayout layout){
layout.render();
}
Liskov's Substitution Principle(LSP) All the time we design a program module and we create some class hierarchies. Then we extend some classes creating some derived classes. We must make sure that the new derived classes just extend without replacing the functionality of old classes. Otherwise, the new classes can produce undesired effects when they are used in existing program modules. Liskov's Substitution Principle states that if a program module is using a Base class, then the reference to the Base class can be replaced with a Derived class without affecting the functionality of the program module.
例子:
Below is the classic example for which the Liskov's Substitution Principle is violated. In the example, 2 classes are used: Rectangle and Square. Let's assume that the Rectangle object is used somewhere in the application. We extend the application and add the Square class. The square class is returned by a factory pattern, based on some conditions and we don't know the exact what type of object will be returned. But we know it's a Rectangle. We get the rectangle object, set the width to 5 and height to 10 and get the area. For a rectangle with width 5 and height 10, the area should be 50. Instead, the result will be 100
// Violation of Likov's Substitution Principle
class Rectangle {
protected int m_width;
protected int m_height;
public void setWidth(int width) {
m_width = width;
}
public void setHeight(int height) {
m_height = height;
}
public int getWidth() {
return m_width;
}
public int getHeight() {
return m_height;
}
public int getArea() {
return m_width * m_height;
}
}
class Square extends Rectangle {
public void setWidth(int width) {
m_width = width;
m_height = width;
}
public void setHeight(int height) {
m_width = height;
m_height = height;
}
}
class LspTest {
private static Rectangle getNewRectangle() {
// it can be an object returned by some factory ...
return new Square();
}
public static void main(String args[]) {
Rectangle r = LspTest.getNewRectangle();
r.setWidth(5);
r.setHeight(10);
// user knows that r it's a rectangle.
// It assumes that he's able to set the width and height as for the base
// class
System.out.println(r.getArea());
// now he's surprised to see that the area is 100 instead of 50.
}
}
结论: 这个原则只是开闭原则的延伸 意味着我们必须确保新的派生类正在扩展 基类而不改变它们的行为。
参见:开闭原则
对于更好的结构,还有一些类似的概念:约定优于配置
我在每个答案中都看到了矩形和正方形,以及如何违反LSP。
我想用一个真实的例子来展示LSP是如何符合的:
<?php
interface Database
{
public function selectQuery(string $sql): array;
}
class SQLiteDatabase implements Database
{
public function selectQuery(string $sql): array
{
// sqlite specific code
return $result;
}
}
class MySQLDatabase implements Database
{
public function selectQuery(string $sql): array
{
// mysql specific code
return $result;
}
}
这种设计符合LSP,因为无论我们选择使用哪种实现,行为都不会改变。
是的,你可以在这个配置中违反LSP,做一个简单的改变,像这样:
<?php
interface Database
{
public function selectQuery(string $sql): array;
}
class SQLiteDatabase implements Database
{
public function selectQuery(string $sql): array
{
// sqlite specific code
return $result;
}
}
class MySQLDatabase implements Database
{
public function selectQuery(string $sql): array
{
// mysql specific code
return ['result' => $result]; // This violates LSP !
}
}
现在子类型不能以同样的方式使用,因为它们不再产生相同的结果。
使用LSP的一个重要例子是在软件测试中。
如果我有一个类a,它是B的一个符合lsp的子类,那么我可以重用B的测试套件来测试a。
为了完全测试子类A,我可能需要添加更多的测试用例,但至少我可以重用所有超类B的测试用例。
实现这一点的一种方法是构建McGregor所说的“用于测试的并行层次结构”:我的ATest类将继承BTest。然后需要某种形式的注入来确保测试用例使用类型A的对象而不是类型B的对象(一个简单的模板方法模式就可以了)。
注意,对所有子类实现重用超级测试套件实际上是一种测试这些子类实现是否与lsp兼容的方法。因此,人们也可以主张应该在任何子类的上下文中运行超类测试套件。
另请参阅对Stackoverflow问题的回答“我是否可以实现一系列可重用测试来测试接口的实现?”
我想每个人都了解LSP在技术上是什么:你基本上希望能够从子类型细节中抽象出来,并安全地使用超类型。
所以利斯科夫有3条基本规则:
Signature Rule : There should be a valid implementation of every operation of the supertype in the subtype syntactically. Something a compiler will be able to check for you. There is a little rule about throwing fewer exceptions and being at least as accessible as the supertype methods. Methods Rule: The implementation of those operations is semantically sound. Weaker Preconditions : The subtype functions should take at least what the supertype took as input, if not more. Stronger Postconditions: They should produce a subset of the output the supertype methods produced. Properties Rule : This goes beyond individual function calls. Invariants : Things that are always true must remain true. Eg. a Set's size is never negative. Evolutionary Properties : Usually something to do with immutability or the kind of states the object can be in. Or maybe the object only grows and never shrinks so the subtype methods shouldn't make it.
所有这些属性都需要保留,并且额外的子类型功能不应该违反超类型属性。
如果这三件事都处理好了,那么您就从底层的东西中抽象出来了,并且您正在编写松散耦合的代码。
来源:程序开发在Java -芭芭拉利斯科夫