在新iOS的音乐应用程序中,我们可以看到一个模糊的视图后面有一个专辑封面。

这样的事情是如何完成的呢?我看了文件,但什么都没发现。


当前回答

以下是Swift 2.0解决方案的代码,已经在接受的答案中提供:

    //only apply the blur if the user hasn't disabled transparency effects
    if !UIAccessibilityIsReduceTransparencyEnabled() {
        self.view.backgroundColor = UIColor.clearColor()

        let blurEffect = UIBlurEffect(style: UIBlurEffectStyle.Dark)
        let blurEffectView = UIVisualEffectView(effect: blurEffect)
        //always fill the view
        blurEffectView.frame = self.view.bounds
        blurEffectView.autoresizingMask = [.FlexibleWidth, .FlexibleHeight]

        self.view.addSubview(blurEffectView) //if you have more UIViews, use an insertSubview API to place it where needed
    } else {
        self.view.backgroundColor = UIColor.blackColor()
    }

其他回答

这是乔伊回答的重要补充

这适用于你想用UINavigationController呈现一个模糊背景的UIViewController的情况。

// suppose you've done blur effect with your presented view controller
UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController];

// this is very important, if you don't do this, the blur effect will darken after view did appeared
// the reason is that you actually present navigation controller, not presented controller
// please note it's "OverFullScreen", not "OverCurrentContext"
nav.modalPresentationStyle = UIModalPresentationOverFullScreen;

UIViewController *presentedViewController = [[UIViewController alloc] init]; 
// the presented view controller's modalPresentationStyle is "OverCurrentContext"
presentedViewController.modalPresentationStyle = UIModalPresentationOverCurrentContext;

[presentingViewController presentViewController:nav animated:YES completion:nil];

享受吧!

这是偶然发现的,给了我真正伟大的(几乎复制与苹果)的结果,并使用加速框架。——http://pastebin.com/6cs6hsyQ 不是我写的

自定义模糊比例

你可以尝试UIVisualEffectView自定义设置为-

class BlurViewController: UIViewController {
    private let blurEffect = (NSClassFromString("_UICustomBlurEffect") as! UIBlurEffect.Type).init()

    override func viewDidLoad() {
        super.viewDidLoad()
        let blurView = UIVisualEffectView(frame: UIScreen.main.bounds)
        blurEffect.setValue(1, forKeyPath: "blurRadius")
        blurView.effect = blurEffect
        view.addSubview(blurView)
    }   
}

输出:- for blureeffect . setvalue(1…& blurEffect.setValue (2 . .

这个答案是基于Mitja Semolic之前出色的回答。我已经将它转换为swift 3,添加了一个解释,在评论中发生了什么,使它成为一个UIViewController的扩展,这样任何VC都可以随意调用它,添加了一个未模糊的视图来显示选择性应用,并添加了一个完成块,以便调用视图控制器可以在完成模糊时做任何它想做的事情。

    import UIKit
//This extension implements a blur to the entire screen, puts up a HUD and then waits and dismisses the view.
    extension UIViewController {
        func blurAndShowHUD(duration: Double, message: String, completion: @escaping () -> Void) { //with completion block
            //1. Create the blur effect & the view it will occupy
            let blurEffect = UIBlurEffect(style: UIBlurEffectStyle.light)
            let blurEffectView = UIVisualEffectView()//(effect: blurEffect)
            blurEffectView.frame = self.view.bounds
            blurEffectView.autoresizingMask = [.flexibleWidth, .flexibleHeight]

        //2. Add the effect view to the main view
            self.view.addSubview(blurEffectView)
        //3. Create the hud and add it to the main view
        let hud = HudView.getHUD(view: self.view, withMessage: message)
        self.view.addSubview(hud)
        //4. Begin applying the blur effect to the effect view
        UIView.animate(withDuration: 0.01, animations: {
            blurEffectView.effect = blurEffect
        })
        //5. Halt the blur effects application to achieve the desired blur radius
        self.view.pauseAnimationsInThisView(delay: 0.004)
        //6. Remove the view (& the HUD) after the completion of the duration
        DispatchQueue.main.asyncAfter(deadline: .now() + duration) {
            blurEffectView.removeFromSuperview()
            hud.removeFromSuperview()
            self.view.resumeAnimationsInThisView()
            completion()
        }
    }
}

extension UIView {
    public func pauseAnimationsInThisView(delay: Double) {
        let time = delay + CFAbsoluteTimeGetCurrent()
        let timer = CFRunLoopTimerCreateWithHandler(kCFAllocatorDefault, time, 0, 0, 0, { timer in
            let layer = self.layer
            let pausedTime = layer.convertTime(CACurrentMediaTime(), from: nil)
            layer.speed = 0.0
            layer.timeOffset = pausedTime
        })
        CFRunLoopAddTimer(CFRunLoopGetCurrent(), timer, CFRunLoopMode.commonModes)
    }
    public func resumeAnimationsInThisView() {
        let pausedTime  = layer.timeOffset

        layer.speed = 1.0
        layer.timeOffset = 0.0
        layer.beginTime = layer.convertTime(CACurrentMediaTime(), from: nil) - pausedTime
    }
}

我已经确认它适用于iOS 10.3.1和iOS 11

2019代码

下面是一个使用@AdamBardon技巧的更完整的例子。

@IBDesignable class ButtonOrSomethingWithBlur: UIButton {

    var ba: UIViewPropertyAnimator?
    private lazy var blurry: BlurryBall = { return BlurryBall() }()

    override func didMoveToSuperview() {
        super.didMoveToSuperview()
        
        // Setup the blurry ball.  BE SURE TO TEARDOWN.
        // Use superb trick to access the internal guassian level of Apple's
        // standard gpu blurrer per stackoverflow.com/a/55378168/294884
        
        superview?.insertSubview(blurry, belowSubview: self)
        ba = UIViewPropertyAnimator(duration:1, curve:.linear) {[weak self] in
            // note, those duration/curve values are simply unusued
            self?.blurry.effect = UIBlurEffect(style: .extraLight)
        }
        ba?.fractionComplete = live.largeplaybutton_blurfactor
    }
    
    override func willMove(toSuperview newSuperview: UIView?) {
        
        // Teardown for the blurry ball - critical
        
        if newSuperview == nil { print("safe teardown")
            ba?.stopAnimation(true)
            ba?.finishAnimation(at: .current)
        }
    }

    override func layoutSubviews() { super.layoutSubviews()
        blurry.frame = bounds, your drawing frame or whatever
    }

{题外话:作为一个通用的iOS工程问题,didMoveToWindow可能比didMoveToSuperview更适合你。其次,您可以使用其他一些方法来执行拆卸操作,但是拆卸操作就是这里显示的两行代码。

bluryball只是一个UIVisualEffectView。注意视觉效果视图的初始值。如果你碰巧需要圆角或者其他东西,在这门课上做吧。

class BlurryBall: UIVisualEffectView {
    
    override init(effect: UIVisualEffect?) { super.init(effect: effect)
        commonInit() }
    
    required init?(coder aDecoder: NSCoder) { super.init(coder: aDecoder)
        commonInit() }
    
    private func commonInit() {
        clipsToBounds = true
        backgroundColor = .clear
    }
    
    override func layoutSubviews() {
        super.layoutSubviews()
        layer.cornerRadius = bounds.width / 2
    }
}