是否有办法从用户输入中读取单个字符?例如,他们在终端上按下一个键,它就会返回(有点像getch())。我知道Windows中有这个功能,但我想要跨平台的东西。


当前回答

如果我在做一些复杂的事情,我会使用诅咒来读取键。但很多时候,我只是想要一个简单的Python 3脚本,使用标准库,可以读取方向键,所以我这样做:

import sys, termios, tty

key_Enter = 13
key_Esc = 27
key_Up = '\033[A'
key_Dn = '\033[B'
key_Rt = '\033[C'
key_Lt = '\033[D'

fdInput = sys.stdin.fileno()
termAttr = termios.tcgetattr(0)

def getch():
    tty.setraw(fdInput)
    ch = sys.stdin.buffer.raw.read(4).decode(sys.stdin.encoding)
    if len(ch) == 1:
        if ord(ch) < 32 or ord(ch) > 126:
            ch = ord(ch)
    elif ord(ch[0]) == 27:
        ch = '\033' + ch[1:]
    termios.tcsetattr(fdInput, termios.TCSADRAIN, termAttr)
    return ch

其他回答

TL;DR:这是你的无依赖跨平台最大密度复制面糊

我知道我一直在找☝️。你从谷歌来到这里,想要一些不需要pip安装这个和那个就能工作的东西?我相当肯定这个解决方案将继续工作很长一段时间。

示例使用

>>> getch_but_it_actually_works() # just normal key like a
'a'

>>> getch_but_it_actually_works() # a but its shift or capslock
'A'

>>> getch_but_it_actually_works() # just bare enter
'\r'

>>> getch_but_it_actually_works() # literal ESC key
'\x1b'

>>> getch_but_it_actually_works() # one of the arrow keys on linux
'\x1b[A'

>>> getch_but_it_actually_works() # one of the arrow keys on windows
'àK'

>>> getch_but_it_actually_works() # some really obscure key-combo. still works.
'\x1b[19;6~'

跨平台解决方案,无外部依赖

滚动到更详细的答案在结束理智的缩进和评论。这是最大密度预览,便于复制粘贴。只需调用getch_but_it_actually_works()

import os
def _read_one_wide_char_win(): return msvcrt.getwch()
def _char_can_be_escape_win(char): return True if char in ("\x00", "à") else False
def _dump_keyboard_buff_win():
    try: msvcrt.ungetwch("a")
    except OSError: return msvcrt.getwch()
    else: _ = msvcrt.getwch(); return ""
def _read_one_wide_char_nix():
    old_settings = termios.tcgetattr(sys.stdin.fileno()); tty.setraw(sys.stdin.fileno())
    wchar = sys.stdin.read(1)
    termios.tcsetattr(sys.stdin.fileno(), termios.TCSANOW, old_settings); return wchar
def _char_can_be_escape_nix(char): return True if char == "\x1b" else False
def _dump_keyboard_buff_nix():
    old_settings = termios.tcgetattr(sys.stdin.fileno())
    tty.setraw(sys.stdin.fileno()); os.set_blocking(sys.stdin.fileno(), False)
    buffer_dump = ""
    while char := sys.stdin.read(1): buffer_dump += char
    os.set_blocking(sys.stdin.fileno(), True); termios.tcsetattr(sys.stdin.fileno(), termios.TCSANOW, old_settings)
    if buffer_dump: return buffer_dump
    else: return ""
if os.name == "nt":
    import msvcrt
    read_one_wdchar, char_can_escape, dump_key_buffer = _read_one_wide_char_win, _char_can_be_escape_win, _dump_keyboard_buff_win
if os.name == "posix":
    import termios, tty, sys
    read_one_wdchar, char_can_escape, dump_key_buffer = _read_one_wide_char_nix, _char_can_be_escape_nix, _dump_keyboard_buff_nix
def getch_but_it_actually_works():
    wchar = read_one_wdchar()
    if char_can_escape(wchar): dump = dump_key_buffer(); return wchar + dump
    else: return wchar


答案很长,代码带有注释和合理的缩进

这里是所有评论的长答案。仍然没有依赖关系。

这很可能在linux和windows上工作很长一段时间。没有外部依赖,只有内置。

它还将处理边缘情况,如敲击方向键或一些模糊的东西,如<ctrl + shift + f12>,这将在linux和windows上产生很长的ANSI转义序列。它将捕获诸如<ctrl+x>或<ctrl+z>或tab或F1-12作为单个输入

这些年来,我已经回到这个帖子上几十次了,所以现在是时候把两分钱和利息还给我了。下面是完整的注释代码。

这个例子有点长,但您可以跳过阅读大部分内容。相关的位在最后,你可以复制粘贴整个东西。


import os

def _read_one_wide_char_win():
    """Wait keyhit return chr. Get only 1st chr if multipart key like arrow"""
    return msvcrt.getwch()

def _char_can_be_escape_win(char):
    """Return true if char could start a multipart key code (e.g.: arrows)"""
    return True if char in ("\x00", "à") else False # \x00 is null character

def _dump_keyboard_buff_win():
    """If piece of multipart keycode in buffer, return it. Else return None"""
    try:                       # msvcrt.kbhit wont work with msvcrt.getwch
        msvcrt.ungetwch("a")   # check buffer status by ungetching wchr
    except OSError:            # ungetch fails > something in buffer so >
        return msvcrt.getwch() # return the buffer note: win multipart keys
    else:                      # are always 2 parts. if ungetwch does not fail
        _ = msvcrt.getwch()    # clean up and return empty string
        return ""

def _read_one_wide_char_nix():
    """Wait keyhit return chr. Get only 1st chr if multipart key like arrow"""
    old_settings = termios.tcgetattr(sys.stdin.fileno()) # save settings
    tty.setraw(sys.stdin.fileno()) # set raw mode to catch raw key w/o enter
    wchar = sys.stdin.read(1)
    termios.tcsetattr(sys.stdin.fileno(), termios.TCSANOW, old_settings)
    return wchar

def _char_can_be_escape_nix(char):
    """Return true if char could start a multipart key code (e.g.: arrows)"""
    return True if char == "\x1b" else False # "\x1b" is literal esc-key

def _dump_keyboard_buff_nix():
    """If parts of multipart keycode in buffer, return them. Otherwise None"""
    old_settings = termios.tcgetattr(sys.stdin.fileno()) # save settings
    tty.setraw(sys.stdin.fileno()) # raw to read single key w/o enter
    os.set_blocking(sys.stdin.fileno(), False) # dont block for empty buffer
    buffer_dump = ""
    while char := sys.stdin.read(1):
        buffer_dump += char
    os.set_blocking(sys.stdin.fileno(), True) # restore normal settings
    termios.tcsetattr(sys.stdin.fileno(), termios.TCSANOW, old_settings)
    if buffer_dump:
        return buffer_dump
    else:
        return ""

if os.name == "nt":
    import msvcrt
    read_one_wdchar = _read_one_wide_char_win
    char_can_escape = _char_can_be_escape_win
    dump_key_buffer = _dump_keyboard_buff_win
if os.name == "posix":
    import termios
    import tty
    import sys
    read_one_wdchar = _read_one_wide_char_nix
    char_can_escape = _char_can_be_escape_nix
    dump_key_buffer = _dump_keyboard_buff_nix


def getch_but_it_actually_works():
    """Returns a printable character or a keycode corresponding to special key
    like arrow or insert. Compatible with windows and linux, no external libs
    except for builtins. Uses different builtins for windows and linux.

    This function is more accurately called:
    "get_wide_character_or_keycode_if_the_key_was_nonprintable()"

    e.g.:
        * returns "e" if e was pressed
        * returns "E" if shift or capslock was on
        * returns "x1b[19;6~'" for ctrl + shift + F8 on unix

    You can use string.isprintable() if you need to sometimes print the output
    and sometimes use it for menu control and such. Printing raw ansi escape
    codes can cause your terminal to do things like move cursor three rows up.

    Enter will return "\ r" on all platforms (without the space seen here)
    as the enter key will produce carriage return, but windows and linux
    interpret it differently in different contexts on higher level
    """
    wchar = read_one_wdchar()    # get first char from key press or key combo
    if char_can_escape(wchar):   # if char is escapecode, more may be waiting
        dump = dump_key_buffer() # dump buffer to check if more were waiting.
        return wchar + dump      # return escape+buffer. buff could be just ""
    else:                        # if buffer was empty then we return a single
        return wchar             # key like "e" or "\x1b" for the ESC button

另一种方法:

import os
import sys    
import termios
import fcntl

def getch():
  fd = sys.stdin.fileno()

  oldterm = termios.tcgetattr(fd)
  newattr = termios.tcgetattr(fd)
  newattr[3] = newattr[3] & ~termios.ICANON & ~termios.ECHO
  termios.tcsetattr(fd, termios.TCSANOW, newattr)

  oldflags = fcntl.fcntl(fd, fcntl.F_GETFL)
  fcntl.fcntl(fd, fcntl.F_SETFL, oldflags | os.O_NONBLOCK)

  try:        
    while 1:            
      try:
        c = sys.stdin.read(1)
        break
      except IOError: pass
  finally:
    termios.tcsetattr(fd, termios.TCSAFLUSH, oldterm)
    fcntl.fcntl(fd, fcntl.F_SETFL, oldflags)
  return c

摘自这篇博文。

这里的答案是有信息的,但是我也想要一种方法,以线程安全、跨平台的方式异步地获得按键,并在不同的事件中触发按键。PyGame对我来说也太臃肿了。所以我做了下面的代码(Python 2.7,但我怀疑它很容易移植),我想在这里分享一下,以防对其他人有用。我将它存储在一个名为keyPress.py的文件中。

class _Getch:
    """Gets a single character from standard input.  Does not echo to the
screen. From http://code.activestate.com/recipes/134892/"""
    def __init__(self):
        try:
            self.impl = _GetchWindows()
        except ImportError:
            try:
                self.impl = _GetchMacCarbon()
            except(AttributeError, ImportError):
                self.impl = _GetchUnix()

    def __call__(self): return self.impl()


class _GetchUnix:
    def __init__(self):
        import tty, sys, termios # import termios now or else you'll get the Unix version on the Mac

    def __call__(self):
        import sys, tty, termios
        fd = sys.stdin.fileno()
        old_settings = termios.tcgetattr(fd)
        try:
            tty.setraw(sys.stdin.fileno())
            ch = sys.stdin.read(1)
        finally:
            termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
        return ch

class _GetchWindows:
    def __init__(self):
        import msvcrt

    def __call__(self):
        import msvcrt
        return msvcrt.getch()

class _GetchMacCarbon:
    """
    A function which returns the current ASCII key that is down;
    if no ASCII key is down, the null string is returned.  The
    page http://www.mactech.com/macintosh-c/chap02-1.html was
    very helpful in figuring out how to do this.
    """
    def __init__(self):
        import Carbon
        Carbon.Evt #see if it has this (in Unix, it doesn't)

    def __call__(self):
        import Carbon
        if Carbon.Evt.EventAvail(0x0008)[0]==0: # 0x0008 is the keyDownMask
            return ''
        else:
            #
            # The event contains the following info:
            # (what,msg,when,where,mod)=Carbon.Evt.GetNextEvent(0x0008)[1]
            #
            # The message (msg) contains the ASCII char which is
            # extracted with the 0x000000FF charCodeMask; this
            # number is converted to an ASCII character with chr() and
            # returned
            #
            (what,msg,when,where,mod)=Carbon.Evt.GetNextEvent(0x0008)[1]
            return chr(msg & 0x000000FF)

import threading
            
            
# From  https://stackoverflow.com/a/2022629/2924421
class Event(list):
    def __call__(self, *args, **kwargs):
        for f in self:
            f(*args, **kwargs)

    def __repr__(self):
        return "Event(%s)" % list.__repr__(self)            


def getKey():
    inkey = _Getch()
    import sys
    for i in xrange(sys.maxint):
        k=inkey()
        if k<>'':break
    return k

class KeyCallbackFunction():
    callbackParam = None
    actualFunction = None
    
    def __init__(self, actualFunction, callbackParam):
        self.actualFunction = actualFunction
        self.callbackParam = callbackParam

    def doCallback(self, inputKey):
        if not self.actualFunction is None:
            if self.callbackParam is None:
                callbackFunctionThread = threading.Thread(target=self.actualFunction, args=(inputKey,))
            else:
                callbackFunctionThread = threading.Thread(target=self.actualFunction, args=(inputKey,self.callbackParam))
            
            callbackFunctionThread.daemon = True
            callbackFunctionThread.start()
        
        

class KeyCapture():


    gotKeyLock = threading.Lock()
    gotKeys = []
    gotKeyEvent = threading.Event()

    keyBlockingSetKeyLock = threading.Lock()

    addingEventsLock = threading.Lock()
    keyReceiveEvents = Event()


    keysGotLock = threading.Lock()
    keysGot = []

    keyBlockingKeyLockLossy = threading.Lock()
    keyBlockingKeyLossy = None
    keyBlockingEventLossy = threading.Event()
    
    keysBlockingGotLock = threading.Lock()
    keysBlockingGot = []
    keyBlockingGotEvent = threading.Event()
    

    
    wantToStopLock = threading.Lock()
    wantToStop = False
    
    stoppedLock = threading.Lock()
    stopped = True
    
    isRunningEvent = False
    
    getKeyThread = None
    
    keyFunction = None
    keyArgs = None
    
    # Begin capturing keys. A seperate thread is launched that
    # captures key presses, and then these can be received via get,
    # getAsync, and adding an event via addEvent. Note that this
    # will prevent the system to accept keys as normal (say, if
    # you are in a python shell) because it overrides that key
    # capturing behavior.
    
    # If you start capture when it's already been started, a
    # InterruptedError("Keys are still being captured")
    # will be thrown
    
    # Note that get(), getAsync() and events are independent, so if a key is pressed:
    #
    # 1: Any calls to get() that are waiting, with lossy on, will return
    #    that key
    # 2: It will be stored in the queue of get keys, so that get() with lossy
    #    off will return the oldest key pressed not returned by get() yet.
    # 3: All events will be fired with that key as their input
    # 4: It will be stored in the list of getAsync() keys, where that list
    #    will be returned and set to empty list on the next call to getAsync().
    # get() call with it, aand add it to the getAsync() list.
    def startCapture(self, keyFunction=None, args=None):
        # Make sure we aren't already capturing keys
        self.stoppedLock.acquire()
        if not self.stopped:
            self.stoppedLock.release()
            raise InterruptedError("Keys are still being captured")
            return
        self.stopped = False
        self.stoppedLock.release()
        
        # If we have captured before, we need to allow the get() calls to actually
        # wait for key presses now by clearing the event
        if self.keyBlockingEventLossy.is_set():
            self.keyBlockingEventLossy.clear()
            
        # Have one function that we call every time a key is captured, intended for stopping capture
        # as desired
        self.keyFunction = keyFunction
        self.keyArgs = args
        
        # Begin capturing keys (in a seperate thread)
        self.getKeyThread = threading.Thread(target=self._threadProcessKeyPresses)
        self.getKeyThread.daemon = True
        self.getKeyThread.start()
        
        # Process key captures (in a seperate thread)
        self.getKeyThread = threading.Thread(target=self._threadStoreKeyPresses)
        self.getKeyThread.daemon = True
        self.getKeyThread.start()
    
    
    def capturing(self):
        self.stoppedLock.acquire()
        isCapturing = not self.stopped
        self.stoppedLock.release()
        return isCapturing
    # Stops the thread that is capturing keys on the first opporunity
    # has to do so. It usually can't stop immediately because getting a key
    # is a blocking process, so this will probably stop capturing after the
    # next key is pressed.
    #
    # However, Sometimes if you call stopCapture it will stop before starting capturing the
    # next key, due to multithreading race conditions. So if you want to stop capturing
    # reliably, call stopCapture in a function added via addEvent. Then you are
    # guaranteed that capturing will stop immediately after the rest of the callback
    # functions are called (before starting to capture the next key).
    def stopCapture(self):
        self.wantToStopLock.acquire()
        self.wantToStop = True 
        self.wantToStopLock.release()

    # Takes in a function that will be called every time a key is pressed (with that
    # key passed in as the first paramater in that function)
    def addEvent(self, keyPressEventFunction, args=None):   
        self.addingEventsLock.acquire()
        callbackHolder = KeyCallbackFunction(keyPressEventFunction, args)
        self.keyReceiveEvents.append(callbackHolder.doCallback)
        self.addingEventsLock.release()
    def clearEvents(self):
        self.addingEventsLock.acquire()
        self.keyReceiveEvents = Event()
        self.addingEventsLock.release()
    # Gets a key captured by this KeyCapture, blocking until a key is pressed.
    # There is an optional lossy paramater:
    # If True all keys before this call are ignored, and the next pressed key
    #   will be returned.
    # If False this will return the oldest key captured that hasn't
    #   been returned by get yet. False is the default.
    def get(self, lossy=False):
        if lossy:
            # Wait for the next key to be pressed
            self.keyBlockingEventLossy.wait()
            self.keyBlockingKeyLockLossy.acquire()
            keyReceived = self.keyBlockingKeyLossy
            self.keyBlockingKeyLockLossy.release()
            return keyReceived
        else:
            while True:
                # Wait until a key is pressed
                self.keyBlockingGotEvent.wait()
                
                # Get the key pressed
                readKey = None
                self.keysBlockingGotLock.acquire()
                # Get a key if it exists
                if len(self.keysBlockingGot) != 0:
                    readKey = self.keysBlockingGot.pop(0)
                # If we got the last one, tell us to wait
                if len(self.keysBlockingGot) == 0:
                    self.keyBlockingGotEvent.clear()
                self.keysBlockingGotLock.release()
                
                # Process the key (if it actually exists)
                if not readKey is None:
                    return readKey
                
                # Exit if we are stopping
                self.wantToStopLock.acquire()
                if self.wantToStop:
                    self.wantToStopLock.release()
                    return None
                self.wantToStopLock.release()
            
            
            
    
    def clearGetList(self):
        self.keysBlockingGotLock.acquire()
        self.keysBlockingGot = []
        self.keysBlockingGotLock.release()
    
    # Gets a list of all keys pressed since the last call to getAsync, in order
    # from first pressed, second pressed, .., most recent pressed
    def getAsync(self):
        self.keysGotLock.acquire();
        keysPressedList = list(self.keysGot)
        self.keysGot = []
        self.keysGotLock.release()
        return keysPressedList
    
    def clearAsyncList(self):
        self.keysGotLock.acquire();
        self.keysGot = []
        self.keysGotLock.release();

    def _processKey(self, readKey):
        # Append to list for GetKeyAsync
        self.keysGotLock.acquire()
        self.keysGot.append(readKey)
        self.keysGotLock.release()
        
        # Call lossy blocking key events
        self.keyBlockingKeyLockLossy.acquire()
        self.keyBlockingKeyLossy = readKey
        self.keyBlockingEventLossy.set()
        self.keyBlockingEventLossy.clear()
        self.keyBlockingKeyLockLossy.release()
        
        # Call non-lossy blocking key events
        self.keysBlockingGotLock.acquire()
        self.keysBlockingGot.append(readKey)
        if len(self.keysBlockingGot) == 1:
            self.keyBlockingGotEvent.set()
        self.keysBlockingGotLock.release()
        
        # Call events added by AddEvent
        self.addingEventsLock.acquire()
        self.keyReceiveEvents(readKey)
        self.addingEventsLock.release()

    def _threadProcessKeyPresses(self):
        while True:
            # Wait until a key is pressed
            self.gotKeyEvent.wait()
            
            # Get the key pressed
            readKey = None
            self.gotKeyLock.acquire()
            # Get a key if it exists
            if len(self.gotKeys) != 0:
                readKey = self.gotKeys.pop(0)
            # If we got the last one, tell us to wait
            if len(self.gotKeys) == 0:
                self.gotKeyEvent.clear()
            self.gotKeyLock.release()
            
            # Process the key (if it actually exists)
            if not readKey is None:
                self._processKey(readKey)
            
            # Exit if we are stopping
            self.wantToStopLock.acquire()
            if self.wantToStop:
                self.wantToStopLock.release()
                break
            self.wantToStopLock.release()
            
    def _threadStoreKeyPresses(self):
        while True:
            # Get a key
            readKey = getKey()
            
            # Run the potential shut down function
            if not self.keyFunction is None:
                self.keyFunction(readKey, self.keyArgs)
        
            # Add the key to the list of pressed keys
            self.gotKeyLock.acquire()
            self.gotKeys.append(readKey)
            if len(self.gotKeys) == 1:
                self.gotKeyEvent.set()
            self.gotKeyLock.release()
            
            # Exit if we are stopping
            self.wantToStopLock.acquire()
            if self.wantToStop:
                self.wantToStopLock.release()
                self.gotKeyEvent.set()
                break
            self.wantToStopLock.release()
    
        
        # If we have reached here we stopped capturing
        
        # All we need to do to clean up is ensure that
        # all the calls to .get() now return None.
        # To ensure no calls are stuck never returning,
        # we will leave the event set so any tasks waiting
        # for it immediately exit. This will be unset upon
        # starting key capturing again.
        
        self.stoppedLock.acquire()
        
        # We also need to set this to True so we can start up
        # capturing again.
        self.stopped = True
        self.stopped = True
        
        self.keyBlockingKeyLockLossy.acquire()
        self.keyBlockingKeyLossy = None
        self.keyBlockingEventLossy.set()
        self.keyBlockingKeyLockLossy.release()
        
        self.keysBlockingGotLock.acquire()
        self.keyBlockingGotEvent.set()
        self.keysBlockingGotLock.release()
        
        self.stoppedLock.release()

其思想是,您可以简单地调用keyPress.getKey(),它将从键盘读取一个键,然后返回它。

如果你想要更多的东西,我做了一个KeyCapture对象。你可以通过keys = keyPress.KeyCapture()来创建一个。

那么你可以做三件事:

addEvent(functionName)接受任何接受一个形参的函数。然后每次按下一个键时,这个函数将以该键的字符串作为输入调用。这些是在一个单独的线程中运行的,所以你可以阻止所有你想要的,它不会打乱keycapture的功能,也不会延迟其他事件。

get() returns a key in the same blocking way as before. It is now needed here because the keys are being captured via the KeyCapture object now, so keyPress.getKey() would conflict with that behavior and both of them would miss some keys since only one key can be captured at a time. Also, say the user presses 'a', then 'b', you call get(), the user presses 'c'. That get() call will immediately return 'a', then if you call it again it will return 'b', then 'c'. If you call it again it will block until another key is pressed. This ensures that you don't miss any keys, in a blocking way if desired. So in this way it's a little different than keyPress.getKey() from before

如果想要返回getKey()的行为,get(lossy=True)与get()类似,只是它只返回调用get()后按下的键。所以在上面的例子中,get()会阻塞,直到用户按下“c”,然后如果你再次调用它,它会阻塞,直到按下另一个键。

getAsync()略有不同。它的设计是为了进行大量的处理,然后偶尔返回并检查哪些键被按下。因此,getAsync()返回自上次调用getAsync()以来按下的所有键的列表,按从最早按下的键到最近按下的键的顺序排列。它也不会阻塞,这意味着如果自上次调用getAsync()以来没有按下任何键,则返回空的[]。

要真正开始捕捉键,需要使用上面创建的键对象调用keys. startcapture()。startCapture是非阻塞的,它只是启动一个只记录按键的线程,并启动另一个线程来处理这些按键。有两个线程来确保记录按键的线程不会漏掉任何按键。

如果你想停止捕获键,你可以调用keys. stopcapture(),它就会停止捕获键。但是,由于捕获键是一个阻塞操作,捕获键的线程在调用stopCapture()之后可能会捕获更多的键。

为了防止这种情况,你可以在函数的startCapture(functionName, args)中传入一个可选参数,该函数只是做一些类似检查键是否等于'c'然后退出的事情。重要的是,这个函数之前做的很少,例如,这里的sleep会导致我们错过键。

但是,如果在这个函数中调用了stopCapture(),则按键捕获将立即停止,不再尝试捕获任何按键,并且所有get()调用将立即返回,如果尚未按下任何按键则返回None。

此外,由于get()和getAsync()存储所有先前按下的键(直到检索到它们),您可以调用clearGetList()和clearAsyncList()来忘记先前按下的键。

注意get(), getAsync()和事件是独立的,所以如果按下一个键:

对正在等待的get()的调用,如果打开了lossy,就会返回 的关键。其他正在等待的呼叫(如果有)将继续等待。 该键将存储在get键队列中,因此带有lossy off的get()将返回get()尚未返回的按下的最古老的键。 所有事件都将以该键作为输入触发 该键将存储在getAsync()键的列表中,该列表将在下一次调用getAsync()时返回并设置为空列表

如果所有这些都太多了,这里有一个示例用例:

import keyPress
import time
import threading

def KeyPressed(k, printLock):
    printLock.acquire()
    print "Event: " + k
    printLock.release()
    time.sleep(4)
    printLock.acquire()
    print "Event after delay: " + k
    printLock.release()

def GetKeyBlocking(keys, printLock):    
    while keys.capturing():
        keyReceived = keys.get()
        time.sleep(1)
        printLock.acquire()
        if not keyReceived is None:
            print "Block " + keyReceived
        else:
            print "Block None"
        printLock.release()

def GetKeyBlockingLossy(keys, printLock):   
    while keys.capturing():
        keyReceived = keys.get(lossy=True)
        time.sleep(1)
        printLock.acquire()
        if not keyReceived is None:
            print "Lossy: " + keyReceived
        else:
            print "Lossy: None"
        printLock.release()

def CheckToClose(k, (keys, printLock)):
    printLock.acquire()
    print "Close: " + k
    printLock.release()
    if k == "c":
        keys.stopCapture()
        
printLock = threading.Lock()

print "Press a key:"
print "You pressed: " + keyPress.getKey()
print ""

keys = keyPress.KeyCapture()

keys.addEvent(KeyPressed, printLock)



print "Starting capture"
            
keys.startCapture(CheckToClose, (keys, printLock))
            
getKeyBlockingThread = threading.Thread(target=GetKeyBlocking, args=(keys, printLock))
getKeyBlockingThread.daemon = True
getKeyBlockingThread.start()

            
getKeyBlockingThreadLossy = threading.Thread(target=GetKeyBlockingLossy, args=(keys, printLock))
getKeyBlockingThreadLossy.daemon = True
getKeyBlockingThreadLossy.start()

while keys.capturing():
    keysPressed = keys.getAsync()
    printLock.acquire()
    if keysPressed != []:
        print "Async: " + str(keysPressed)
    printLock.release()
    time.sleep(1)

print "done capturing"

从我做的简单测试来看,它对我来说工作得很好,但如果我遗漏了什么,我也会很高兴地接受其他人的反馈。

我也把这个贴在这里了。

如果您想只注册一个键,即使用户按了多次或长时间按该键也要按。 为了避免获得多个按下的输入,使用while循环并传递它。

import keyboard

while(True):
  if(keyboard.is_pressed('w')):
      s+=1
      while(keyboard.is_pressed('w')):
        pass
  if(keyboard.is_pressed('s')):
      s-=1
      while(keyboard.is_pressed('s')):
        pass
  print(s)

如果我在做一些复杂的事情,我会使用诅咒来读取键。但很多时候,我只是想要一个简单的Python 3脚本,使用标准库,可以读取方向键,所以我这样做:

import sys, termios, tty

key_Enter = 13
key_Esc = 27
key_Up = '\033[A'
key_Dn = '\033[B'
key_Rt = '\033[C'
key_Lt = '\033[D'

fdInput = sys.stdin.fileno()
termAttr = termios.tcgetattr(0)

def getch():
    tty.setraw(fdInput)
    ch = sys.stdin.buffer.raw.read(4).decode(sys.stdin.encoding)
    if len(ch) == 1:
        if ord(ch) < 32 or ord(ch) > 126:
            ch = ord(ch)
    elif ord(ch[0]) == 27:
        ch = '\033' + ch[1:]
    termios.tcsetattr(fdInput, termios.TCSADRAIN, termAttr)
    return ch