我有一个带有图像的UIImageView。现在我有一个全新的图像(图形文件),并想要在这个UIImageView中显示它。如果我设置

myImageView.image = newImage;

新图像立即可见。不可以做成动画。

我想让它很好地淡出到新图像中。我想也许有比在上面创建一个新的UIImageView并与动画混合更好的解决方案?


当前回答

在iOS 5中,这就简单多了:

[newView setAlpha:0.0];
[UIView animateWithDuration:0.4 animations:^{
    [newView setAlpha:0.5];
}];

其他回答

使用Swift 3

extension UIImageView{   
 var imageWithFade:UIImage?{
        get{
            return self.image
        }
        set{
            UIView.transition(with: self,
                              duration: 0.5, options: .transitionCrossDissolve, animations: {
                                self.image = newValue
            }, completion: nil)
        }
    }
}

用法:

myImageView.imageWithFade = myImage

代码:

var fadeAnim:CABasicAnimation = CABasicAnimation(keyPath: "contents");

fadeAnim.fromValue = firstImage;
fadeAnim.toValue   = secondImage;
fadeAnim.duration  = 0.8;         //smoothest value

imageView.layer.addAnimation(fadeAnim, forKey: "contents");

imageView.image = secondImage;

例子:

有趣,更详细的解决方案:(切换水龙头)

    let fadeAnim:CABasicAnimation = CABasicAnimation(keyPath: "contents");

    switch imageView.image {
        case firstImage?:
            fadeAnim.fromValue = firstImage;
            fadeAnim.toValue   = secondImage;
            imageView.image    = secondImage;
        default:
            fadeAnim.fromValue = secondImage;
            fadeAnim.toValue   = firstImage;
            imageView.image    = firstImage;
    }

    fadeAnim.duration = 0.8;

    imageView.layer.addAnimation(fadeAnim, forKey: "contents");

弗拉基米尔的答案是完美的,但任何像我这样正在寻找快速解决方案的人

该方案适用于swift 4.2版本

var i = 0
    func animation(){
        let name = (i % 2 == 0) ? "1.png" : "2.png"
        myImageView.image = UIImage.init(named: name)
        let transition: CATransition = CATransition.init()
        transition.duration = 1.0
        transition.timingFunction = CAMediaTimingFunction.init(name: .easeInEaseOut)
        transition.type = .fade
        myImageView.layer.add(transition, forKey: nil)
        i += 1
    }

您可以在任何地方调用此方法。它将改变图像到下一个(图像)与动画。

对于Swift 4.0版本使用波纹管解决方案

var i = 0
    func animationVersion4(){
        let name = (i % 2 == 0) ? "1.png" : "2.png"
        uiImage.image = UIImage.init(named: name)
        let transition: CATransition = CATransition.init()
        transition.duration = 1.0
        transition.timingFunction = CAMediaTimingFunction.init(name: kCAMediaTimingFunctionEaseInEaseOut)
        transition.type = kCATransitionFade
        uiImage.layer.add(transition, forKey: nil)
        i += 1
    }

斯威夫特5:

当处理collectionView时。只加载一个项目或多个项目的动画。当改变单元格图像时,我尝试了一些不同的动画选项,没有区别,所以我没有在这里指明动画名称。

UIView.animate(withDuration: 1.0) { [weak self] in
                guard let self = self else { return print("gotchya!") }
                self.collectionView.reloadItems(at: [indexPath])
            }

试试这个:

_imageView.image = image;
[_imageView.layer addAnimation:[CATransition animation] forKey:kCATransition];