这绝对是主观的,但我想尽量避免它变成争论。我认为如果人们恰当地对待它,这将是一个有趣的问题。

这个问题的想法来自于我对“你最讨厌的语言的哪五件事?”问题的回答。我认为c#中的类在默认情况下应该是密封的——我不会把我的理由放在这个问题上,但我可能会写一个更完整的解释来回答这个问题。我对评论中的讨论热度感到惊讶(目前有25条评论)。

那么,你有什么有争议的观点?我宁愿避免那些基于相对较少的基础而导致相当宗教的事情(例如,大括号放置),但例如可能包括“单元测试实际上并没有多大帮助”或“公共字段确实是可以的”之类的事情。重要的是(至少对我来说)你的观点背后是有理由的。

请提出你的观点和理由——我鼓励人们投票给那些有充分论证和有趣的观点,不管你是否恰好同意这些观点。


当前回答

关联数组/哈希映射/哈希表(无论它在你最喜欢的语言中叫什么)是自切片面包以来最好的东西!

当然,它们提供了从键到值的快速查找。但它们也使动态构造结构化数据变得容易。在脚本语言中,它通常是表示结构化数据的唯一(至少是最常用的)方法。

恕我直言,它们是许多脚本语言成功的一个非常重要的因素。

甚至在c++中std::map和std::tr1::unordered_map帮助我更快地编写代码。

其他回答

vb6可以用来做好事,也可以用来作恶。在编码过于复杂的时代,这是一个快速应用程序开发环境。

我过去非常讨厌VB,现在还在嘲笑VB。NET(可能是开玩笑)作为一种Fisher Price语言,因为我不喜欢经典的VB,但在它的时代,没有什么能打败它完成工作。

库克的格言随意收集……

The hardest language to learn is your second. The hardest OS to learn is your second one - especially if your first was an IBM mainframe. Once you've learned several seemingly different languages, you finally realize that all programming languages are the same - just minor differences in syntax. Although one can be quite productive and marketable without having learned any assembly, no one will ever have a visceral understanding of computing without it. Debuggers are the final refuge for programmers who don't really know what they're doing in the first place. No OS will ever be stable if it doesn't make use of hardware memory management. Low level systems programming is much, much easier than applications programming. The programmer who has a favorite language is just playing. Write the User's Guide FIRST! Policy and procedure are intended for those who lack the initiative to perform otherwise. (The Contractor's Creed): Tell'em what they need. Give'em what they want. Make sure the check clears. If you don't find programming fun, get out of it or accept that although you may make a living at it, you'll never be more than average. Just as the old farts have to learn the .NET method names, you'll have to learn the library calls. But there's nothing new there. The life of a programmer is one of constantly adapting to different environments, and the more tools you have hung on your belt, the more versatile and marketable you'll be. You may piddle around a bit with little code chunks near the beginning to try out some ideas, but, in general, one doesn't start coding in earnest until you KNOW how the whole program or app is going to be layed out, and you KNOW that the whole thing is going to work EXACTLY as advertised. For most projects with at least some degree of complexity, I generally end up spending 60 to 70 percent of the time up front just percolating ideas. Understand that programming has little to do with language and everything to do with algorithm. All of those nifty geegaws with memorable acronyms that folks have come up with over the years are just different ways of skinning the implementation cat. When you strip away all the OOPiness, RADology, Development Methodology 37, and Best Practice 42, you still have to deal with the basic building blocks of: assignments conditionals iterations control flow I/O

一旦你能真正地把自己包围起来,你最终会到达你想要的那个点 看(从编程的角度来看)编写库存应用程序之间的差别很小 一个汽车零部件公司,一个图形实时TCP性能分析仪,一个数学模型 一个恒星核心,或者一个约会日历。

初级程序员处理小块代码。随着经验的积累, 他们处理越来越大的代码块。 随着经验的增加,他们开始处理小块代码。

SQL可以而且应该做得更好。由于其原始规范有限,多年来各种厂商一直在向不同方向扩展该语言。为MS-SQL编写的SQL与为Oracle、IBM、MySQL、Sybase等编写的SQL不同。其他严肃的语言(以c++为例)都经过了仔细的标准化,因此在一个编译器下编写的c++通常可以在另一个编译器下编译而无需修改。为什么SQL不能被更好地设计和标准化呢?

HTML作为浏览器显示语言是一个严重的错误选择。我们花了数年时间通过CSS、XHTML、Javascript、Ajax、Flash等进行扩展,以制作一个可用的UI,但结果仍然不如你的基本厚客户端windows应用程序。此外,一个称职的web程序员现在需要了解三到四种语言才能制作一个像样的UI。

噢,是的。匈牙利符号令人厌恶。

不要在数据库中使用stored proc。

它们最初的优点——安全性、抽象性、单一连接——都可以在集成了许多其他优点的orm的中间层中实现。

这无疑是有争议的。每次我提起这件事,人们就把我撕成碎片。

可读性是代码最重要的方面。

甚至比正确性更重要。如果它是可读的,就很容易修复。它也很容易优化,容易改变,容易理解。希望其他开发者也能从中学到一些东西。