我正在处理目录和文件的TreeView。用户可以选择一个文件或目录,然后对其进行操作。这要求我有一个方法,根据用户的选择执行不同的操作。

目前,我正在做这样的事情,以确定路径是文件还是目录:

bool bIsFile = false;
bool bIsDirectory = false;

try
{
    string[] subfolders = Directory.GetDirectories(strFilePath);

    bIsDirectory = true;
    bIsFile = false;
}
catch(System.IO.IOException)
{
    bIsFolder = false;
    bIsFile = true;
}

我不禁觉得有更好的方法可以做到这一点!我希望找到一个标准的。net方法来处理这个问题,但我还没有能够这样做。是否存在这样的方法,如果不存在,确定路径是文件还是目录的最直接的方法是什么?


当前回答

只是在路径中添加一个边缘大小写-“Folder Selection.”

在我的应用程序中,我得到了传递给我的最近打开的路径,其中一些路径的末尾有“文件夹选择”。

一些fileopendialog和WinMerge会在路径中添加“文件夹选择”(这是真的)。

但在Windows操作系统下,“文件夹选择”并不是一个建议的文件或文件夹名称(就像“不要这样做,永远不要抖拳头”一样)。 如这里所说:http://msdn.microsoft.com/en-us/library/aa365247%28VS.85%29.aspx

不要以空格或句号结束文件或目录名。虽然底层文件系统可能支持这样的名称,但Windows shell和用户界面不支持。但是,将句点指定为名称的第一个字符是可以接受的。例如,“。temp”。

因此,虽然“Folder Selection.”不应该使用,但它可以使用。(太棒了)。

足够的解释-我的代码(我很喜欢枚举):

public static class Utility
{
    public enum ePathType
    {
        ePathType_Unknown = 0,
        ePathType_ExistingFile = 1,
        ePathType_ExistingFolder = 2,
        ePathType_ExistingFolder_FolderSelectionAdded = 3,
    }

    public static ePathType GetPathType(string path)
    {
        if (File.Exists(path) == true) { return ePathType.ePathType_ExistingFile; }
        if (Directory.Exists(path) == true) { return ePathType.ePathType_ExistingFolder; }

        if (path.EndsWith("Folder Selection.") == true)
        {
            // Test the path again without "Folder Selection."
            path = path.Replace("\\Folder Selection.", "");
            if (Directory.Exists(path) == true)
            {
                // Could return ePathType_ExistingFolder, but prefer to let the caller known their path has text to remove...
                return ePathType.ePathType_ExistingFolder_FolderSelectionAdded;
            }
        }

        return ePathType.ePathType_Unknown;
    }
}

其他回答

我使用以下,它还测试扩展,这意味着它可以用于测试,如果提供的路径是一个文件,但一个文件不存在。

private static bool isDirectory(string path)
{
    bool result = true;
    System.IO.FileInfo fileTest = new System.IO.FileInfo(path);
    if (fileTest.Exists == true)
    {
        result = false;
    }
    else
    {
        if (fileTest.Extension != "")
        {
            result = false;
        }
    }
    return result;
}

如果你想找到目录,包括那些标记为“hidden”和“system”的目录,试试这个(需要。net V4):

FileAttributes fa = File.GetAttributes(path);
if(fa.HasFlag(FileAttributes.Directory)) 

也许是UWP c#

public static async Task<IStorageItem> AsIStorageItemAsync(this string iStorageItemPath)
    {
        if (string.IsNullOrEmpty(iStorageItemPath)) return null;
        IStorageItem storageItem = null;
        try
        {
            storageItem = await StorageFolder.GetFolderFromPathAsync(iStorageItemPath);
            if (storageItem != null) return storageItem;
        } catch { }
        try
        {
            storageItem = await StorageFile.GetFileFromPathAsync(iStorageItemPath);
            if (storageItem != null) return storageItem;
        } catch { }
        return storageItem;
    }

这样不行吗?

var isFile = Regex.IsMatch(path, @"\w{1,}\.\w{1,}$");

这是我所能想到的最好的Exists和Attributes属性的行为:

using System.IO;

public static class FileSystemInfoExtensions
{
    /// <summary>
    /// Checks whether a FileInfo or DirectoryInfo object is a directory, or intended to be a directory.
    /// </summary>
    /// <param name="fileSystemInfo"></param>
    /// <returns></returns>
    public static bool IsDirectory(this FileSystemInfo fileSystemInfo)
    {
        if (fileSystemInfo == null)
        {
            return false;
        }

        if ((int)fileSystemInfo.Attributes != -1)
        {
            // if attributes are initialized check the directory flag
            return fileSystemInfo.Attributes.HasFlag(FileAttributes.Directory);
        }

        // If we get here the file probably doesn't exist yet.  The best we can do is 
        // try to judge intent.  Because directories can have extensions and files
        // can lack them, we can't rely on filename.
        // 
        // We can reasonably assume that if the path doesn't exist yet and 
        // FileSystemInfo is a DirectoryInfo, a directory is intended.  FileInfo can 
        // make a directory, but it would be a bizarre code path.

        return fileSystemInfo is DirectoryInfo;
    }
}

下面是测试结果:

    [TestMethod]
    public void IsDirectoryTest()
    {
        // non-existing file, FileAttributes not conclusive, rely on type of FileSystemInfo
        const string nonExistentFile = @"C:\TotallyFakeFile.exe";

        var nonExistentFileDirectoryInfo = new DirectoryInfo(nonExistentFile);
        Assert.IsTrue(nonExistentFileDirectoryInfo.IsDirectory());

        var nonExistentFileFileInfo = new FileInfo(nonExistentFile);
        Assert.IsFalse(nonExistentFileFileInfo.IsDirectory());

        // non-existing directory, FileAttributes not conclusive, rely on type of FileSystemInfo
        const string nonExistentDirectory = @"C:\FakeDirectory";

        var nonExistentDirectoryInfo = new DirectoryInfo(nonExistentDirectory);
        Assert.IsTrue(nonExistentDirectoryInfo.IsDirectory());

        var nonExistentFileInfo = new FileInfo(nonExistentDirectory);
        Assert.IsFalse(nonExistentFileInfo.IsDirectory());

        // Existing, rely on FileAttributes
        const string existingDirectory = @"C:\Windows";

        var existingDirectoryInfo = new DirectoryInfo(existingDirectory);
        Assert.IsTrue(existingDirectoryInfo.IsDirectory());

        var existingDirectoryFileInfo = new FileInfo(existingDirectory);
        Assert.IsTrue(existingDirectoryFileInfo.IsDirectory());

        // Existing, rely on FileAttributes
        const string existingFile = @"C:\Windows\notepad.exe";

        var existingFileDirectoryInfo = new DirectoryInfo(existingFile);
        Assert.IsFalse(existingFileDirectoryInfo.IsDirectory());

        var existingFileFileInfo = new FileInfo(existingFile);
        Assert.IsFalse(existingFileFileInfo.IsDirectory());
    }