点击容器触发onTap()处理程序,但不会显示任何墨水飞溅效果。

class _MyHomePageState extends State<MyHomePage> {
  @override
  Widget build(BuildContext context) {
    return new Scaffold(
      appBar: new AppBar(
        title: new Text(widget.title),
      ),
      body: new Center(
        child: new InkWell(
          onTap: (){print("tapped");},
          child: new Container(
            width: 100.0,
            height: 100.0,
            color: Colors.orange,
          ),
        ),
      ),
    );
  }
}

我试着把InkWell放在容器里,但徒劳。


当前回答

用材料包裹InkWell,然后使用你需要的颜色:

class _MyHomePageState extends State<MyHomePage> {
  @override
  Widget build(BuildContext context) {
    return new Scaffold(
      appBar: new AppBar(
        title: new Text(widget.title),
      ),
      body: new Center(
        child: Material(
          color: Colors.orange,
          child: new InkWell(
            onTap: (){ print("tapped"); },
            child: new Container(
              width: 100.0,
              height: 100.0,
            ),
          ),
        ),
      ),
    );
  }
}

其他回答

您可能已经在主题或材质的父元素中设置了属性

ThemeData(
 ...
 splashFactory: NoSplash.splashFactory,
 ...
)

如果你不想要飞溅效果的特定使用它明确

 InkWell(
          splashFactory: NoSplash.splashFactory,
          ...
          child: Row(
          ...
          )
        );

我已经找到了这个解决方法。我认为它可以帮助你:

Material(
      color: Theme.of(context).primaryColor,
      child: InkWell(
        splashColor: Theme.of(context).primaryColorLight,
        child: Container(
          height: 100,
        ),
        onTap: () {},
      ),
    )

颜色被赋予材质小部件。它是小部件的默认颜色。 你可以使用Inkwell的splashColor属性来调整波纹效果的颜色。

截图:


使用墨水小部件包装在一个InkWell。

InkWell(
  onTap: () {}, // Handle your onTap 
  child: Ink(
    width: 200,
    height: 200,
    color: Colors.blue,
  ),
)

循环部件的解决方案,如下所示:

Material(
    color: Colors.transparent,
    child: Container(
      alignment: Alignment.center,
      height: 100,
      child: Row(
        mainAxisAlignment: MainAxisAlignment.spaceAround,
        crossAxisAlignment: CrossAxisAlignment.center,
        children: [
          IconButton(
              enableFeedback: true,
              iconSize: 40,
              icon: Icon(
                Icons.skip_previous,
                color: Colors.white,
                size: 40,
              ),
              onPressed: () {}),
          IconButton(
            iconSize: 100,
            enableFeedback: true,
            splashColor: Colors.grey,
            icon: Icon(Icons.play_circle_filled, color: Colors.white, size: 100),
            padding: EdgeInsets.all(0),
            onPressed: () {},
          ),
          IconButton(
              enableFeedback: true,
              iconSize: 40,
              icon: Icon(
                Icons.skip_next,
                color: Colors.white,
                size: 40,
              ),
              onPressed: () {}),
        ],
      ),
    ),
  )

I ran into this same problem trying to create an alternating color of InkWell's in a ListView. In that particular case, there's a simple solution: wrap the alternates in a Container that uses a mostly transparent tint/brightness change -- the InkWell touch animation will still be visible beneath it. No Material needed. Note there are other issues when trying to work around this with a Materal -- e.g., it will override a DefaultTextStyle you're using with the default (it installs an AnimatedDefaultTextStyle) which is a huge pain.