2025-01-05 10:00:02

跟踪鼠标位置

我希望跟踪鼠标光标的位置,周期性地每t秒。因此,从本质上讲,当一个页面加载时,这个跟踪器应该开始,(比如说)每100毫秒,我应该得到posX和posY的新值,并将其打印到表单中。

我尝试了下面的代码-但值不会刷新-只有posX和posY的初始值显示在表单框中。有什么办法能让它运行起来吗?

<html>
<head>
<title> Track Mouse </title>
<script type="text/javascript">
function mouse_position()
{
    var e = window.event;

    var posX = e.clientX;
    var posY = e.clientY;

    document.Form1.posx.value = posX;
    document.Form1.posy.value = posY;

    var t = setTimeout(mouse_position,100);

}
</script>

</head>

<body onload="mouse_position()">
<form name="Form1">
POSX: <input type="text" name="posx"><br>
POSY: <input type="text" name="posy"><br>
</form>
</body>
</html>

当前回答

最近,我们必须找到当前的x,y位置,以枚举光标所悬停的元素,而不依赖于z-index。我们最终只是附加了一个鼠标移动事件监听器到文档,例如,

功能findElements(e) ( var els =文档。clientX, clientY); 和els一起做酷的东西 游戏机。log (els); return; ) 文档。addEventListener (mousemove”、“findElements);

其他回答

如果只是想直观地跟踪鼠标移动:

<!DOCTYPE html> <html> <head> <title></title> </head> <style type="text/css"> * { margin: 0; padding: 0; } html, body { width: 100%; height: 100%; overflow: hidden; } </style> <body> <canvas></canvas> <script type="text/javascript"> var canvas = document.querySelector('canvas'), ctx = canvas.getContext('2d'), beginPath = false; canvas.width = window.innerWidth; canvas.height = window.innerHeight; document.body.addEventListener('mousemove', function (event) { var x = event.clientX, y = event.clientY; if (beginPath) { ctx.lineTo(x, y); ctx.stroke(); } else { ctx.beginPath(); ctx.moveTo(x, y); beginPath = true; } }, false); </script> </body> </html>

这是追踪鼠标位置的最简单方法

Html

<body id="mouse-position" ></body>

js

document.querySelector('#mouse-position').addEventListener('mousemove', (e) => {
        console.log("mouse move X: ", e.clientX);
        console.log("mouse move X: ", e.screenX);


    }, );

知道更多

基于ES6的代码

let handleMousemove = (event) => {
  console.log(`mouse position: ${event.x}:${event.y}`);
};

document.addEventListener('mousemove', handleMousemove);

如果你需要节流鼠标移动,使用这个:

let handleMousemove = (event) => {
  console.warn(`${event.x}:${event.y}\n`);
};

let throttle = (func, delay) => {
  let prev = Date.now() - delay;
  return (...args) => {
    let current = Date.now();
    if (current - prev >= delay) {
      prev = current;
      func.apply(null, args);
    }
  }
};

// let's handle mousemoving every 500ms only
document.addEventListener('mousemove', throttle(handleMousemove, 500));

这里有一个例子

只是一个简化版的@ tj。克劳德和@RegarBoy的回答。

在我看来,少即是多。

查看onmousemove事件以获得有关该事件的更多信息。

每次鼠标根据水平坐标和垂直坐标移动时,都会有一个新的posX和posY值。

<!DOCTYPE html>
    <html>
    <head>
      <meta charset="utf-8">
      <title>Example Mouse Tracker</title>
      <style>    
        body {height: 3000px;}
        .dot {width: 2px;height: 2px;background-color: black;position: absolute;}
      </style>
    </head>
    <body>
    <p>Mouse tracker</p>
    <script>
    onmousemove = function(e){
        //Logging purposes
        console.log("mouse location:", e.clientX, e.clientY);

        //meat and potatoes of the snippet
        var pos = e;
        var dot;
        dot = document.createElement('div');
        dot.className = "dot";
        dot.style.left = pos.x + "px";
        dot.style.top = pos.y + "px";
        document.body.appendChild(dot);
    }      
    </script>
    </body>
    </html>

这里有一个解决方案

document.onmousemove = showCoords;
function showCoords(event) {
var x = event.clientX;
var y = event.clientY;
var coords = "X coords: " + x + ", Y coords: " + y;
document.getElementById("box1").innerHTML = coords;
}