如何在特定范围内生成随机int值?

以下方法存在与整数溢出相关的错误:

randomNum = minimum + (int)(Math.random() * maximum);
// Bug: `randomNum` can be bigger than `maximum`.
Random rn = new Random();
int n = maximum - minimum + 1;
int i = rn.nextInt() % n;
randomNum =  minimum + i;
// Bug: `randomNum` can be smaller than `minimum`.

当前回答

我发现这个例子生成随机数:


此示例生成特定范围内的随机整数。

import java.util.Random;

/** Generate random integers in a certain range. */
public final class RandomRange {

  public static final void main(String... aArgs){
    log("Generating random integers in the range 1..10.");

    int START = 1;
    int END = 10;
    Random random = new Random();
    for (int idx = 1; idx <= 10; ++idx){
      showRandomInteger(START, END, random);
    }

    log("Done.");
  }

  private static void showRandomInteger(int aStart, int aEnd, Random aRandom){
    if ( aStart > aEnd ) {
      throw new IllegalArgumentException("Start cannot exceed End.");
    }
    //get the range, casting to long to avoid overflow problems
    long range = (long)aEnd - (long)aStart + 1;
    // compute a fraction of the range, 0 <= frac < range
    long fraction = (long)(range * aRandom.nextDouble());
    int randomNumber =  (int)(fraction + aStart);    
    log("Generated : " + randomNumber);
  }

  private static void log(String aMessage){
    System.out.println(aMessage);
  }
} 

此类的示例运行:

Generating random integers in the range 1..10.
Generated : 9
Generated : 3
Generated : 3
Generated : 9
Generated : 4
Generated : 1
Generated : 3
Generated : 9
Generated : 10
Generated : 10
Done.

其他回答

使用Java 8 IntStream和Collections.shuffle的不同方法

import java.util.stream.IntStream;
import java.util.ArrayList;
import java.util.Collections;

public class Main {

    public static void main(String[] args) {

        IntStream range = IntStream.rangeClosed(5,10);
        ArrayList<Integer> ls =  new ArrayList<Integer>();

        //populate the ArrayList
        range.forEach(i -> ls.add(new Integer(i)) );

        //perform a random shuffle  using the Collections Fisher-Yates shuffle
        Collections.shuffle(ls);
        System.out.println(ls);
    }
}

Scala中的等价项

import scala.util.Random

object RandomRange extends App{
  val x =  Random.shuffle(5 to 10)
    println(x)
}

因为Android的问题在这里重定向,这就是你如何使用Kotlin:

val r = (0..10).random() // A random integer between 0 and 10 inclusive

这适用于Kotlin 1.3及更高版本。请参阅此答案。

public static void main(String[] args) {

    Random ran = new Random();

    int min, max;
    Scanner sc = new Scanner(System.in);
    System.out.println("Enter min range:");
    min = sc.nextInt();
    System.out.println("Enter max range:");
    max = sc.nextInt();
    int num = ran.nextInt(min);
    int num1 = ran.nextInt(max);
    System.out.println("Random Number between given range is " + num1);

}

下面是一个函数,它按照用户42155的请求,在lowerBoundIncluded和upperBoundIncluded定义的范围内返回一个整数随机数

SplitableRandom splitableRandom=新的Splitablerandom();

BiFunction<Integer,Integer,Integer> randomInt = (lowerBoundIncluded, upperBoundIncluded)
    -> splittableRandom.nextInt(lowerBoundIncluded, upperBoundIncluded + 1);

randomInt.apply(…,…);//获取随机数

…或更短,用于一次性生成随机数

new SplittableRandom().nextInt(lowerBoundIncluded, upperBoundIncluded + 1);

我只是使用Math.random()生成一个随机数,然后将其乘以一个大数,比方说10000。因此,我得到一个介于0到10000之间的数字,并将其称为I。现在,如果我需要介于(x,y)之间的数字时,请执行以下操作:

i = x + (i % (y - x));

所以,所有的i都是x和y之间的数字。

要消除注释中指出的偏差,而不是将其乘以10000(或大数字),请将其乘以(y-x)。