是否有一种有效的方法来判断DOM元素(在HTML文档中)当前是否可见(出现在视口中)?

(这个问题指的是Firefox。)


当前回答

在Android上放大谷歌Chrome浏览器时,最被接受的答案是不工作的。结合Dan的回答,要考虑Android上的Chrome,必须使用visualViewport。下面的例子只考虑了垂直检查,并使用jQuery来计算窗口高度:

var Rect = YOUR_ELEMENT.getBoundingClientRect();
var ElTop = Rect.top, ElBottom = Rect.bottom;
var WindowHeight = $(window).height();
if(window.visualViewport) {
    ElTop -= window.visualViewport.offsetTop;
    ElBottom -= window.visualViewport.offsetTop;
    WindowHeight = window.visualViewport.height;
}
var WithinScreen = (ElTop >= 0 && ElBottom <= WindowHeight);

其他回答

作为Element.getBoundingClientRect()的支持,最简单的解决方案已经变得完美:

function isInView(el) {
  const box = el.getBoundingClientRect();
  return box.top < window.innerHeight && box.bottom >= 0;
}

对于类似的挑战,我非常喜欢这个要点,它为scrollIntoViewIfNeeded()暴露了一个填充。

所有必要的功夫都需要回答这个问题:

var parent = this.parentNode,
    parentComputedStyle = window.getComputedStyle(parent, null),
    parentBorderTopWidth = parseInt(parentComputedStyle.getPropertyValue('border-top-width')),
    parentBorderLeftWidth = parseInt(parentComputedStyle.getPropertyValue('border-left-width')),
    overTop = this.offsetTop - parent.offsetTop < parent.scrollTop,
    overBottom = (this.offsetTop - parent.offsetTop + this.clientHeight - parentBorderTopWidth) > (parent.scrollTop + parent.clientHeight),
    overLeft = this.offsetLeft - parent.offsetLeft < parent.scrollLeft,
    overRight = (this.offsetLeft - parent.offsetLeft + this.clientWidth - parentBorderLeftWidth) > (parent.scrollLeft + parent.clientWidth),
    alignWithTop = overTop && !overBottom;

这指的是你想知道的元素,例如,overTop或overBottom -你只需要得到漂移…

在我看来,非常简单:

function isVisible(elem) {
  var coords = elem.getBoundingClientRect();
  return Math.abs(coords.top) <= coords.height;
}
 const isHTMLElementInView = (element: HTMLElement) => {
  const rect = element?.getBoundingClientRect()

  if (!rect) return
  return rect.top <= window.innerHeight && rect.bottom >= 0
 }

这个函数检查元素是否在垂直水平的视口中。

/**
 * Returns Element placement information in Viewport
 * @link https://stackoverflow.com/a/70476497/2453148
 *
 * @typedef {object} ViewportInfo - Whether the element is…
 * @property {boolean} isInViewport - fully or partially in the viewport
 * @property {boolean} isPartiallyInViewport - partially in the viewport
 * @property {boolean} isInsideViewport - fully inside viewport
 * @property {boolean} isAroundViewport - completely covers the viewport
 * @property {boolean} isOnEdge - intersects the edge of viewport
 * @property {boolean} isOnTopEdge - intersects the top edge
 * @property {boolean} isOnRightEdge - intersects the right edge
 * @property {boolean} isOnBottomEdge - is intersects the bottom edge
 * @property {boolean} isOnLeftEdge - is intersects the left edge
 *
 * @param el Element
 * @return {Object} ViewportInfo
 */
function getElementViewportInfo(el) {

    let result = {};

    let rect = el.getBoundingClientRect();
    let windowHeight = window.innerHeight || document.documentElement.clientHeight;
    let windowWidth  = window.innerWidth || document.documentElement.clientWidth;

    let insideX = rect.left >= 0 && rect.left + rect.width <= windowWidth;
    let insideY = rect.top >= 0 && rect.top + rect.height <= windowHeight;

    result.isInsideViewport = insideX && insideY;

    let aroundX = rect.left < 0 && rect.left + rect.width > windowWidth;
    let aroundY = rect.top < 0 && rect.top + rect.height > windowHeight;

    result.isAroundViewport = aroundX && aroundY;

    let onTop    = rect.top < 0 && rect.top + rect.height > 0;
    let onRight  = rect.left < windowWidth && rect.left + rect.width > windowWidth;
    let onLeft   = rect.left < 0 && rect.left + rect.width > 0;
    let onBottom = rect.top < windowHeight && rect.top + rect.height > windowHeight;

    let onY = insideY || aroundY || onTop || onBottom;
    let onX = insideX || aroundX || onLeft || onRight;

    result.isOnTopEdge    = onTop && onX;
    result.isOnRightEdge  = onRight && onY;
    result.isOnBottomEdge = onBottom && onX;
    result.isOnLeftEdge   = onLeft && onY;

    result.isOnEdge = result.isOnLeftEdge || result.isOnRightEdge ||
        result.isOnTopEdge || result.isOnBottomEdge;

    let isInX =
        insideX || aroundX || result.isOnLeftEdge || result.isOnRightEdge;
    let isInY =
        insideY || aroundY || result.isOnTopEdge || result.isOnBottomEdge;

    result.isInViewport = isInX && isInY;

    result.isPartiallyInViewport =
        result.isInViewport && result.isOnEdge;

    return result;
}