是否有一种有效的方法来判断DOM元素(在HTML文档中)当前是否可见(出现在视口中)?
(这个问题指的是Firefox。)
是否有一种有效的方法来判断DOM元素(在HTML文档中)当前是否可见(出现在视口中)?
(这个问题指的是Firefox。)
当前回答
在Android上放大谷歌Chrome浏览器时,最被接受的答案是不工作的。结合Dan的回答,要考虑Android上的Chrome,必须使用visualViewport。下面的例子只考虑了垂直检查,并使用jQuery来计算窗口高度:
var Rect = YOUR_ELEMENT.getBoundingClientRect();
var ElTop = Rect.top, ElBottom = Rect.bottom;
var WindowHeight = $(window).height();
if(window.visualViewport) {
ElTop -= window.visualViewport.offsetTop;
ElBottom -= window.visualViewport.offsetTop;
WindowHeight = window.visualViewport.height;
}
var WithinScreen = (ElTop >= 0 && ElBottom <= WindowHeight);
其他回答
作为Element.getBoundingClientRect()的支持,最简单的解决方案已经变得完美:
function isInView(el) {
const box = el.getBoundingClientRect();
return box.top < window.innerHeight && box.bottom >= 0;
}
对于类似的挑战,我非常喜欢这个要点,它为scrollIntoViewIfNeeded()暴露了一个填充。
所有必要的功夫都需要回答这个问题:
var parent = this.parentNode,
parentComputedStyle = window.getComputedStyle(parent, null),
parentBorderTopWidth = parseInt(parentComputedStyle.getPropertyValue('border-top-width')),
parentBorderLeftWidth = parseInt(parentComputedStyle.getPropertyValue('border-left-width')),
overTop = this.offsetTop - parent.offsetTop < parent.scrollTop,
overBottom = (this.offsetTop - parent.offsetTop + this.clientHeight - parentBorderTopWidth) > (parent.scrollTop + parent.clientHeight),
overLeft = this.offsetLeft - parent.offsetLeft < parent.scrollLeft,
overRight = (this.offsetLeft - parent.offsetLeft + this.clientWidth - parentBorderLeftWidth) > (parent.scrollLeft + parent.clientWidth),
alignWithTop = overTop && !overBottom;
这指的是你想知道的元素,例如,overTop或overBottom -你只需要得到漂移…
在我看来,非常简单:
function isVisible(elem) {
var coords = elem.getBoundingClientRect();
return Math.abs(coords.top) <= coords.height;
}
const isHTMLElementInView = (element: HTMLElement) => {
const rect = element?.getBoundingClientRect()
if (!rect) return
return rect.top <= window.innerHeight && rect.bottom >= 0
}
这个函数检查元素是否在垂直水平的视口中。
/**
* Returns Element placement information in Viewport
* @link https://stackoverflow.com/a/70476497/2453148
*
* @typedef {object} ViewportInfo - Whether the element is…
* @property {boolean} isInViewport - fully or partially in the viewport
* @property {boolean} isPartiallyInViewport - partially in the viewport
* @property {boolean} isInsideViewport - fully inside viewport
* @property {boolean} isAroundViewport - completely covers the viewport
* @property {boolean} isOnEdge - intersects the edge of viewport
* @property {boolean} isOnTopEdge - intersects the top edge
* @property {boolean} isOnRightEdge - intersects the right edge
* @property {boolean} isOnBottomEdge - is intersects the bottom edge
* @property {boolean} isOnLeftEdge - is intersects the left edge
*
* @param el Element
* @return {Object} ViewportInfo
*/
function getElementViewportInfo(el) {
let result = {};
let rect = el.getBoundingClientRect();
let windowHeight = window.innerHeight || document.documentElement.clientHeight;
let windowWidth = window.innerWidth || document.documentElement.clientWidth;
let insideX = rect.left >= 0 && rect.left + rect.width <= windowWidth;
let insideY = rect.top >= 0 && rect.top + rect.height <= windowHeight;
result.isInsideViewport = insideX && insideY;
let aroundX = rect.left < 0 && rect.left + rect.width > windowWidth;
let aroundY = rect.top < 0 && rect.top + rect.height > windowHeight;
result.isAroundViewport = aroundX && aroundY;
let onTop = rect.top < 0 && rect.top + rect.height > 0;
let onRight = rect.left < windowWidth && rect.left + rect.width > windowWidth;
let onLeft = rect.left < 0 && rect.left + rect.width > 0;
let onBottom = rect.top < windowHeight && rect.top + rect.height > windowHeight;
let onY = insideY || aroundY || onTop || onBottom;
let onX = insideX || aroundX || onLeft || onRight;
result.isOnTopEdge = onTop && onX;
result.isOnRightEdge = onRight && onY;
result.isOnBottomEdge = onBottom && onX;
result.isOnLeftEdge = onLeft && onY;
result.isOnEdge = result.isOnLeftEdge || result.isOnRightEdge ||
result.isOnTopEdge || result.isOnBottomEdge;
let isInX =
insideX || aroundX || result.isOnLeftEdge || result.isOnRightEdge;
let isInY =
insideY || aroundY || result.isOnTopEdge || result.isOnBottomEdge;
result.isInViewport = isInX && isInY;
result.isPartiallyInViewport =
result.isInViewport && result.isOnEdge;
return result;
}