使用iOS SDK:
我有一个带UITextFields的UIView,可以启动键盘。我需要它能够:
启动键盘后,允许滚动UIScrollView的内容以查看其他文本字段自动“跳转”(通过向上滚动)或缩短
我知道我需要一个UIScrollView。我已经尝试将UIView的类更改为UIScrollView,但仍然无法上下滚动文本框。
我需要UIView和UIScrollView吗?一个在另一个里面吗?
要自动滚动到活动文本字段,需要执行哪些操作?
理想情况下,尽可能多的组件设置将在Interface Builder中完成。我只想编写需要的代码。
注意:我使用的UIView(或UIScrollView)是由一个选项卡(UITabBar)启动的,它需要正常工作。
我正在添加滚动条,只为键盘出现时使用。尽管不需要它,但我觉得它提供了一个更好的界面,例如,用户可以滚动和更改文本框。
当键盘上下移动时,我可以改变UIScrollView的框架大小。我只是在使用:
-(void)textFieldDidBeginEditing:(UITextField *)textField {
//Keyboard becomes visible
scrollView.frame = CGRectMake(scrollView.frame.origin.x,
scrollView.frame.origin.y,
scrollView.frame.size.width,
scrollView.frame.size.height - 215 + 50); // Resize
}
-(void)textFieldDidEndEditing:(UITextField *)textField {
// Keyboard will hide
scrollView.frame = CGRectMake(scrollView.frame.origin.x,
scrollView.frame.origin.y,
scrollView.frame.size.width,
scrollView.frame.size.height + 215 - 50); // Resize
}
然而,这不会自动“向上移动”或将可见区域中的下部文本字段居中,这是我真正想要的。
我迟到了一点。您应该在viewController上添加scrollView。
您必须实现以下2种方法。
TextField委托方法。
- (void)textFieldDidBeginEditing:(UIView *)textField {
[self scrollViewForTextField:reEnterPINTextField];
}
然后在委托方法中调用以下方法。
- (void)scrollViewForTextField:(UIView *)textField {
NSInteger keyboardHeight = KEYBOARD_HEIGHT;
if ([textField UITextField.class]) {
keyboardHeight += ((UITextField *)textField).keyboardControl.activeField.inputAccessoryView.frame.size.height;
}
CGRect screenFrame = [UIScreen mainScreen].bounds;
CGRect aRect = (CGRect){0, 0, screenFrame.size.width, screenFrame.size.height - ([UIApplication sharedApplication].statusBarHidden ? 0 : [UIApplication sharedApplication].statusBarFrame.size.height)};
aRect.size.height -= keyboardHeight;
CGPoint relativeOrigin = [UIView getOriginRelativeToScreenBounds:textField];
CGPoint bottomPointOfTextField = CGPointMake(relativeOrigin.x, relativeOrigin.y + textField.frame.size.height);
if (!CGRectContainsPoint(aRect, bottomPointOfTextField) ) {
CGPoint scrollPoint = CGPointMake(0.0, bottomPointOfTextField.y -aRect.size.height);
[contentSlidingView setContentOffset:scrollPoint animated:YES];
}
}
如果你还在为这件事而挣扎,请阅读我的帖子
我今天提出了一个解决方案。我读过很多关于这个问题的帖子和“教程”,没有一篇在任何情况下都有效(大多数都是相互复制粘贴的)。甚至苹果官方提出的“解决方案”也不起作用,更重要的是,它在横向模式下完全不起作用。苹果公司没有给开发者们解决这样一个常见的基本问题的方法,真是可耻。非常不专业。如此惊人的框架(Cocoa)和如此严重的被低估的问题。
现在,我的解决方案是:让UIScrollView成为您的根视图,然后将所有内容放入其中。然后从这个KeyboardAwareController类子类化视图控制器(您可能需要重新定义scrollView和keyboardPadding方法):
////键盘AwareController.h//社会病////管理员于2014年1月13日创建。//版权所有(c)2014 kuchumovn。保留所有权利。//
#import <UIKit/UIKit.h>
@interface KeyboardAwareController : UIViewController <UITextFieldDelegate>
@end
////键盘AwareController.m//社会病////管理员于2014年1月13日创建。//版权所有(c)2014 kuchumovn。保留所有权利。//
#import "KeyboardAwareController.h"
@interface KeyboardAwareController ()
@end
@implementation KeyboardAwareController
{
CGPoint scrollPositionBeforeKeyboardAdjustments;
__weak UIScrollView* scrollView;
UITextField* activeField;
}
- (id) initWithCoder: (NSCoder*) decoder
{
if (self = [super initWithCoder:decoder])
{
scrollPositionBeforeKeyboardAdjustments = CGPointZero;
}
return self;
}
- (void) viewDidLoad
{
[super viewDidLoad];
}
- (UIScrollView*) scrollView
{
return (UIScrollView*) self.view;
}
- (CGFloat) keyboardPadding
{
return 5;
}
- (void) registerForKeyboardNotifications
{
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardDidShow:)
name:UIKeyboardDidShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillBeHidden:)
name:UIKeyboardWillHideNotification object:nil];
}
- (void) deregisterFromKeyboardNotifications
{
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UIKeyboardDidShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UIKeyboardWillHideNotification
object:nil];
}
- (void) viewWillAppear: (BOOL) animated
{
[super viewWillAppear:animated];
[self registerForKeyboardNotifications];
}
- (void) viewWillDisappear: (BOOL) animated
{
[self deregisterFromKeyboardNotifications];
[super viewWillDisappear:animated];
}
- (void) keyboardWillShow: (NSNotification*) notification
{
//NSLog(@"keyboardWillShow");
// force the animation from keyboardWillBeHidden: to end
scrollView.contentOffset = scrollPositionBeforeKeyboardAdjustments;
scrollPositionBeforeKeyboardAdjustments = CGPointZero;
}
// warning: i have no idea why this thing works and what does every line of this code mean
// (but it works and there is no other solution on the internets whatsoever)
// P.S. Shame on Apple for missing such a basic functionality from SDK (and many other basic features we have to hack and mess around with for days and nights)
- (void) keyboardDidShow: (NSNotification*) notification
{
//NSLog(@"keyboardDidShow");
UIWindow* window = [[[UIApplication sharedApplication] windows]objectAtIndex:0];
UIView* mainSubviewOfWindow = window.rootViewController.view;
CGRect keyboardFrameIncorrect = [[[notification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue];
CGRect keyboardFrame = [mainSubviewOfWindow convertRect:keyboardFrameIncorrect fromView:window];
CGSize keyboardSize = keyboardFrame.size;
CGRect visibleFrame = CGRectMake(0, 0, 0, 0);
visibleFrame.origin = self.scrollView.contentOffset;
visibleFrame.size = self.scrollView.bounds.size;
CGFloat paddedKeyboardHeight = keyboardSize.height + self.keyboardPadding;
//NSLog(@"visibleFrame %@", NSStringFromCGRect(visibleFrame));
visibleFrame.size.height -= paddedKeyboardHeight;
//NSLog(@"visibleFrame after keyboard height %@", NSStringFromCGRect(visibleFrame));
if (CGRectContainsPoint(visibleFrame, activeField.frame.origin))
return;
scrollPositionBeforeKeyboardAdjustments = scrollView.contentOffset;
UIEdgeInsets contentInsets = UIEdgeInsetsMake(0.0, 0.0, activeField.frame.origin.y - visibleFrame.size.height + activeField.frame.size.height, 0);
contentInsets = UIEdgeInsetsMake(0.0, 0.0, paddedKeyboardHeight, 0);
self.scrollView.contentInset = contentInsets;
self.scrollView.scrollIndicatorInsets = contentInsets;
CGSize scrollContentSize = self.scrollView.bounds.size;
scrollContentSize.height += paddedKeyboardHeight;
self.scrollView.contentSize = scrollContentSize;
//NSLog(@"scrollView %@", NSStringFromCGRect(scrollView.frame));
//NSLog(@"activeField %@", NSStringFromCGRect(activeField.frame));
//[scrollView scrollRectToVisible:activeField.frame animated:YES];
CGPoint scrollPoint = CGPointMake(0.0, activeField.frame.origin.y - visibleFrame.size.height + activeField.frame.size.height);
//NSLog(@"scrollPoint %@", NSStringFromCGPoint(scrollPoint));
[self.scrollView setContentOffset:scrollPoint animated:YES];
}
- (void) keyboardWillBeHidden: (NSNotification*) notification
{
//NSLog(@"keyboardWillBeHidden");
UIEdgeInsets contentInsets = UIEdgeInsetsZero;
// this doesn't work when changing orientation while the keyboard is visible
// because when keyboardDidShow: will be called right after this method the contentOffset will still be equal to the old value
//[scrollView setContentOffset:scrollPositionBeforeKeyboardAdjustments animated:YES];
[UIView animateWithDuration:.25 animations:^
{
self.scrollView.contentInset = contentInsets;
self.scrollView.scrollIndicatorInsets = contentInsets;
// replacement for setContentOffset:animated:
self.scrollView.contentOffset = scrollPositionBeforeKeyboardAdjustments;
}];
}
- (void) textFieldDidBeginEditing: (UITextField*) textField
{
activeField = textField;
}
- (void) textFieldDidEndEditing: (UITextField*) textField
{
activeField = nil;
}
@end
如果您有任何问题,我的项目将在github上托管:https://github.com/kuchumovn/sociopathy.ios
为了更好地解释,我还拍了一张截图:
对于Swift程序员:
这将为您完成所有工作,只需将这些放在视图控制器类中,并将UITextFieldDelegate实现到视图控制器,并将textField的委托设置为self
textField.delegate = self // Setting delegate of your UITextField to self
实现委托回调方法:
func textFieldDidBeginEditing(textField: UITextField) {
animateViewMoving(true, moveValue: 100)
}
func textFieldDidEndEditing(textField: UITextField) {
animateViewMoving(false, moveValue: 100)
}
// Lifting the view up
func animateViewMoving (up:Bool, moveValue :CGFloat){
let movementDuration:NSTimeInterval = 0.3
let movement:CGFloat = ( up ? -moveValue : moveValue)
UIView.beginAnimations( "animateView", context: nil)
UIView.setAnimationBeginsFromCurrentState(true)
UIView.setAnimationDuration(movementDuration )
self.view.frame = CGRectOffset(self.view.frame, 0, movement)
UIView.commitAnimations()
}
对于Swift 4、4.2、5:改变
self.view.frame = CGRectOffset(self.view.frame, 0, movement)
to
self.view.frame = self.view.frame.offsetBy(dx: 0, dy: movement)
关于此实现的最后一点注意事项:如果在显示键盘时将另一个视图控制器推到堆栈上,这将产生一个错误,其中视图返回到其中心框架,但键盘偏移未重置。例如,您的键盘是nameField的第一个响应者,但随后您按下一个按钮,将帮助视图控制器推到堆栈上。若要修复偏移错误,请确保在离开视图控制器之前调用nameField.issentFirstResponder(),确保同时调用textFieldDidEndEditing委托方法。我在viewWillDisappear方法中这样做。
一个更为优雅的解决方案是使用UIView子类(虽然这并不总是合适的),并在父帧更改时重新计算所有子视图(并且要聪明:只有在新帧大小发生更改时才重新计算它们,即在重写setFrame和调用[super setFrame:frame_]之前使用CGRectEqualToRect来比较新帧)。唯一的缺点是,您打算使用的UIViewController可能应该监听键盘事件(或者,您可以在UIView本身中进行监听,以方便封装)。但只有UIKeyboardWillShowNotification和UIKeyboard WillHideNotification。这只是为了让它看起来平滑(如果你等待CG调用它,你会得到一个波涛汹涌的时刻)。
无论如何,这有一个优点,那就是构建一个做正确事情的UIView子类。
天真的实现是重写drawRect:(不要),更好的方法是只使用layoutSubviews(然后在UIViewController中,或者在为显示或隐藏调用的SINGLE方法中调用[view setNeedsLayout])。
此解决方案摆脱了硬编码键盘偏移(如果它们不在拆分等中,则会发生变化),还意味着您的视图可以是许多其他视图的子视图,并且仍然可以正确响应。
除非没有其他解决方案,否则不要硬编码这样的东西。如果你做得对,操作系统会给你足够的信息,你只需要智能地重新绘制(基于你的新帧大小)。这要干净得多,而且是你应该做的事情。(不过,可能还有更好的方法。)
干杯