使用iOS SDK:

我有一个带UITextFields的UIView,可以启动键盘。我需要它能够:

启动键盘后,允许滚动UIScrollView的内容以查看其他文本字段自动“跳转”(通过向上滚动)或缩短

我知道我需要一个UIScrollView。我已经尝试将UIView的类更改为UIScrollView,但仍然无法上下滚动文本框。

我需要UIView和UIScrollView吗?一个在另一个里面吗?

要自动滚动到活动文本字段,需要执行哪些操作?

理想情况下,尽可能多的组件设置将在Interface Builder中完成。我只想编写需要的代码。

注意:我使用的UIView(或UIScrollView)是由一个选项卡(UITabBar)启动的,它需要正常工作。


我正在添加滚动条,只为键盘出现时使用。尽管不需要它,但我觉得它提供了一个更好的界面,例如,用户可以滚动和更改文本框。

当键盘上下移动时,我可以改变UIScrollView的框架大小。我只是在使用:

-(void)textFieldDidBeginEditing:(UITextField *)textField {
    //Keyboard becomes visible
    scrollView.frame = CGRectMake(scrollView.frame.origin.x,
                                  scrollView.frame.origin.y,
    scrollView.frame.size.width,
    scrollView.frame.size.height - 215 + 50);   // Resize
}

-(void)textFieldDidEndEditing:(UITextField *)textField {
    // Keyboard will hide
    scrollView.frame = CGRectMake(scrollView.frame.origin.x,
                                  scrollView.frame.origin.y,
                                  scrollView.frame.size.width,
                                  scrollView.frame.size.height + 215 - 50); // Resize
}

然而,这不会自动“向上移动”或将可见区域中的下部文本字段居中,这是我真正想要的。


当前回答

您需要以编程方式添加具有特定帧大小的滚动视图。您必须在.h文件中添加UIScrollViewDelegate。您必须启用滚动视图,以便在viewDidLoad()中编写以下内容。

scrollview.scrollEnabled=YES;
scrollview.delegate=self;

scrollview.frame = CGRectMake(x,y,width,height);
//---set the content size of the scroll view--- 

[scrollview setContentSize:CGSizeMake(height,width)];

这样,可以添加x、y、宽度和高度值。

其他回答

我迟到了一点。您应该在viewController上添加scrollView。

您必须实现以下2种方法。

TextField委托方法。

    - (void)textFieldDidBeginEditing:(UIView *)textField {
    [self scrollViewForTextField:reEnterPINTextField];
}

然后在委托方法中调用以下方法。

 - (void)scrollViewForTextField:(UIView *)textField {
    NSInteger keyboardHeight = KEYBOARD_HEIGHT;

    if ([textField UITextField.class]) {
        keyboardHeight += ((UITextField *)textField).keyboardControl.activeField.inputAccessoryView.frame.size.height;
    } 

    CGRect screenFrame = [UIScreen mainScreen].bounds;
    CGRect aRect = (CGRect){0, 0, screenFrame.size.width, screenFrame.size.height - ([UIApplication sharedApplication].statusBarHidden ? 0 : [UIApplication sharedApplication].statusBarFrame.size.height)};
    aRect.size.height -= keyboardHeight;
    CGPoint relativeOrigin = [UIView getOriginRelativeToScreenBounds:textField];
    CGPoint bottomPointOfTextField = CGPointMake(relativeOrigin.x, relativeOrigin.y + textField.frame.size.height);

    if (!CGRectContainsPoint(aRect, bottomPointOfTextField) ) {
        CGPoint scrollPoint = CGPointMake(0.0, bottomPointOfTextField.y -aRect.size.height);
        [contentSlidingView setContentOffset:scrollPoint animated:YES];
    }
}

我认为如果您使用Swift,最好的方法是使用面向协议的编程。

首先,您必须创建KeyboardCapable协议,使符合该协议的任何UIViewController都能够注册和注销键盘观察员:

import Foundation
import UIKit

protocol KeyboardCapable: KeyboardAnimatable {
    func keyboardWillShow(notification: NSNotification)
    func keyboardWillHide(notification: NSNotification)
}

extension KeyboardCapable where Self: UIViewController {
    func registerKeyboardNotifications() {
        NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name:UIKeyboardWillShowNotification, object: nil)
        NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name:UIKeyboardWillHideNotification, object: nil)
    }

    func unregisterKeyboardNotifications() {
        NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillShowNotification, object: nil)
        NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillHideNotification, object: nil)
    }
}

您已经注意到上述代码中有一个无关的KeyboardAnimatable关键字。这只是我们需要创建的下一个协议的名称:

import Foundation
import UIKit

protocol KeyboardAnimatable {

}

extension KeyboardAnimatable where Self: UIViewController {
    func performKeyboardShowFullViewAnimation(withKeyboardHeight height: CGFloat, andDuration duration: NSTimeInterval) {
        UIView.animateWithDuration(duration, animations: { () -> Void in
            self.view.frame = CGRectMake(view.frame.origin.x, -height, view.bounds.width, view.bounds.height)
            }, completion: nil)
    }

    func performKeyboardHideFullViewAnimation(withDuration duration: NSTimeInterval) {
        UIView.animateWithDuration(duration, animations: { () -> Void in
            self.view.frame = CGRectMake(view.frame.origin.x, 0.0, view.bounds.width, view.bounds.height)
            }, completion: nil)
    }
}

这个KeyboardAnimatable协议为所有符合它的UIViewController提供了两种方法,分别为整个视图上下设置动画。

好的,如果KeyboardCapable符合KeyboardAnimatable,则所有符合Keyboard Capable的UIViewController也符合KeyboaardAnimatable。这很酷。

让我们看看符合KeyboardCapable的UIViewController,并对键盘事件做出反应:

import Foundation
import UIKit

class TransferConfirmViewController: UIViewController, KeyboardCapable {
    //MARK: - LIFE CYCLE       
    override func viewWillAppear(animated: Bool) {
        super.viewWillAppear(animated)

        registerKeyboardNotifications()
    }

    override func viewWillDisappear(animated: Bool) {
        super.viewWillDisappear(animated)

        unregisterKeyboardNotifications()
    }

    //MARK: - NOTIFICATIONS
    //MARK: Keyboard
    func keyboardWillShow(notification: NSNotification) {
        let keyboardHeight = (notification.userInfo![UIKeyboardFrameEndUserInfoKey] as! NSValue).CGRectValue().height
        let animationDuration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double
        performKeyboardShowFullViewAnimation(withKeyboardHeight: keyboardHeight, andDuration: animationDuration)
    }

    func keyboardWillHide(notification: NSNotification) {
        let animationDuration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double
        performKeyboardHideFullViewAnimation(withDuration: animationDuration)
    }
}

现在,您的UIViewController将响应键盘事件,并将因此产生动画效果。

注意:如果您想要自定义动画而不是推拉视图,则必须在KeyboardAnimatable协议上定义自定义方法或在Keyboard功能上执行这些方法。这取决于你。

一直在为初学者寻找关于这个主题的好教程,在这里找到了最好的教程。

在教程底部的MIScrollView.h示例中,确保在

@property (nonatomic, retain) id backgroundTapDelegate;

如您所见。

参考以下内容

import UIKit
@available(tvOS, unavailable)
public class KeyboardLayoutConstraint: NSLayoutConstraint {

    private var offset : CGFloat = 0
    private var keyboardVisibleHeight : CGFloat = 0

    @available(tvOS, unavailable)
    override public func awakeFromNib() {
        super.awakeFromNib()

        offset = constant

        NotificationCenter.default.addObserver(self, selector: #selector(KeyboardLayoutConstraint.keyboardWillShowNotification(_:)), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
        NotificationCenter.default.addObserver(self, selector: #selector(KeyboardLayoutConstraint.keyboardWillHideNotification(_:)), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
    }

    deinit {
        NotificationCenter.default.removeObserver(self)
    }

    // MARK: Notification

    @objc func keyboardWillShowNotification(_ notification: Notification) {
        if let userInfo = notification.userInfo {
            if let frameValue = userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue {
                let frame = frameValue.cgRectValue
                keyboardVisibleHeight = frame.size.height
            }

            self.updateConstant()
            switch (userInfo[UIKeyboardAnimationDurationUserInfoKey] as? NSNumber, userInfo[UIKeyboardAnimationCurveUserInfoKey] as? NSNumber) {
            case let (.some(duration), .some(curve)):

                let options = UIViewAnimationOptions(rawValue: curve.uintValue)

                UIView.animate(
                    withDuration: TimeInterval(duration.doubleValue),
                    delay: 0,
                    options: options,
                    animations: {
                        UIApplication.shared.keyWindow?.layoutIfNeeded()
                        return
                    }, completion: { finished in
                })
            default:

                break
            }

        }

    }

    @objc func keyboardWillHideNotification(_ notification: NSNotification) {
        keyboardVisibleHeight = 0
        self.updateConstant()

        if let userInfo = notification.userInfo {

            switch (userInfo[UIKeyboardAnimationDurationUserInfoKey] as? NSNumber, userInfo[UIKeyboardAnimationCurveUserInfoKey] as? NSNumber) {
            case let (.some(duration), .some(curve)):

                let options = UIViewAnimationOptions(rawValue: curve.uintValue)

                UIView.animate(
                    withDuration: TimeInterval(duration.doubleValue),
                    delay: 0,
                    options: options,
                    animations: {
                        UIApplication.shared.keyWindow?.layoutIfNeeded()
                        return
                    }, completion: { finished in
                })
            default:
                break
            }
        }
    }

    func updateConstant() {
        self.constant = offset + keyboardVisibleHeight
    }

}

您可以使用这个简单的Git存储库:https://github.com/hackiftekhar/IQKeyboardManager

这是一个自动管理所有字段移动的库。

根据他们的自述文件,集成非常简单:

而不需要输入任何代码,也不需要额外的设置。要使用IQKeyboardManager,您只需将源文件添加到项目中

虽然,这是非常好的控制,但在某些情况下,它会导致冲突,例如在具有滚动视图的视图控制器中。它有时会更改内容大小。不过,你可以去尝试,并按照你的要求尝试,也许你可以做我错过的事情。