我翻遍了苹果的iBook,找不到任何关于它的定义:
有人能解释一下dispatch_after的结构吗?
dispatch_after(<#when: dispatch_time_t#>, <#queue: dispatch_queue_t?#>, <#block: dispatch_block_t?#>)
我翻遍了苹果的iBook,找不到任何关于它的定义:
有人能解释一下dispatch_after的结构吗?
dispatch_after(<#when: dispatch_time_t#>, <#queue: dispatch_queue_t?#>, <#block: dispatch_block_t?#>)
当前回答
Swift 3.0版本
以下闭包函数在主线程上执行一些延迟后的任务。
func performAfterDelay(delay : Double, onCompletion: @escaping() -> Void){
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + delay, execute: {
onCompletion()
})
}
像这样调用这个函数:
performAfterDelay(delay: 4.0) {
print("test")
}
其他回答
对于多个函数使用这个。这对于静态函数或任何UI更新使用动画或活动加载器非常有帮助。
DispatchQueue.main.asyncAfter(deadline: .now() + 0.9) {
// Call your function 1
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
// Call your function 2
}
}
例如-在tableView重新加载之前使用动画。或任何其他UI更新后的动画。
*// Start your amination*
self.startAnimation()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.9) {
*// The animation will execute depending on the delay time*
self.stopAnimation()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
*// Now update your view*
self.fetchData()
self.updateUI()
}
}
Swift 3和4:
您可以在DispatchQueue上创建一个扩展,并在内部添加使用DispatchQueue asyncAfter函数的函数delay
extension DispatchQueue {
static func delay(_ delay: DispatchTimeInterval, closure: @escaping () -> ()) {
let timeInterval = DispatchTime.now() + delay
DispatchQueue.main.asyncAfter(deadline: timeInterval, execute: closure)
}
}
使用:
DispatchQueue.delay(.seconds(1)) {
print("This is after delay")
}
在Swift 3.0中
调度队列
DispatchQueue(label: "test").async {
//long running Background Task
for obj in 0...1000 {
print("async \(obj)")
}
// UI update in main queue
DispatchQueue.main.async(execute: {
print("UI update on main queue")
})
}
DispatchQueue(label: "m").sync {
//long running Background Task
for obj in 0...1000 {
print("sync \(obj)")
}
// UI update in main queue
DispatchQueue.main.sync(execute: {
print("UI update on main queue")
})
}
5秒后调度
DispatchQueue.main.after(when: DispatchTime.now() + 5) {
print("Dispatch after 5 sec")
}
使用这段代码在2.0秒后执行一些UI相关的任务。
let delay = 2.0
let delayInNanoSeconds = dispatch_time(DISPATCH_TIME_NOW, Int64(delay * Double(NSEC_PER_SEC)))
let mainQueue = dispatch_get_main_queue()
dispatch_after(delayInNanoSeconds, mainQueue, {
print("Some UI related task after delay")
})
Swift 3.0版本
以下闭包函数在主线程上执行一些延迟后的任务。
func performAfterDelay(delay : Double, onCompletion: @escaping() -> Void){
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + delay, execute: {
onCompletion()
})
}
像这样调用这个函数:
performAfterDelay(delay: 4.0) {
print("test")
}
1)添加这个方法作为UIViewController Extension的一部分。
extension UIViewController{
func runAfterDelay(delay: NSTimeInterval, block: dispatch_block_t) {
let time = dispatch_time(DISPATCH_TIME_NOW, Int64(delay * Double(NSEC_PER_SEC)))
dispatch_after(time, dispatch_get_main_queue(), block)
}
}
在VC上调用这个方法:
self.runAfterDelay(5.0, block: {
//Add code to this block
print("run After Delay Success")
})
2)
performSelector("yourMethod Name", withObject: nil, afterDelay: 1)
3)
override func viewWillAppear(animated: Bool) {
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 2), dispatch_get_main_queue(), { () -> () in
//Code Here
})
/ /紧凑的形式
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 2), dispatch_get_main_queue()) {
//Code here
}
}