我使用jQuery。点击来处理Raphael图形上的鼠标点击事件,同时,我需要处理鼠标拖动事件,鼠标拖动在Raphael中由鼠标下拉,鼠标上拉和鼠标移动组成。

很难区分点击和拖动,因为点击也包含鼠标下拉和鼠标上拉,我怎么能区分鼠标“点击”和鼠标“拖动”然后在Javascript?


当前回答

你可以这样做:

var div = document.getElementById("div"); div.addEventListener("mousedown", function() { window.addEventListener("mousemove", drag); window.addEventListener("mouseup", lift); var didDrag = false; function drag() { //when the person drags their mouse while holding the mouse button down didDrag = true; div.innerHTML = "drag" } function lift() { //when the person lifts mouse if (!didDrag) { //if the person didn't drag div.innerHTML = "click"; } else div.innerHTML = "drag"; //delete event listeners so that it doesn't keep saying drag window.removeEventListener("mousemove", drag) window.removeEventListener("mouseup", this) } }) body { outline: none; box-sizing: border-box; margin: 0; padding: 0; font-family: Arial, Helvetica, sans-serif; overflow: hidden; } #div { /* calculating -5px for each side of border in case border-box doesn't work */ width: calc(100vw - 10px); height: calc(100vh - 10px); border: 5px solid orange; background-color: yellow; font-weight: 700; display: grid; place-items: center; user-select: none; cursor: pointer; padding: 0; margin: 0; } <html> <body> <div id="div">Click me or drag me.</div> </body> </html>

其他回答

对于OSM地图上的公共操作(单击时放置标记),问题是:1)如何确定鼠标向下的持续时间->向上(您无法想象为每次单击创建一个新的标记)2)鼠标向下移动期间->向上(即用户正在拖动地图)。

const map = document.getElementById('map');

map.addEventListener("mousedown", position); 
map.addEventListener("mouseup", calculate);

let posX, posY, endX, endY, t1, t2, action;

function position(e) {

  posX = e.clientX;
  posY = e.clientY;
  t1 = Date.now();

}

function calculate(e) {

  endX = e.clientX;
  endY = e.clientY;
  t2 = (Date.now()-t1)/1000;
  action = 'inactive';

  if( t2 > 0.5 && t2 < 1.5) { // Fixing duration of mouse down->up

      if( Math.abs( posX-endX ) < 5 && Math.abs( posY-endY ) < 5 ) { // 5px error on mouse pos while clicking
         action = 'active';
         // --------> Do something
      }
  }
  console.log('Down = '+posX + ', ' + posY+'\nUp = '+endX + ', ' + endY+ '\nAction = '+ action);    

}

正如mrjrdnthms在他对接受的答案的评论中指出的那样,这不再适用于Chrome(它总是触发鼠标移动),我已经改编了Gustavo的答案(因为我使用jQuery)来解决Chrome的行为。

var currentPos = [];

$(document).on('mousedown', function (evt) {

   currentPos = [evt.pageX, evt.pageY]

  $(document).on('mousemove', function handler(evt) {

    currentPos=[evt.pageX, evt.pageY];
    $(document).off('mousemove', handler);

  });

  $(document).on('mouseup', function handler(evt) {

    if([evt.pageX, evt.pageY].equals(currentPos))
      console.log("Click")
    else
      console.log("Drag")

    $(document).off('mouseup', handler);

  });

});

Array.prototype.equals函数来自这个答案

下面的编码是检测鼠标的移动。

它适用于大多数情况。这也取决于 关于如何将mouseevent处理为单击。 在JavaScript中,检测非常简单。它不关心如何 在鼠标下拉和鼠标上拉之间按住或移动。 Event.detail不会重置为1当你的鼠标移动 鼠标下拉和鼠标上拉。 如果你需要区分点击和长按,你需要 检查事件的差异。时间戳。

// ==== add the code at the begining of your coding ==== let clickStatus = 0; (() => { let screenX, screenY; document.addEventListener('mousedown', (event) => ({screenX, screenY} = event), true); document.addEventListener('mouseup', (event) => (clickStatus = Math.abs(event.screenX - screenX) + Math.abs(event.screenY - screenY) < 3), true); })(); // ==== add the code at the begining of your coding ==== $("#draggable").click(function(event) { if (clickStatus) { console.log(`click event is valid, click count: ${event.detail}`) } else { console.log(`click event is invalid`) } }) <!doctype html> <html lang="en"> <!-- coding example from https://jqueryui.com/draggable/ --> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1"> <title>jQuery UI Draggable - Default functionality</title> <link rel="stylesheet" href="//code.jquery.com/ui/1.12.1/themes/base/jquery-ui.css"> <link rel="stylesheet" href="/resources/demos/style.css"> <style> #draggable { width: 150px; height: 150px; padding: 0.5em; } </style> <script src="https://code.jquery.com/jquery-1.12.4.js"></script> <script src="https://code.jquery.com/ui/1.12.1/jquery-ui.js"></script> <script> $( function() { $( "#draggable" ).draggable(); } ); </script> </head> <body> <div id="draggable" class="ui-widget-content"> <p>Drag me around</p> </div> </body> </html>

使用jQuery和5像素x/y暂停来检测拖动:

var dragging = false;
$("body").on("mousedown", function(e) {
  var x = e.screenX;
  var y = e.screenY;
  dragging = false;
  $("body").on("mousemove", function(e) {
    if (Math.abs(x - e.screenX) > 5 || Math.abs(y - e.screenY) > 5) {
      dragging = true;
    }
  });
});
$("body").on("mouseup", function(e) {
  $("body").off("mousemove");
  console.log(dragging ? "drag" : "click");
});

如果你已经在使用jQuery:

var $body = $('body');
$body.on('mousedown', function (evt) {
  $body.on('mouseup mousemove', function handler(evt) {
    if (evt.type === 'mouseup') {
      // click
    } else {
      // drag
    }
    $body.off('mouseup mousemove', handler);
  });
});