在c#中隐式和显式实现接口有什么不同?

什么时候用隐式,什么时候用显式?

这两者之间有什么利弊吗?


微软的官方指南(来自第一版框架设计指南)指出,不建议使用显式实现,因为它会给代码带来意想不到的行为。

我认为这个准则在前ioc时代是非常有效的,当你不把东西作为接口传递的时候。

有人能谈谈这方面的问题吗?


当前回答

除了前面提到的其他原因外,这是指一个类实现了两个不同的接口,而这两个接口的属性/方法具有相同的名称和签名。

/// <summary>
/// This is a Book
/// </summary>
interface IBook
{
    string Title { get; }
    string ISBN { get; }
}

/// <summary>
/// This is a Person
/// </summary>
interface IPerson
{
    string Title { get; }
    string Forename { get; }
    string Surname { get; }
}

/// <summary>
/// This is some freaky book-person.
/// </summary>
class Class1 : IBook, IPerson
{
    /// <summary>
    /// This method is shared by both Book and Person
    /// </summary>
    public string Title
    {
        get
        {
            string personTitle = "Mr";
            string bookTitle = "The Hitchhikers Guide to the Galaxy";

            // What do we do here?
            return null;
        }
    }

    #region IPerson Members

    public string Forename
    {
        get { return "Lee"; }
    }

    public string Surname
    {
        get { return "Oades"; }
    }

    #endregion

    #region IBook Members

    public string ISBN
    {
        get { return "1-904048-46-3"; }
    }

    #endregion
}

这段代码编译和运行正常,但是Title属性是共享的。

显然,我们希望返回Title的值取决于我们是将Class1作为Book还是Person来处理。这时我们可以使用显式接口。

string IBook.Title
{
    get
    {
        return "The Hitchhikers Guide to the Galaxy";
    }
}

string IPerson.Title
{
    get
    {
        return "Mr";
    }
}

public string Title
{
    get { return "Still shared"; }
}

注意,显式接口定义被推断为Public -因此您不能显式地将它们声明为Public(或其他)。

还要注意,您仍然可以拥有一个“共享”版本(如上所示),但虽然这是可能的,但这样一个属性的存在是值得怀疑的。也许它可以用作Title的默认实现——这样就不必修改现有的代码来强制转换Class1到IBook或IPerson。

如果你没有定义“共享的”(隐式的)Title, Class1的消费者必须先显式地将Class1的实例转换为IBook或IPerson——否则代码将无法编译。

其他回答

我发现自己最近更经常地使用显式实现,原因如下:

Always using explicit from the starts prevents having any naming collisions, in which explicit implementation would be required anyways Consumers are "forced" to use the interface instead of the implementation (aka not "programming to an implementation") which they should / must do anyways when you're using DI No "zombie" members in the implementations - removing any member from the interface declaration will result in compiler errors if not removed from the implementation too Default values for optional parameters, as well constraints on generic arguments are automatically adopted - no need to write them twice and keep them in sync

隐式是指通过类上的成员定义接口。显式是指在接口上的类中定义方法。我知道这听起来令人困惑,但我的意思是:IList。CopyTo将隐式实现为:

public void CopyTo(Array array, int index)
{
    throw new NotImplementedException();
}

并明确为:

void ICollection.CopyTo(Array array, int index)
{
    throw new NotImplementedException();
}

不同之处在于,隐式实现允许您通过创建的类访问接口,方法是将接口转换为该类和接口本身。显式实现允许您仅通过将接口转换为接口本身来访问接口。

MyClass myClass = new MyClass(); // Declared as concrete class
myclass.CopyTo //invalid with explicit
((IList)myClass).CopyTo //valid with explicit.

我使用显式主要是为了保持实现的简洁,或者当我需要两个实现时。不管怎样,我很少使用它。

我相信有更多的理由使用/不使用explicit,其他人会发布。

请参阅本帖的下一篇文章,了解每一篇文章背后的优秀推理。

原因# 1

我倾向于使用显式接口实现,当我不鼓励“编程到实现”(来自设计模式的设计原则)。

例如,在一个基于mvp的web应用程序中:

public interface INavigator {
    void Redirect(string url);
}

public sealed class StandardNavigator : INavigator {
    void INavigator.Redirect(string url) {
        Response.Redirect(url);
    }
}

现在,另一个类(比如演示者)不太可能依赖于StandardNavigator实现,而更可能依赖于navigator接口(因为实现需要转换为接口才能使用Redirect方法)。

原因# 2

我可能使用显式接口实现的另一个原因是保持类的“默认”接口更简洁。例如,如果我正在开发一个ASP。NET服务器控件,我可能需要两个接口:

类的主接口,供网页开发人员使用;而且 演示者使用的“隐藏”接口,我开发它来处理控件的逻辑

下面是一个简单的例子。这是一个列出客户的组合框控件。在这个例子中,网页开发人员对填充列表不感兴趣;相反,他们只是希望能够通过GUID选择客户或获得所选客户的GUID。演示器将填充第一个页面加载的框,该演示器由控件封装。

public sealed class CustomerComboBox : ComboBox, ICustomerComboBox {
    private readonly CustomerComboBoxPresenter presenter;

    public CustomerComboBox() {
        presenter = new CustomerComboBoxPresenter(this);
    }

    protected override void OnLoad() {
        if (!Page.IsPostBack) presenter.HandleFirstLoad();
    }

    // Primary interface used by web page developers
    public Guid ClientId {
        get { return new Guid(SelectedItem.Value); }
        set { SelectedItem.Value = value.ToString(); }
    }

    // "Hidden" interface used by presenter
    IEnumerable<CustomerDto> ICustomerComboBox.DataSource { set; }
}

演示者填充数据源,web页面开发人员永远不需要知道它的存在。

但这不是银炮弹

我不建议总是使用显式接口实现。这只是它们可能有用的两个例子。

隐式定义是将接口需要的方法/属性等直接作为公共方法添加到类中。

显式定义强制只在直接使用接口而不是底层实现时才公开成员。在大多数情况下,这是首选。

By working directly with the interface, you are not acknowledging, and coupling your code to the underlying implementation. In the event that you already have, say, a public property Name in your code and you want to implement an interface that also has a Name property, doing it explicitly will keep the two separate. Even if they were doing the same thing I'd still delegate the explicit call to the Name property. You never know, you may want to change how Name works for the normal class and how Name, the interface property works later on. If you implement an interface implicitly then your class now exposes new behaviours that might only be relevant to a client of the interface and it means you aren't keeping your classes succinct enough (my opinion).

实现接口的每个类成员都导出一个语义上类似于VB的声明。NET接口声明被编写,例如:

Public Overridable Function Foo() As Integer Implements IFoo.Foo

尽管类成员的名称经常与接口成员的名称相匹配,而且类成员通常是public的,但这些都不是必需的。你也可以声明:

Protected Overridable Function IFoo_Foo() As Integer Implements IFoo.Foo

In which case the class and its derivatives would be allowed to access a class member using the name IFoo_Foo, but the outside world would only be able to access that particular member by casting to IFoo. Such an approach is often good in cases where an interface method will have specified behavior on all implementations, but useful behavior on only some [e.g. the specified behavior for a read-only collection's IList<T>.Add method is to throw NotSupportedException]. Unfortunately, the only proper way to implement the interface in C# is:

int IFoo.Foo() { return IFoo_Foo(); }
protected virtual int IFoo_Foo() { ... real code goes here ... }

没那么好。