我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事

我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。


当前回答

import UIKit

extension UIView {

    func addShadow(shadowColor: UIColor, offSet: CGSize, opacity: Float, shadowRadius: CGFloat, cornerRadius: CGFloat, corners: UIRectCorner, fillColor: UIColor = .white) {

        let shadowLayer = CAShapeLayer()
        let size = CGSize(width: cornerRadius, height: cornerRadius)
        let cgPath = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: size).cgPath //1
        shadowLayer.path = cgPath //2
        shadowLayer.fillColor = fillColor.cgColor //3
        shadowLayer.shadowColor = shadowColor.cgColor //4
        shadowLayer.shadowPath = cgPath
        shadowLayer.shadowOffset = offSet //5
        shadowLayer.shadowOpacity = opacity
        shadowLayer.shadowRadius = shadowRadius
        self.layer.addSublayer(shadowLayer)
    }
}

其他回答

这里是masksToBounds冲突问题的解决方案,它适用于我。

在你设置corderRadius/borderColor/shadow等之后,将masksToBounds设置为NO:

v.layer.masksToBounds = NO;

旧线程仍然当前…

我编辑了Daniel Gindi的方法,使它可以用于按钮等。 如果有人需要圆角,或者想要将圆角和边框结合起来,它必须在视图层上设置,这个视图层被传递给这个方法。我还设置了栅格化来加快一点。

+ (UIView*)putView:(UIView*)view insideShadowWithColor:(CGColorRef)color 
                                 andRadius:(CGFloat)shadowRadius 
                                 andOffset:(CGSize)shadowOffset 
                                 andOpacity:(CGFloat)shadowOpacity
{
    // Must have same position like "view"
    UIView *shadow = [[UIView alloc] initWithFrame:view.frame]; 

    shadow.layer.contentsScale = [UIScreen mainScreen].scale;
    shadow.userInteractionEnabled = YES; // Modify this if needed
    shadow.layer.shadowColor = color;
    shadow.layer.shadowOffset = shadowOffset;
    shadow.layer.shadowRadius = shadowRadius;
    shadow.layer.masksToBounds = NO;
    shadow.clipsToBounds = NO;
    shadow.layer.shadowOpacity = shadowOpacity;
    shadow.layer.rasterizationScale = [UIScreen mainScreen].scale;
    shadow.layer.shouldRasterize = YES;

    [view.superview insertSubview:shadow belowSubview:view];
    [shadow addSubview:view];

    // Move view to the top left corner inside the shadowview 
    // ---> Buttons etc are working again :)
    view.frame = CGRectMake(0, 0, view.frame.size.width, view.frame.size.height);

    return shadow;
}

下面的代码片段为UIView v添加了边框、边框半径和投影:

// border radius
[v.layer setCornerRadius:30.0f];

// border
[v.layer setBorderColor:[UIColor lightGrayColor].CGColor];
[v.layer setBorderWidth:1.5f];

// drop shadow
[v.layer setShadowColor:[UIColor blackColor].CGColor];
[v.layer setShadowOpacity:0.8];
[v.layer setShadowRadius:3.0];
[v.layer setShadowOffset:CGSizeMake(2.0, 2.0)];

Swift 5版本:

// border radius
v.layer.cornerRadius = 30.0

// border
v.layer.borderColor = UIColor.lightGray.cgColor
v.layer.borderWidth = 1.5

// drop shadow
v.layer.shadowColor = UIColor.black.cgColor
v.layer.shadowOpacity = 0.8
v.layer.shadowRadius = 3.0
v.layer.shadowOffset = CGSize(width: 2.0, height: 2.0)

您可以根据需要调整设置。

此外,将QuartzCore框架添加到您的项目中,并:

#import <QuartzCore/QuartzCore.h>

请看我关于masksToBounds的其他答案。


Note

这可能并不适用于所有情况。如果您发现此方法干扰您正在执行的其他绘图操作,请参阅此答案。

如果你特别想为uibutton定制圆角,有很多不同的方法来实现。

下面的代码示例(感谢Erica)很好地概述了所有可能性。

iOS 15之前的圆角按钮

在iOS 15之前,你可以通过设置图层来制作圆角按钮。cornerRadius, backgroundColor和setTitleColor。

let button = UIButton(type: .system)
button.setTitle("Button", for: .normal)
button.setTitleColor(.white, for: .normal)
button.backgroundColor = .systemPink
button.layer.cornerRadius = 8

button.contentEdgeInsets = UIEdgeInsets(
  top: 10,
  left: 20,
  bottom: 10,
  right: 20
)

胶囊按钮

如果我们增加足够大的角半径值,您可以创建一个胶囊风格的按钮。为了创建一个胶囊风格的按钮,我们设置角半径等于按钮高度的一半。由于按钮的高度可能会根据标题大小或布局而变化,我通常为胶囊样式创建一个UIButton子类。

class CapsuleButton: UIButton {
  override func layoutSubviews() {
    super.layoutSubviews()
    let height = bounds.height
    layer.cornerRadius = height/2
  }
}

let capsule = CapsuleButton(type: .system)
capsule.setTitle("Button", for: .normal)
capsule.setTitleColor(.white, for: .normal)
capsule.backgroundColor = .systemPink
capsule.contentEdgeInsets = UIEdgeInsets(
  top: 10,
  left: 20,
  bottom: 10,
  right: 20
)

光滑的角落

如果你想复制苹果平滑角,你也可以用拐角曲线属性来做。要创建连续的平滑角,请设置图层。按钮连续的曲线。

let button = UIButton(type: .system)
button.setTitle("Button", for: .normal)
button.setTitleColor(.white, for: .normal)
button.backgroundColor = .systemPink
button.layer.cornerRadius = 8
button.layer.cornerCurve = .continuous

button.contentEdgeInsets = UIEdgeInsets(
  top: 10,
  left: 20,
  bottom: 10,
  right: 20
)

圆角按钮在iOS 15使用UIButton。配置

在iOS 15中,苹果引入了一种通过UIButton.Configuration自定义按钮的新方法。

var configuration = UIButton.Configuration.filled()

configuration.title = "Button"
configuration.baseBackgroundColor = UIColor.systemPink
configuration.contentInsets = NSDirectionalEdgeInsets(
  top: 10,
  leading: 20,
  bottom: 10,
  trailing: 20
)

let button = UIButton(configuration: configuration, primaryAction: nil)

使用cornerStyle控制角的半径

UIButton。配置有许多内置的角样式供您选择。你可以用cornerStyle属性来设置。

configuration.cornerStyle = .small
configuration.cornerStyle = .medium
configuration.cornerStyle = .large
configuration.cornerStyle = .capsule

自定义角半径

如果你想要一些更独特的东西,你可以通过UIBackgroundConfiguration的cornerRadius指定角的半径。

var configuration = UIButton.Configuration.filled()
configuration.title = "Button"
configuration.baseBackgroundColor = UIColor.systemPink
configuration.contentInsets = NSDirectionalEdgeInsets(
  top: 10,
  leading: 20,
  bottom: 10,
  trailing: 20
)
configuration.background.cornerRadius = 20

configuration.cornerStyle = .fixed


let button = UIButton(configuration: configuration, primaryAction: nil)

我尝试了这篇文章中的很多解决方案,最终得到了下面的解决方案。这是完全证明解决方案,除非你需要在一个清晰的颜色视图下滴阴影。

- (void)addShadowWithRadius:(CGFloat)shadowRadius withOpacity:(CGFloat)shadowOpacity withOffset:(CGSize)shadowOffset withColor:(UIColor *)shadowColor withCornerradius:(CGFloat)cornerRadius
{
    UIView *viewShadow = [[UIView alloc]initWithFrame:self.frame];
    viewShadow.backgroundColor = [UIColor whiteColor];
    viewShadow.layer.shadowColor = shadowColor.CGColor;
    viewShadow.layer.shadowOffset = shadowOffset;
    viewShadow.layer.shadowRadius = shadowRadius;
    viewShadow.layer.shadowOpacity = shadowOpacity;
    viewShadow.layer.cornerRadius = cornerRadius;
    viewShadow.layer.masksToBounds = NO;
    [self.superview insertSubview:viewShadow belowSubview:self];

    [viewShadow setTranslatesAutoresizingMaskIntoConstraints:NO];
    [self.superview addConstraint:[NSLayoutConstraint constraintWithItem:viewShadow attribute:NSLayoutAttributeWidth relatedBy:NSLayoutRelationEqual toItem:self attribute:NSLayoutAttributeWidth multiplier:1.0 constant:0]];
    [self.superview addConstraint:[NSLayoutConstraint constraintWithItem:viewShadow attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationEqual toItem:self attribute:NSLayoutAttributeHeight multiplier:1.0 constant:0]];
    [self.superview addConstraint:[NSLayoutConstraint constraintWithItem:viewShadow attribute:NSLayoutAttributeCenterX relatedBy:NSLayoutRelationEqual toItem:viewShadow attribute:NSLayoutAttributeCenterX multiplier:1.0 constant:0]];
    [self.superview addConstraint:[NSLayoutConstraint constraintWithItem:viewShadow attribute:NSLayoutAttributeCenterY relatedBy:NSLayoutRelationEqual toItem:viewShadow attribute:NSLayoutAttributeCenterY multiplier:1.0 constant:0]];
    [self layoutIfNeeded];

    self.layer.cornerRadius = cornerRadius;
    self.layer.masksToBounds = YES;
}