我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事

我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。


当前回答

一种方法是将带有圆角的视图放到带有投影的视图中。

UIView* roundedView = [[UIView alloc] initWithFrame: frame];
roundedView.layer.cornerRadius = 5.0;
roundedView.layer.masksToBounds = YES;

UIView* shadowView = [[UIView alloc] initWithFrame: frame];
shadowView.layer.shadowColor = [UIColor blackColor].CGColor;
shadowView.layer.shadowRadius = 5.0;
shadowView.layer.shadowOffset = CGSizeMake(3.0, 3.0);
shadowView.layer.shadowOpacity = 1.0;
[shadowView addSubview: roundedView];

然后你可以在任何你想要的地方添加shadowView。

其他回答

这里是masksToBounds冲突问题的解决方案,它适用于我。

在你设置corderRadius/borderColor/shadow等之后,将masksToBounds设置为NO:

v.layer.masksToBounds = NO;

这对我很管用。窍门是将背景颜色从主视图移到图层中。

CALayer *layer = view.layer;
layer.cornerRadius = 15.0f;
layer.masksToBounds = NO;

layer.shadowOffset = CGSizeMake(0, 3);
layer.shadowColor = [[UIColor blackColor] CGColor];
layer.shadowRadius = 2.0f;
layer.shadowOpacity = 0.35f;
layer.shadowPath = [[UIBezierPath bezierPathWithRoundedRect:layer.bounds cornerRadius:layer.cornerRadius] CGPath];

CGColorRef  bColor = view.backgroundColor.CGColor;
view.backgroundColor = nil;
layer.backgroundColor =  bColor ;
extension UIView {
    func dropRoundedShadowForAllSides() {
        let backgroundView = UIView(frame:self.frame)
        let radius = frame.height/2
        backgroundView.layer.masksToBounds = false
        self.layer.masksToBounds = true
        backgroundView.layer.shadowOffset = CGSize(width: 0.0, height: 0.0)
        backgroundView.layer.shadowRadius = 4
        backgroundView.layer.shadowOpacity = 0.4

        let path = UIBezierPath()

        // Start at the Top Left Corner + radius distance
        path.move(to: CGPoint(x: 2*radius, y: 0.0))

        // Move to the Top Right Corner - radius distance
        path.addLine(to: CGPoint(x: backgroundView.frame.size.width - radius, y: 0.0))

        // Move to top right corner + radius down as curve
        let centerPoint1 = CGPoint(x:backgroundView.frame.size.width - radius,y:radius)
        path.addArc(withCenter: centerPoint1, radius: radius, startAngle: 3*(.pi/2), endAngle: 0, clockwise: true)

        // Move to the Bottom Right Corner - radius
        path.addLine(to: CGPoint(x: backgroundView.frame.size.width, y: backgroundView.frame.size.height - radius))

        // Move to top right corner + radius left as curve
        let centerPoint2 = CGPoint(x:backgroundView.frame.size.width - radius,y:backgroundView.frame.size.height - radius)
        path.addArc(withCenter: centerPoint2, radius: radius, startAngle: 0, endAngle: .pi/2, clockwise: true)

        // Move to the Bottom Left Corner - radius
        path.addLine(to: CGPoint(x: radius, y: backgroundView.frame.size.height))

        // Move to left right corner - radius up as curve
        let centerPoint3 = CGPoint(x:radius,y:backgroundView.frame.size.height - radius)
        path.addArc(withCenter: centerPoint3, radius: radius, startAngle: .pi/2, endAngle: .pi, clockwise: true)

        // Move to the top Left Corner - radius
        path.addLine(to: CGPoint(x: 0, y: radius))

        // Move to top right corner + radius down as curve
        let centerPoint4 = CGPoint(x:radius,y:radius)
        path.addArc(withCenter: centerPoint4, radius: radius, startAngle: .pi, endAngle: 3 * (.pi/2), clockwise: true)

        path.close()

        backgroundView.layer.shadowPath = path.cgPath
        if let superView = self.superview {
            superView.addSubview(backgroundView)
            superView.sendSubview(toBack: backgroundView)
            superView.bringSubview(toFront: self)
        }

    }
}

旧线程仍然当前…

我编辑了Daniel Gindi的方法,使它可以用于按钮等。 如果有人需要圆角,或者想要将圆角和边框结合起来,它必须在视图层上设置,这个视图层被传递给这个方法。我还设置了栅格化来加快一点。

+ (UIView*)putView:(UIView*)view insideShadowWithColor:(CGColorRef)color 
                                 andRadius:(CGFloat)shadowRadius 
                                 andOffset:(CGSize)shadowOffset 
                                 andOpacity:(CGFloat)shadowOpacity
{
    // Must have same position like "view"
    UIView *shadow = [[UIView alloc] initWithFrame:view.frame]; 

    shadow.layer.contentsScale = [UIScreen mainScreen].scale;
    shadow.userInteractionEnabled = YES; // Modify this if needed
    shadow.layer.shadowColor = color;
    shadow.layer.shadowOffset = shadowOffset;
    shadow.layer.shadowRadius = shadowRadius;
    shadow.layer.masksToBounds = NO;
    shadow.clipsToBounds = NO;
    shadow.layer.shadowOpacity = shadowOpacity;
    shadow.layer.rasterizationScale = [UIScreen mainScreen].scale;
    shadow.layer.shouldRasterize = YES;

    [view.superview insertSubview:shadow belowSubview:view];
    [shadow addSubview:view];

    // Move view to the top left corner inside the shadowview 
    // ---> Buttons etc are working again :)
    view.frame = CGRectMake(0, 0, view.frame.size.width, view.frame.size.height);

    return shadow;
}

创建UIView的子类

class ShadowView: UIView {

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)

        // corner radius
        self.layer.cornerRadius = 10

        // border
        self.layer.borderWidth = 1.0
        self.layer.borderColor = UIColor.black.cgColor

        // shadow
        self.layer.shadowColor = UIColor.black.cgColor
        self.layer.shadowOffset = CGSize(width: 3, height: 3)
        self.layer.shadowOpacity = 0.7
        self.layer.shadowRadius = 4.0
    }

}

使用. .