我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事
我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。
我在一个应用程序上工作了几年,收到了一个简单的设计请求:在UIView上圆角并添加投影。做以下所给的事
我想要一个自定义的UIView…:我只是想要一个空白的白色视图与圆角和光滴阴影(没有照明效果)。我可以逐个执行这些操作,但通常会发生clipToBounds/maskToBounds冲突。
当前回答
丹尼尔。Gindi上面的回答对我很有用!然而,我不得不做一些小的调整-改变shadowFrame的大小与视图的帧大小相同,并启用用户交互。以下是更新后的代码:
+ (UIView*)putView:(UIView*)view insideShadowWithColor:(UIColor*)color andRadius:(CGFloat)shadowRadius andOffset:(CGSize)shadowOffset andOpacity:(CGFloat)shadowOpacity
{
CGRect shadowFrame; // Modify this if needed
// Modified this line
shadowFrame.size = CGSizeMake(view.frame.size.width, view.frame.size.height);
shadowFrame.origin.x = 0.f;
shadowFrame.origin.y = 0.f;
UIView * shadow = [[UIView alloc] initWithFrame:shadowFrame];
// Modified this line
shadow.userInteractionEnabled = YES;
shadow.layer.shadowColor = color.CGColor;
shadow.layer.shadowOffset = shadowOffset;
shadow.layer.shadowRadius = shadowRadius;
shadow.layer.masksToBounds = NO;
shadow.clipsToBounds = NO;
shadow.layer.shadowOpacity = shadowOpacity;
[shadow addSubview:view];
return shadow;
}
我想补充的是,在我的情况下,我试图将此添加到第三方视图控制器,即我没有对代码的直接控制。下面是我如何使用上面的函数:
UIView *shadow = [self putView:vc.view
insideShadowWithColor:[UIColor blackColor]
andRadius:5.0
andOffset:CGSizeMake(0.0, 0.0)
andOpacity:1.0];
vc.view = shadow;
vc.view.layer.cornerRadius = 5.0;
vc.view.layer.masksToBounds = YES;
其他回答
当为容器视图分配阴影路径时,我使用以下技巧解决了这个问题:
[UIBezierPath bezierPathWithRoundedRect:cell.bounds cornerRadius:12]
请注意,阴影的路径是一个圆角矩形,与单元格包含的背景具有相同的角半径:
//this is the border for the UIView that is added to a cell
cell.backgroundView.layer.cornerRadius = 12;
cell.backgroundView.layer.masksToBounds = YES;
cell.backgroundView.layer.borderColor = [UIColor darkGrayColor].CGColor;
cell.backgroundView.layer.borderWidth = 1;
//this is the shadow around the cell itself (cannot have round corners with borders and shadow, need to use two views
cell.layer.shadowRadius = 2;
cell.layer.cornerRadius = 12;
cell.layer.masksToBounds = NO;
[[cell layer] setShadowColor:[[UIColor darkGrayColor] CGColor]];
[[cell layer] setShadowOffset:CGSizeMake(0.0,0.0)];
[[cell layer] setShadowOpacity:1.0];
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:cell.bounds cornerRadius:12];
[[cell layer] setShadowPath:[path CGPath]];
这是我的版本在Swift 3的UIView
let corners:UIRectCorner = [.bottomLeft, .topRight]
let path = UIBezierPath(roundedRect: rect, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.cgPath
mask.fillColor = UIColor.white.cgColor
let shadowLayer = CAShapeLayer()
shadowLayer.shadowColor = UIColor.black.cgColor
shadowLayer.shadowOffset = CGSize(width: 0.0, height: 4.0)
shadowLayer.shadowRadius = 6.0
shadowLayer.shadowOpacity = 0.25
shadowLayer.shadowPath = mask.path
self.layer.insertSublayer(shadowLayer, at: 0)
self.layer.insertSublayer(mask, at: 1)
这里有一个肯定有效的解决方案!
我已经创建了UIView扩展所需的边应用阴影如下
enum AIEdge:Int {
case
Top,
Left,
Bottom,
Right,
Top_Left,
Top_Right,
Bottom_Left,
Bottom_Right,
All,
None
}
extension UIView {
func applyShadowWithCornerRadius(color:UIColor, opacity:Float, radius: CGFloat, edge:AIEdge, shadowSpace:CGFloat, cornerRadius: CGFloat) {
var sizeOffset:CGSize = CGSize.zero
switch edge {
case .Top:
sizeOffset = CGSize(width: 0, height: -shadowSpace)
case .Left:
sizeOffset = CGSize(width: -shadowSpace, height: 0)
case .Bottom:
sizeOffset = CGSize(width: 0, height: shadowSpace)
case .Right:
sizeOffset = CGSize(width: shadowSpace, height: 0)
case .Top_Left:
sizeOffset = CGSize(width: -shadowSpace, height: -shadowSpace)
case .Top_Right:
sizeOffset = CGSize(width: shadowSpace, height: -shadowSpace)
case .Bottom_Left:
sizeOffset = CGSize(width: -shadowSpace, height: shadowSpace)
case .Bottom_Right:
sizeOffset = CGSize(width: shadowSpace, height: shadowSpace)
case .All:
sizeOffset = CGSize(width: 0, height: 0)
case .None:
sizeOffset = CGSize.zero
}
self.layer.cornerRadius = cornerRadius
self.layer.masksToBounds = true
self.layer.shadowColor = color.cgColor
self.layer.shadowOpacity = opacity
self.layer.shadowOffset = sizeOffset
self.layer.shadowRadius = radius
self.layer.masksToBounds = false
self.layer.shadowPath = UIBezierPath(roundedRect:self.bounds, cornerRadius:self.layer.cornerRadius).cgPath
}
}
最后,你可以为你的UIView子类调用下面的阴影函数,你也可以指定边缘上应用阴影,尝试不同的变化根据你需要改变下面方法调用的参数。
viewRoundedToBeShadowedAsWell.applyShadowWithCornerRadius(color: .gray, opacity: 1, radius: 15, edge: AIEdge.All, shadowSpace: 15)
注意:如果仍然不工作,试着从主线程调用它
DispatchQueue.main.async {
viewRoundedToBeShadowedAsWell.applyShadowWithCornerRadius(color: .gray, opacity: 1, radius: 15, edge: AIEdge.All, shadowSpace: 15)
}
希望有人觉得这有用!
以下是结果图片:
Evan Mulawski提供的答案将会非常有效。问题是你必须将视图的背景色设置为clearColor,并将masksToBounds属性设置为NO。
你可以为视图设置任何你想要的颜色
v.layer.backgroundColor = your color;
希望这能有所帮助。
我在UIView中创建了一个helper
@interface UIView (Helper)
- (void)roundCornerswithRadius:(float)cornerRadius
andShadowOffset:(float)shadowOffset;
@end
你可以这样叫它
[self.view roundCornerswithRadius:5 andShadowOffset:5];
这是实现
- (void)roundCornerswithRadius:(float)cornerRadius
andShadowOffset:(float)shadowOffset
{
const float CORNER_RADIUS = cornerRadius;
const float SHADOW_OFFSET = shadowOffset;
const float SHADOW_OPACITY = 0.5;
const float SHADOW_RADIUS = 3.0;
UIView *superView = self.superview;
CGRect oldBackgroundFrame = self.frame;
[self removeFromSuperview];
CGRect frameForShadowView = CGRectMake(0, 0, oldBackgroundFrame.size.width, oldBackgroundFrame.size.height);
UIView *shadowView = [[UIView alloc] initWithFrame:frameForShadowView];
[shadowView.layer setShadowOpacity:SHADOW_OPACITY];
[shadowView.layer setShadowRadius:SHADOW_RADIUS];
[shadowView.layer setShadowOffset:CGSizeMake(SHADOW_OFFSET, SHADOW_OFFSET)];
[self.layer setCornerRadius:CORNER_RADIUS];
[self.layer setMasksToBounds:YES];
[shadowView addSubview:self];
[superView addSubview:shadowView];
}