.NET基类库中是否存在允许使用重复键的字典类?我找到的唯一解决方案是创建,例如,一个类:

Dictionary<string, List<object>>

但实际上用起来很烦人。在Java中,我相信MultiMap可以实现这一点,但在. net中找不到类似的东西。


当前回答

你可以创建自己的字典包装器,就像这样,作为奖励,它支持空值作为键:

/// <summary>
/// Dictionary which supports duplicates and null entries
/// </summary>
/// <typeparam name="TKey">Type of key</typeparam>
/// <typeparam name="TValue">Type of items</typeparam>
public class OpenDictionary<TKey, TValue>
{
    private readonly Lazy<List<TValue>> _nullStorage = new Lazy<List<TValue>>(
        () => new List<TValue>());

    private readonly Dictionary<TKey, List<TValue>> _innerDictionary =
        new Dictionary<TKey, List<TValue>>();

    /// <summary>
    /// Get all entries
    /// </summary>
    public IEnumerable<TValue> Values =>
        _innerDictionary.Values
            .SelectMany(x => x)
            .Concat(_nullStorage.Value);

    /// <summary>
    /// Add an item
    /// </summary>
    public OpenDictionary<TKey, TValue> Add(TKey key, TValue item)
    {
        if (ReferenceEquals(key, null))
            _nullStorage.Value.Add(item);
        else
        {
            if (!_innerDictionary.ContainsKey(key))
                _innerDictionary.Add(key, new List<TValue>());

            _innerDictionary[key].Add(item);
        }

        return this;
    }

    /// <summary>
    /// Remove an entry by key
    /// </summary>
    public OpenDictionary<TKey, TValue> RemoveEntryByKey(TKey key, TValue entry)
    {
        if (ReferenceEquals(key, null))
        {
            int targetIdx = _nullStorage.Value.FindIndex(x => x.Equals(entry));
            if (targetIdx < 0)
                return this;

            _nullStorage.Value.RemoveAt(targetIdx);
        }
        else
        {
            if (!_innerDictionary.ContainsKey(key))
                return this;

            List<TValue> targetChain = _innerDictionary[key];
            if (targetChain.Count == 0)
                return this;

            int targetIdx = targetChain.FindIndex(x => x.Equals(entry));
            if (targetIdx < 0)
                return this;

            targetChain.RemoveAt(targetIdx);
        }

        return this;
    }

    /// <summary>
    /// Remove all entries by key
    /// </summary>
    public OpenDictionary<TKey, TValue> RemoveAllEntriesByKey(TKey key)
    {
        if (ReferenceEquals(key, null))
        {
            if (_nullStorage.IsValueCreated)
                _nullStorage.Value.Clear();
        }       
        else
        {
            if (_innerDictionary.ContainsKey(key))
                _innerDictionary[key].Clear();
        }

        return this;
    }

    /// <summary>
    /// Try get entries by key
    /// </summary>
    public bool TryGetEntries(TKey key, out IReadOnlyList<TValue> entries)
    {
        entries = null;

        if (ReferenceEquals(key, null))
        {
            if (_nullStorage.IsValueCreated)
            {
                entries = _nullStorage.Value;
                return true;
            }
            else return false;
        }
        else
        {
            if (_innerDictionary.ContainsKey(key))
            {
                entries = _innerDictionary[key];
                return true;
            }
            else return false;
        }
    }
}

用法示例:

var dictionary = new OpenDictionary<string, int>();
dictionary.Add("1", 1); 
// The next line won't throw an exception; 
dictionary.Add("1", 2);

dictionary.TryGetEntries("1", out List<int> result); 
// result is { 1, 2 }

dictionary.Add(null, 42);
dictionary.Add(null, 24);
dictionary.TryGetEntries(null, out List<int> result); 
// result is { 42, 24 }

其他回答

这是一个两种方式的并行字典,我认为这将帮助你:

public class HashMapDictionary<T1, T2> : System.Collections.IEnumerable
{
    private System.Collections.Concurrent.ConcurrentDictionary<T1, List<T2>> _keyValue = new System.Collections.Concurrent.ConcurrentDictionary<T1, List<T2>>();
    private System.Collections.Concurrent.ConcurrentDictionary<T2, List<T1>> _valueKey = new System.Collections.Concurrent.ConcurrentDictionary<T2, List<T1>>();

    public ICollection<T1> Keys
    {
        get
        {
            return _keyValue.Keys;
        }
    }

    public ICollection<T2> Values
    {
        get
        {
            return _valueKey.Keys;
        }
    }

    public int Count
    {
        get
        {
            return _keyValue.Count;
        }
    }

    public bool IsReadOnly
    {
        get
        {
            return false;
        }
    }

    public List<T2> this[T1 index]
    {
        get { return _keyValue[index]; }
        set { _keyValue[index] = value; }
    }

    public List<T1> this[T2 index]
    {
        get { return _valueKey[index]; }
        set { _valueKey[index] = value; }
    }

    public void Add(T1 key, T2 value)
    {
        lock (this)
        {
            if (!_keyValue.TryGetValue(key, out List<T2> result))
                _keyValue.TryAdd(key, new List<T2>() { value });
            else if (!result.Contains(value))
                result.Add(value);

            if (!_valueKey.TryGetValue(value, out List<T1> result2))
                _valueKey.TryAdd(value, new List<T1>() { key });
            else if (!result2.Contains(key))
                result2.Add(key);
        }
    }

    public bool TryGetValues(T1 key, out List<T2> value)
    {
        return _keyValue.TryGetValue(key, out value);
    }

    public bool TryGetKeys(T2 value, out List<T1> key)
    {
        return _valueKey.TryGetValue(value, out key);
    }

    public bool ContainsKey(T1 key)
    {
        return _keyValue.ContainsKey(key);
    }

    public bool ContainsValue(T2 value)
    {
        return _valueKey.ContainsKey(value);
    }

    public void Remove(T1 key)
    {
        lock (this)
        {
            if (_keyValue.TryRemove(key, out List<T2> values))
            {
                foreach (var item in values)
                {
                    var remove2 = _valueKey.TryRemove(item, out List<T1> keys);
                }
            }
        }
    }

    public void Remove(T2 value)
    {
        lock (this)
        {
            if (_valueKey.TryRemove(value, out List<T1> keys))
            {
                foreach (var item in keys)
                {
                    var remove2 = _keyValue.TryRemove(item, out List<T2> values);
                }
            }
        }
    }

    public void Clear()
    {
        _keyValue.Clear();
        _valueKey.Clear();
    }

    IEnumerator IEnumerable.GetEnumerator()
    {
        return _keyValue.GetEnumerator();
    }
}

例子:

public class TestA
{
    public int MyProperty { get; set; }
}

public class TestB
{
    public int MyProperty { get; set; }
}

            HashMapDictionary<TestA, TestB> hashMapDictionary = new HashMapDictionary<TestA, TestB>();

            var a = new TestA() { MyProperty = 9999 };
            var b = new TestB() { MyProperty = 60 };
            var b2 = new TestB() { MyProperty = 5 };
            hashMapDictionary.Add(a, b);
            hashMapDictionary.Add(a, b2);
            hashMapDictionary.TryGetValues(a, out List<TestB> result);
            foreach (var item in result)
            {
                //do something
            }

List类实际上适用于包含重复项的键/值集合,在此集合上进行迭代。例子:

List<KeyValuePair<string, string>> list = new List<KeyValuePair<string, string>>();

// add some values to the collection here

for (int i = 0;  i < list.Count;  i++)
{
    Print(list[i].Key, list[i].Value);
}

我将@Hector Correa的答案更改为具有泛型类型的扩展,并添加了一个自定义TryGetValue。

  public static class ListWithDuplicateExtensions
  {
    public static void Add<TKey, TValue>(this List<KeyValuePair<TKey, TValue>> collection, TKey key, TValue value)
    {
      var element = new KeyValuePair<TKey, TValue>(key, value);
      collection.Add(element);
    }

    public static int TryGetValue<TKey, TValue>(this List<KeyValuePair<TKey, TValue>> collection, TKey key, out IEnumerable<TValue> values)
    {
      values = collection.Where(pair => pair.Key.Equals(key)).Select(pair => pair.Value);
      return values.Count();
    }
  }

我无意中发现了这篇文章,想要寻找相同的答案,但没有找到,所以我使用字典列表构建了一个简单的示例解决方案,当所有其他字典都有给定的键(set)时,重写[]操作符向列表中添加一个新字典,并返回一个值列表(get)。 它既丑陋又低效,它只通过键获取/设置,并且总是返回一个列表,但它是有效的:

 class DKD {
        List<Dictionary<string, string>> dictionaries;
        public DKD(){
            dictionaries = new List<Dictionary<string, string>>();}
        public object this[string key]{
             get{
                string temp;
                List<string> valueList = new List<string>();
                for (int i = 0; i < dictionaries.Count; i++){
                    dictionaries[i].TryGetValue(key, out temp);
                    if (temp == key){
                        valueList.Add(temp);}}
                return valueList;}
            set{
                for (int i = 0; i < dictionaries.Count; i++){
                    if (dictionaries[i].ContainsKey(key)){
                        continue;}
                    else{
                        dictionaries[i].Add(key,(string) value);
                        return;}}
                dictionaries.Add(new Dictionary<string, string>());
                dictionaries.Last()[key] =(string)value;
            }
        }
    }

我使用这个简单的类:

public class ListMap<T,V> : List<KeyValuePair<T, V>>
{
    public void Add(T key, V value) {
        Add(new KeyValuePair<T, V>(key, value));
    }

    public List<V> Get(T key) {
        return FindAll(p => p.Key.Equals(key)).ConvertAll(p=> p.Value);
    }
}

用法:

var fruits = new ListMap<int, string>();
fruits.Add(1, "apple");
fruits.Add(1, "orange");
var c = fruits.Get(1).Count; //c = 2;