有没有办法为一个UIView的左上角和右上角设置角半径?

我尝试了下面的方法,但最终它再也看不到视图了。

UIView *view = [[UIView alloc] initWithFrame:frame];

CALayer *layer = [CALayer layer];
UIBezierPath *shadowPath = [UIBezierPath bezierPathWithRoundedRect:frame byRoundingCorners:(UIRectCornerTopLeft|UIRectCornerTopRight) cornerRadii:CGSizeMake(3.0, 3.0)];
layer.shadowPath = shadowPath.CGPath;
view.layer.mask = layer;

当前回答

在Swift 4.1和Xcode 9.4.1中

在iOS 11中,这一行就足够了:

detailsSubView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]//Set your view here

查看完整代码:

//In viewDidLoad
if #available(iOS 11.0, *) {
        detailsSubView.clipsToBounds = false
        detailsSubView.layer.cornerRadius = 10
        detailsSubView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
} else {
      //For lower versions
}

但是对于低版本

let rectShape = CAShapeLayer()
    rectShape.bounds = detailsSubView.frame
    rectShape.position = detailsSubView.center
    rectShape.path = UIBezierPath(roundedRect: detailsSubView.bounds,    byRoundingCorners: [.topLeft , .topRight], cornerRadii: CGSize(width: 20, height: 20)).cgPath
    detailsSubView.layer.mask = rectShape

完整的代码是。

if #available(iOS 11.0, *) {
    detailsSubView.clipsToBounds = false
    detailsSubView.layer.cornerRadius = 10
    detailsSubView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
} else {
    let rectShape = CAShapeLayer()
    rectShape.bounds = detailsSubView.frame
    rectShape.position = detailsSubView.center
    rectShape.path = UIBezierPath(roundedRect: detailsSubView.bounds,    byRoundingCorners: [.topLeft , .topRight], cornerRadii: CGSize(width: 20, height: 20)).cgPath
    detailsSubView.layer.mask = rectShape
}

如果你在故事板中使用AutoResizing,请在viewDidLayoutSubviews()中编写以下代码。

override func viewDidLayoutSubviews() {
    super.viewDidLayoutSubviews()

    if #available(iOS 11.0, *) {
        detailsSubView.clipsToBounds = false
        detailsSubView.layer.cornerRadius = 10
        detailsSubView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
    } else {
        let rectShape = CAShapeLayer()
        rectShape.bounds = detailsSubView.frame
        rectShape.position = detailsSubView.center
        rectShape.path = UIBezierPath(roundedRect: detailsSubView.bounds,    byRoundingCorners: [.topLeft , .topRight], cornerRadii: CGSize(width: 20, height: 20)).cgPath
        detailsSubView.layer.mask = rectShape
    }
}

其他回答

最简单的方法是用圆角层做一个蒙版。

CALayer *maskLayer = [CALayer layer];
maskLayer.frame = CGRectMake(0,0,maskWidth ,maskHeight);
maskLayer.contents = (__bridge id)[[UIImage imageNamed:@"maskImageWithRoundedCorners.png"] CGImage];

aUIView.layer.mask = maskLayer;

别忘了:

#import <QuartzCore/QuartzCore.h>

下面是一个实现的简短方法:

- (void)viewDidLoad {
    [super viewDidLoad];
    UIButton *openInMaps = [UIButton new];
    [openInMaps setFrame:CGRectMake(15, 135, 114, 70)];
    openInMaps = (UIButton *)[self roundCornersOnView:openInMaps onTopLeft:NO topRight:NO bottomLeft:YES bottomRight:NO radius:5.0];
}

- (UIView *)roundCornersOnView:(UIView *)view onTopLeft:(BOOL)tl topRight:(BOOL)tr bottomLeft:(BOOL)bl bottomRight:(BOOL)br radius:(float)radius {

    if (tl || tr || bl || br) {
        UIRectCorner corner = 0;
        if (tl) {corner = corner | UIRectCornerTopLeft;}
        if (tr) {corner = corner | UIRectCornerTopRight;}
        if (bl) {corner = corner | UIRectCornerBottomLeft;}
        if (br) {corner = corner | UIRectCornerBottomRight;}

        UIView *roundedView = view;
        UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:roundedView.bounds byRoundingCorners:corner cornerRadii:CGSizeMake(radius, radius)];
        CAShapeLayer *maskLayer = [CAShapeLayer layer];
        maskLayer.frame = roundedView.bounds;
        maskLayer.path = maskPath.CGPath;
        roundedView.layer.mask = maskLayer;
        return roundedView;
    }
    return view;
}

我不知道为什么你的解决方案没有工作,但下面的代码是为我工作。创建一个贝塞尔蒙版,并将其应用到您的视图。在下面的代码中,我将_backgroundView的底角圆角化为3个像素。self是一个自定义的UITableViewCell:

UIBezierPath *maskPath = [UIBezierPath
    bezierPathWithRoundedRect:self.backgroundImageView.bounds
    byRoundingCorners:(UIRectCornerBottomLeft | UIRectCornerBottomRight)
    cornerRadii:CGSizeMake(20, 20)
];

CAShapeLayer *maskLayer = [CAShapeLayer layer];

maskLayer.frame = self.bounds;
maskLayer.path = maskPath.CGPath;

self.backgroundImageView.layer.mask = maskLayer;

Swift 2.0版本与一些改进:

let path = UIBezierPath(roundedRect:viewToRound.bounds, byRoundingCorners:[.TopRight, .BottomLeft], cornerRadii: CGSizeMake(20, 20))
let maskLayer = CAShapeLayer()

maskLayer.path = path.CGPath
viewToRound.layer.mask = maskLayer

Swift 3.0版本:

let path = UIBezierPath(roundedRect:viewToRound.bounds,
                        byRoundingCorners:[.topRight, .bottomLeft],
                        cornerRadii: CGSize(width: 20, height:  20))

let maskLayer = CAShapeLayer()

maskLayer.path = path.cgPath
viewToRound.layer.mask = maskLayer

这里的快速扩展

我的解决方案圆角的UIView和uitextfields在swift是使用

.layer.cornerRadius

and

layer.maskedCorners

实际的UIView或UITextFields。

例子:

fileprivate func inputTextFieldStyle() {
        inputTextField.layer.masksToBounds = true
        inputTextField.layer.borderWidth = 1
        inputTextField.layer.cornerRadius = 25
        inputTextField.layer.maskedCorners = [.layerMaxXMaxYCorner,.layerMaxXMinYCorner]
        inputTextField.layer.borderColor = UIColor.white.cgColor
    }

通过使用

layerMaxXMaxYCorner。

and

layerMaxXMinYCorner。

,我可以指定UITextField的右上角和右下角是四舍五入的。

你可以在这里看到结果:

Swift代码示例:https://stackoverflow.com/a/35621736/308315


不直接。你必须:

创建一个CAShapeLayer 根据视图将其路径设置为CGPathRef。边界,但只有两个圆角(可能通过使用+[UIBezierPath bezierPathWithRoundedRect:byRoundingCorners:cornerRadii:]) 设置你的view.layer.mask为CAShapeLayer