我有一些UTF-8编码的数据生活在Javascript Uint8Array元素的范围内。是否有一种有效的方法来解码这些到一个常规的javascript字符串(我相信javascript使用16位Unicode)?我不想一次添加一个字符,因为字符串连接会变得CPU密集。
当前回答
来自Encoding标准的TextEncoder和TextDecoder,由stringencoding库填充,在字符串和ArrayBuffers之间转换:
var uint8array = new TextEncoder().encode("someString");
var string = new TextDecoder().decode(uint8array);
其他回答
来自Encoding标准的TextEncoder和TextDecoder,由stringencoding库填充,在字符串和ArrayBuffers之间转换:
var uint8array = new TextEncoder().encode("someString");
var string = new TextDecoder().decode(uint8array);
对于ES6和UTF8字符串
decodeURIComponent(escape(String.fromCharCode(...uint8arrData)))
Albert给出的解决方案,只要不经常调用所提供的函数,并且只用于大小适中的数组,就能很好地工作,否则效率非常低。下面是一个增强的普通JavaScript解决方案,它适用于Node和浏览器,具有以下优点:
•有效工作于所有八字节数组大小
•不生成中间丢弃字符串
•在现代JS引擎上支持4字节字符(否则“?”将被替换)
var utf8ArrayToStr = (function () {
var charCache = new Array(128); // Preallocate the cache for the common single byte chars
var charFromCodePt = String.fromCodePoint || String.fromCharCode;
var result = [];
return function (array) {
var codePt, byte1;
var buffLen = array.length;
result.length = 0;
for (var i = 0; i < buffLen;) {
byte1 = array[i++];
if (byte1 <= 0x7F) {
codePt = byte1;
} else if (byte1 <= 0xDF) {
codePt = ((byte1 & 0x1F) << 6) | (array[i++] & 0x3F);
} else if (byte1 <= 0xEF) {
codePt = ((byte1 & 0x0F) << 12) | ((array[i++] & 0x3F) << 6) | (array[i++] & 0x3F);
} else if (String.fromCodePoint) {
codePt = ((byte1 & 0x07) << 18) | ((array[i++] & 0x3F) << 12) | ((array[i++] & 0x3F) << 6) | (array[i++] & 0x3F);
} else {
codePt = 63; // Cannot convert four byte code points, so use "?" instead
i += 3;
}
result.push(charCache[codePt] || (charCache[codePt] = charFromCodePt(codePt)));
}
return result.join('');
};
})();
在一个Chrome示例应用程序中可以找到,尽管这意味着对于更大的数据块,您可以接受异步转换。
/**
* Converts an array buffer to a string
*
* @private
* @param {ArrayBuffer} buf The buffer to convert
* @param {Function} callback The function to call when conversion is complete
*/
function _arrayBufferToString(buf, callback) {
var bb = new Blob([new Uint8Array(buf)]);
var f = new FileReader();
f.onload = function(e) {
callback(e.target.result);
};
f.readAsText(bb);
}
对于香草,浏览器端,从麦克风录音,base64函数为我工作(我必须实现一个音频发送功能到聊天)。
const ui8a = new Uint8Array(e.target.result);
const string = btoa(ui8a);
const ui8a_2 = atob(string).split(',');
现在是完整代码。感谢Bryan Jennings & breakspirit@py4u.net提供的代码。
https://medium.com/@bryanjenningz/how-to-record-and-play-audio-in-javascript-faa1b2b3e49b
https://www.py4u.net/discuss/282499
index . html
<html>
<head>
<title>Record Audio Test</title>
<meta name="encoding" charset="utf-8" />
</head>
<body>
<h1>Audio Recording Test</h1>
<script src="index.js"></script>
<button id="action" onclick="start()">Start</button>
<button id="stop" onclick="stop()">Stop</button>
<button id="play" onclick="play()">Listen</button>
</body>
</html>
index.js:
const recordAudio = () =>
new Promise(async resolve => {
const stream = await navigator.mediaDevices.getUserMedia({ audio: true });
const mediaRecorder = new MediaRecorder(stream);
const audioChunks = [];
mediaRecorder.addEventListener("dataavailable", event => {
audioChunks.push(event.data);
});
const start = () => mediaRecorder.start();
const stop = () =>
new Promise(resolve => {
mediaRecorder.addEventListener("stop", () => {
const audioBlob = new Blob(audioChunks);
const audioUrl = URL.createObjectURL(audioBlob);
const audio = new Audio(audioUrl);
const play = () => audio.play();
resolve({ audioBlob, audioUrl, play });
});
mediaRecorder.stop();
});
resolve({ start, stop });
});
let recorder = null;
let audio = null;
const sleep = time => new Promise(resolve => setTimeout(resolve, time));
const start = async () => {
recorder = await recordAudio();
recorder.start();
}
const stop = async () => {
audio = await recorder.stop();
read(audio.audioUrl);
}
const play = ()=> {
audio.play();
}
const read = (blobUrl)=> {
var xhr = new XMLHttpRequest;
xhr.responseType = 'blob';
xhr.onload = function() {
var recoveredBlob = xhr.response;
const reader = new FileReader();
// This fires after the blob has been read/loaded.
reader.addEventListener('loadend', (e) => {
const ui8a = new Uint8Array(e.target.result);
const string = btoa(ui8a);
const ui8a_2 = atob(string).split(',');
playByteArray(ui8a_2);
});
// Start reading the blob as text.
reader.readAsArrayBuffer(recoveredBlob);
};
// get the blob through blob url
xhr.open('GET', blobUrl);
xhr.send();
}
window.onload = init;
var context; // Audio context
var buf; // Audio buffer
function init() {
if (!window.AudioContext) {
if (!window.webkitAudioContext) {
alert("Your browser does not support any AudioContext and cannot play back this audio.");
return;
}
window.AudioContext = window.webkitAudioContext;
}
context = new AudioContext();
}
function playByteArray(byteArray) {
var arrayBuffer = new ArrayBuffer(byteArray.length);
var bufferView = new Uint8Array(arrayBuffer);
for (i = 0; i < byteArray.length; i++) {
bufferView[i] = byteArray[i];
}
context.decodeAudioData(arrayBuffer, function(buffer) {
buf = buffer;
play2();
});
}
// Play the loaded file
function play2() {
// Create a source node from the buffer
var source = context.createBufferSource();
source.buffer = buf;
// Connect to the final output node (the speakers)
source.connect(context.destination);
// Play immediately
source.start(0);
}