有什么方法可以简单地用c++发出HTTP请求吗?具体来说,我想下载一个页面(一个API)的内容,并检查内容,看看它是否包含1或0。是否也可以将内容下载到字符串中?


当前回答

2020年更新:我有一个新的答案来取代这个已经存在了8年的答案:https://stackoverflow.com/a/61177330/278976

在Linux上,我尝试了cppp -netlib、libcurl、curlpp、urdl、boost::asio,并考虑过Qt(但基于许可证拒绝了它)。所有这些都不是不完整的,有草率的界面,有糟糕的文档,没有维护或不支持https。

然后,在https://stackoverflow.com/a/1012577/278976的建议下,我尝试了POCO。哇,我真希望几年前就能看到。下面是一个使用POCO进行HTTP GET请求的示例:

https://stackoverflow.com/a/26026828/2817595

POCO是免费的、开源的(boost许可证)。不,我和这家公司没有任何关系;我真的很喜欢他们的界面。干得好,伙计们(和姑娘们)。

https://pocoproject.org/download.html

希望这能帮助到某人…我花了三天时间把所有这些库都试了一遍。

其他回答

有什么方法可以简单地用c++发出HTTP请求吗?具体来说,我想下载一个页面(一个API)的内容,并检查内容,看看它是否包含1或0。是否也可以将内容下载到字符串中?

首先……我知道这个问题已经有12年了。然而。没有一个答案给出的例子是“简单的”,不需要构建一些外部库

下面是我能想到的检索和打印网页内容的最简单的解决方案。

关于下面示例中使用的函数的一些文档

// wininet lib : https://learn.microsoft.com/en-us/windows/win32/api/wininet/ // wininet->internetopena(); https://learn.microsoft.com/en-us/windows/win32/api/wininet/nf-wininet-internetopena // wininet->intenetopenurla(); https://learn.microsoft.com/en-us/windows/win32/api/wininet/nf-wininet-internetopenurla // wininet->internetreadfile(); https://learn.microsoft.com/en-us/windows/win32/api/wininet/nf-wininet-internetreadfile // wininet->internetclosehandle(); https://learn.microsoft.com/en-us/windows/win32/api/wininet/nf-wininet-internetclosehandle

#include <iostream>

#include <WinSock2.h>
#include <wininet.h>
#pragma comment(lib, "wininet.lib")

int main()
{
    //  ESTABLISH SOME LOOSE VARIABLES
    const int size = 4096;
    char buf[size];
    DWORD length;

    //  ESTABLISH CONNECTION TO THE INTERNET
    HINTERNET internet = InternetOpenA("Mozilla/5.0", INTERNET_OPEN_TYPE_DIRECT, NULL, NULL, NULL);
    if (!internet)
        ExitProcess(EXIT_FAILURE);  //  Failed to establish connection to internet, Exit

    //  ATTEMPT TO CONNECT TO WEBSITE "google.com"
    HINTERNET response = InternetOpenUrlA(internet, "http://www.google.com", NULL, NULL, NULL, NULL);
    if (!response) {
        //  CONNECTION TO "google.com" FAILED
        InternetCloseHandle(internet);  //  Close handle to internet
        ExitProcess(EXIT_FAILURE);
    }

    //  READ CONTENTS OF WEBPAGE IN HTML FORMAT
    if (!InternetReadFile(response, buf, size, &length)) {     
        //  FAILED TO READ CONTENTS OF WEBPAGE
        //  Close handles and Exit
        InternetCloseHandle(response);                      //  Close handle to response
        InternetCloseHandle(internet);                      //  Close handle to internet
        ExitProcess(EXIT_FAILURE);
    }
    
    //  CLOSE HANDLES AND OUTPUT CONTENTS OF WEBPAGE
    InternetCloseHandle(response);                      //  Close handle to response
    InternetCloseHandle(internet);                      //  Close handle to internet
    std::cout << buf << std::endl;
    return 0;
}

对于这个答案,我参考了Software_Developer的答案。通过重新构建代码,我发现一些部分已弃用(gethostbyname())或不为操作提供错误处理(创建套接字,发送一些东西)。

下面的windows代码是用Visual Studio 2013和windows 8.1 64位以及windows 7 64位进行测试的。它将目标与www.google.com的Web服务器的IPv4 TCP连接。

#include <winsock2.h>
#include <WS2tcpip.h>
#include <windows.h>
#include <iostream>
#pragma comment(lib,"ws2_32.lib")
using namespace std;
    int main (){
    // Initialize Dependencies to the Windows Socket.
    WSADATA wsaData;
    if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0) {
        cout << "WSAStartup failed.\n";
        system("pause");
        return -1;
    }

    // We first prepare some "hints" for the "getaddrinfo" function
    // to tell it, that we are looking for a IPv4 TCP Connection.
    struct addrinfo hints;
    ZeroMemory(&hints, sizeof(hints));
    hints.ai_family = AF_INET;          // We are targeting IPv4
    hints.ai_protocol = IPPROTO_TCP;    // We are targeting TCP
    hints.ai_socktype = SOCK_STREAM;    // We are targeting TCP so its SOCK_STREAM

    // Aquiring of the IPv4 address of a host using the newer
    // "getaddrinfo" function which outdated "gethostbyname".
    // It will search for IPv4 addresses using the TCP-Protocol.
    struct addrinfo* targetAdressInfo = NULL;
    DWORD getAddrRes = getaddrinfo("www.google.com", NULL, &hints, &targetAdressInfo);
    if (getAddrRes != 0 || targetAdressInfo == NULL)
    {
        cout << "Could not resolve the Host Name" << endl;
        system("pause");
        WSACleanup();
        return -1;
    }

    // Create the Socket Address Informations, using IPv4
    // We dont have to take care of sin_zero, it is only used to extend the length of SOCKADDR_IN to the size of SOCKADDR
    SOCKADDR_IN sockAddr;
    sockAddr.sin_addr = ((struct sockaddr_in*) targetAdressInfo->ai_addr)->sin_addr;    // The IPv4 Address from the Address Resolution Result
    sockAddr.sin_family = AF_INET;  // IPv4
    sockAddr.sin_port = htons(80);  // HTTP Port: 80

    // We have to free the Address-Information from getaddrinfo again
    freeaddrinfo(targetAdressInfo);

    // Creation of a socket for the communication with the Web Server,
    // using IPv4 and the TCP-Protocol
    SOCKET webSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
    if (webSocket == INVALID_SOCKET)
    {
        cout << "Creation of the Socket Failed" << endl;
        system("pause");
        WSACleanup();
        return -1;
    }

    // Establishing a connection to the web Socket
    cout << "Connecting...\n";
    if(connect(webSocket, (SOCKADDR*)&sockAddr, sizeof(sockAddr)) != 0)
    {
        cout << "Could not connect";
        system("pause");
        closesocket(webSocket);
        WSACleanup();
        return -1;
    }
    cout << "Connected.\n";

    // Sending a HTTP-GET-Request to the Web Server
    const char* httpRequest = "GET / HTTP/1.1\r\nHost: www.google.com\r\nConnection: close\r\n\r\n";
    int sentBytes = send(webSocket, httpRequest, strlen(httpRequest),0);
    if (sentBytes < strlen(httpRequest) || sentBytes == SOCKET_ERROR)
    {
        cout << "Could not send the request to the Server" << endl;
        system("pause");
        closesocket(webSocket);
        WSACleanup();
        return -1;
    }

    // Receiving and Displaying an answer from the Web Server
    char buffer[10000];
    ZeroMemory(buffer, sizeof(buffer));
    int dataLen;
    while ((dataLen = recv(webSocket, buffer, sizeof(buffer), 0) > 0))
    {
        int i = 0;
        while (buffer[i] >= 32 || buffer[i] == '\n' || buffer[i] == '\r') {
            cout << buffer[i];
            i += 1;
        }
    }

    // Cleaning up Windows Socket Dependencies
    closesocket(webSocket);
    WSACleanup();

    system("pause");
    return 0;
}

引用:

弃用gethostbyname

socket()的返回值

send()的返回值

下面是一些无需使用任何第三方库即可工作的代码: 首先定义网关、用户、密码和需要发送到此特定服务器的任何其他参数。

#define USERNAME "user"
#define PASSWORD "your password"
#define GATEWAY "your gateway"

下面是代码本身:

HINTERNET hOpenHandle, hResourceHandle, hConnectHandle;
const TCHAR* szHeaders = _T("Content-Type:application/json; charset=utf-8\r\n");


hOpenHandle = InternetOpen(_T("HTTPS"), INTERNET_OPEN_TYPE_DIRECT, NULL, NULL, 0);
if (hOpenHandle == NULL)
{
    return false;
}


hConnectHandle = InternetConnect(hOpenHandle,
    GATEWAY,
    INTERNET_DEFAULT_HTTPS_PORT,
    NULL, NULL, INTERNET_SERVICE_HTTP,
    0, 1);

if (hConnectHandle == NULL)
{
    InternetCloseHandle(hOpenHandle);
    return false;
}


hResourceHandle = HttpOpenRequest(hConnectHandle,
    _T("POST"),
    GATEWAY,
    NULL, NULL, NULL, INTERNET_FLAG_SECURE | INTERNET_FLAG_KEEP_CONNECTION,
    1);

if (hResourceHandle == NULL)
{
    InternetCloseHandle(hOpenHandle);
    InternetCloseHandle(hConnectHandle);
    return false;
}

InternetSetOption(hResourceHandle, INTERNET_OPTION_USERNAME, (LPVOID)USERNAME, _tcslen(USERNAME));
InternetSetOption(hResourceHandle, INTERNET_OPTION_PASSWORD, (LPVOID)PASSWORD, _tcslen(PASSWORD));

std::string buf;
if (HttpSendRequest(hResourceHandle, szHeaders, 0, NULL, 0))
{
    while (true)
    {
        std::string part;
        DWORD size;
        if (!InternetQueryDataAvailable(hResourceHandle, &size, 0, 0))break;
        if (size == 0)break;
        part.resize(size);
        if (!InternetReadFile(hResourceHandle, &part[0], part.size(), &size))break;
        if (size == 0)break;
        part.resize(size);
        buf.append(part);
    }
}

if (!buf.empty())
{
    // Get data back
}

InternetCloseHandle(hResourceHandle);
InternetCloseHandle(hConnectHandle);
InternetCloseHandle(hOpenHandle);

这应该在Win32 API环境中工作。

这里有一个例子。

2020年4月的最新答案:

最近,我使用cppp -httplib(作为客户机和服务器)取得了很大的成功。它是成熟的,它的近似,单线程RPS约为6k。

更先进的是,有一个非常有前途的框架,cpv-framework,它可以在两个核上获得大约180k RPS(并且可以很好地扩展核的数量,因为它基于sestar框架,它为地球上最快的db scylladb提供动力)。

但是cpv-framework还比较不成熟;所以,对于大多数用途,我强烈推荐cppp -httplib。

这个建议取代了我之前的答案(8年前)。

虽然有点晚了。你可能更喜欢https://github.com/Taymindis/backcurl。

它允许你在移动c++开发上进行http调用。适合手机游戏开发

bcl::init(); // init when using

bcl::execute<std::string>([&](bcl::Request *req) {
    bcl::setOpts(req, CURLOPT_URL , "http://www.google.com",
             CURLOPT_FOLLOWLOCATION, 1L,
             CURLOPT_WRITEFUNCTION, &bcl::writeContentCallback,
             CURLOPT_WRITEDATA, req->dataPtr,
             CURLOPT_USERAGENT, "libcurl-agent/1.0",
             CURLOPT_RANGE, "0-200000"
            );
}, [&](bcl::Response * resp) {
    std::string ret =  std::string(resp->getBody<std::string>()->c_str());
    printf("Sync === %s\n", ret.c_str());
});


bcl::cleanUp(); // clean up when no more using