有什么方法可以简单地用c++发出HTTP请求吗?具体来说,我想下载一个页面(一个API)的内容,并检查内容,看看它是否包含1或0。是否也可以将内容下载到字符串中?
当前回答
2020年更新:我有一个新的答案来取代这个已经存在了8年的答案:https://stackoverflow.com/a/61177330/278976
在Linux上,我尝试了cppp -netlib、libcurl、curlpp、urdl、boost::asio,并考虑过Qt(但基于许可证拒绝了它)。所有这些都不是不完整的,有草率的界面,有糟糕的文档,没有维护或不支持https。
然后,在https://stackoverflow.com/a/1012577/278976的建议下,我尝试了POCO。哇,我真希望几年前就能看到。下面是一个使用POCO进行HTTP GET请求的示例:
https://stackoverflow.com/a/26026828/2817595
POCO是免费的、开源的(boost许可证)。不,我和这家公司没有任何关系;我真的很喜欢他们的界面。干得好,伙计们(和姑娘们)。
https://pocoproject.org/download.html
希望这能帮助到某人…我花了三天时间把所有这些库都试了一遍。
其他回答
有什么方法可以简单地用c++发出HTTP请求吗?具体来说,我想下载一个页面(一个API)的内容,并检查内容,看看它是否包含1或0。是否也可以将内容下载到字符串中?
首先……我知道这个问题已经有12年了。然而。没有一个答案给出的例子是“简单的”,不需要构建一些外部库
下面是我能想到的检索和打印网页内容的最简单的解决方案。
关于下面示例中使用的函数的一些文档
// wininet lib : https://learn.microsoft.com/en-us/windows/win32/api/wininet/ // wininet->internetopena(); https://learn.microsoft.com/en-us/windows/win32/api/wininet/nf-wininet-internetopena // wininet->intenetopenurla(); https://learn.microsoft.com/en-us/windows/win32/api/wininet/nf-wininet-internetopenurla // wininet->internetreadfile(); https://learn.microsoft.com/en-us/windows/win32/api/wininet/nf-wininet-internetreadfile // wininet->internetclosehandle(); https://learn.microsoft.com/en-us/windows/win32/api/wininet/nf-wininet-internetclosehandle
#include <iostream>
#include <WinSock2.h>
#include <wininet.h>
#pragma comment(lib, "wininet.lib")
int main()
{
// ESTABLISH SOME LOOSE VARIABLES
const int size = 4096;
char buf[size];
DWORD length;
// ESTABLISH CONNECTION TO THE INTERNET
HINTERNET internet = InternetOpenA("Mozilla/5.0", INTERNET_OPEN_TYPE_DIRECT, NULL, NULL, NULL);
if (!internet)
ExitProcess(EXIT_FAILURE); // Failed to establish connection to internet, Exit
// ATTEMPT TO CONNECT TO WEBSITE "google.com"
HINTERNET response = InternetOpenUrlA(internet, "http://www.google.com", NULL, NULL, NULL, NULL);
if (!response) {
// CONNECTION TO "google.com" FAILED
InternetCloseHandle(internet); // Close handle to internet
ExitProcess(EXIT_FAILURE);
}
// READ CONTENTS OF WEBPAGE IN HTML FORMAT
if (!InternetReadFile(response, buf, size, &length)) {
// FAILED TO READ CONTENTS OF WEBPAGE
// Close handles and Exit
InternetCloseHandle(response); // Close handle to response
InternetCloseHandle(internet); // Close handle to internet
ExitProcess(EXIT_FAILURE);
}
// CLOSE HANDLES AND OUTPUT CONTENTS OF WEBPAGE
InternetCloseHandle(response); // Close handle to response
InternetCloseHandle(internet); // Close handle to internet
std::cout << buf << std::endl;
return 0;
}
对于这个答案,我参考了Software_Developer的答案。通过重新构建代码,我发现一些部分已弃用(gethostbyname())或不为操作提供错误处理(创建套接字,发送一些东西)。
下面的windows代码是用Visual Studio 2013和windows 8.1 64位以及windows 7 64位进行测试的。它将目标与www.google.com的Web服务器的IPv4 TCP连接。
#include <winsock2.h>
#include <WS2tcpip.h>
#include <windows.h>
#include <iostream>
#pragma comment(lib,"ws2_32.lib")
using namespace std;
int main (){
// Initialize Dependencies to the Windows Socket.
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2,2), &wsaData) != 0) {
cout << "WSAStartup failed.\n";
system("pause");
return -1;
}
// We first prepare some "hints" for the "getaddrinfo" function
// to tell it, that we are looking for a IPv4 TCP Connection.
struct addrinfo hints;
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET; // We are targeting IPv4
hints.ai_protocol = IPPROTO_TCP; // We are targeting TCP
hints.ai_socktype = SOCK_STREAM; // We are targeting TCP so its SOCK_STREAM
// Aquiring of the IPv4 address of a host using the newer
// "getaddrinfo" function which outdated "gethostbyname".
// It will search for IPv4 addresses using the TCP-Protocol.
struct addrinfo* targetAdressInfo = NULL;
DWORD getAddrRes = getaddrinfo("www.google.com", NULL, &hints, &targetAdressInfo);
if (getAddrRes != 0 || targetAdressInfo == NULL)
{
cout << "Could not resolve the Host Name" << endl;
system("pause");
WSACleanup();
return -1;
}
// Create the Socket Address Informations, using IPv4
// We dont have to take care of sin_zero, it is only used to extend the length of SOCKADDR_IN to the size of SOCKADDR
SOCKADDR_IN sockAddr;
sockAddr.sin_addr = ((struct sockaddr_in*) targetAdressInfo->ai_addr)->sin_addr; // The IPv4 Address from the Address Resolution Result
sockAddr.sin_family = AF_INET; // IPv4
sockAddr.sin_port = htons(80); // HTTP Port: 80
// We have to free the Address-Information from getaddrinfo again
freeaddrinfo(targetAdressInfo);
// Creation of a socket for the communication with the Web Server,
// using IPv4 and the TCP-Protocol
SOCKET webSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (webSocket == INVALID_SOCKET)
{
cout << "Creation of the Socket Failed" << endl;
system("pause");
WSACleanup();
return -1;
}
// Establishing a connection to the web Socket
cout << "Connecting...\n";
if(connect(webSocket, (SOCKADDR*)&sockAddr, sizeof(sockAddr)) != 0)
{
cout << "Could not connect";
system("pause");
closesocket(webSocket);
WSACleanup();
return -1;
}
cout << "Connected.\n";
// Sending a HTTP-GET-Request to the Web Server
const char* httpRequest = "GET / HTTP/1.1\r\nHost: www.google.com\r\nConnection: close\r\n\r\n";
int sentBytes = send(webSocket, httpRequest, strlen(httpRequest),0);
if (sentBytes < strlen(httpRequest) || sentBytes == SOCKET_ERROR)
{
cout << "Could not send the request to the Server" << endl;
system("pause");
closesocket(webSocket);
WSACleanup();
return -1;
}
// Receiving and Displaying an answer from the Web Server
char buffer[10000];
ZeroMemory(buffer, sizeof(buffer));
int dataLen;
while ((dataLen = recv(webSocket, buffer, sizeof(buffer), 0) > 0))
{
int i = 0;
while (buffer[i] >= 32 || buffer[i] == '\n' || buffer[i] == '\r') {
cout << buffer[i];
i += 1;
}
}
// Cleaning up Windows Socket Dependencies
closesocket(webSocket);
WSACleanup();
system("pause");
return 0;
}
引用:
弃用gethostbyname
socket()的返回值
send()的返回值
下面是一些无需使用任何第三方库即可工作的代码: 首先定义网关、用户、密码和需要发送到此特定服务器的任何其他参数。
#define USERNAME "user"
#define PASSWORD "your password"
#define GATEWAY "your gateway"
下面是代码本身:
HINTERNET hOpenHandle, hResourceHandle, hConnectHandle;
const TCHAR* szHeaders = _T("Content-Type:application/json; charset=utf-8\r\n");
hOpenHandle = InternetOpen(_T("HTTPS"), INTERNET_OPEN_TYPE_DIRECT, NULL, NULL, 0);
if (hOpenHandle == NULL)
{
return false;
}
hConnectHandle = InternetConnect(hOpenHandle,
GATEWAY,
INTERNET_DEFAULT_HTTPS_PORT,
NULL, NULL, INTERNET_SERVICE_HTTP,
0, 1);
if (hConnectHandle == NULL)
{
InternetCloseHandle(hOpenHandle);
return false;
}
hResourceHandle = HttpOpenRequest(hConnectHandle,
_T("POST"),
GATEWAY,
NULL, NULL, NULL, INTERNET_FLAG_SECURE | INTERNET_FLAG_KEEP_CONNECTION,
1);
if (hResourceHandle == NULL)
{
InternetCloseHandle(hOpenHandle);
InternetCloseHandle(hConnectHandle);
return false;
}
InternetSetOption(hResourceHandle, INTERNET_OPTION_USERNAME, (LPVOID)USERNAME, _tcslen(USERNAME));
InternetSetOption(hResourceHandle, INTERNET_OPTION_PASSWORD, (LPVOID)PASSWORD, _tcslen(PASSWORD));
std::string buf;
if (HttpSendRequest(hResourceHandle, szHeaders, 0, NULL, 0))
{
while (true)
{
std::string part;
DWORD size;
if (!InternetQueryDataAvailable(hResourceHandle, &size, 0, 0))break;
if (size == 0)break;
part.resize(size);
if (!InternetReadFile(hResourceHandle, &part[0], part.size(), &size))break;
if (size == 0)break;
part.resize(size);
buf.append(part);
}
}
if (!buf.empty())
{
// Get data back
}
InternetCloseHandle(hResourceHandle);
InternetCloseHandle(hConnectHandle);
InternetCloseHandle(hOpenHandle);
这应该在Win32 API环境中工作。
这里有一个例子。
2020年4月的最新答案:
最近,我使用cppp -httplib(作为客户机和服务器)取得了很大的成功。它是成熟的,它的近似,单线程RPS约为6k。
更先进的是,有一个非常有前途的框架,cpv-framework,它可以在两个核上获得大约180k RPS(并且可以很好地扩展核的数量,因为它基于sestar框架,它为地球上最快的db scylladb提供动力)。
但是cpv-framework还比较不成熟;所以,对于大多数用途,我强烈推荐cppp -httplib。
这个建议取代了我之前的答案(8年前)。
虽然有点晚了。你可能更喜欢https://github.com/Taymindis/backcurl。
它允许你在移动c++开发上进行http调用。适合手机游戏开发
bcl::init(); // init when using
bcl::execute<std::string>([&](bcl::Request *req) {
bcl::setOpts(req, CURLOPT_URL , "http://www.google.com",
CURLOPT_FOLLOWLOCATION, 1L,
CURLOPT_WRITEFUNCTION, &bcl::writeContentCallback,
CURLOPT_WRITEDATA, req->dataPtr,
CURLOPT_USERAGENT, "libcurl-agent/1.0",
CURLOPT_RANGE, "0-200000"
);
}, [&](bcl::Response * resp) {
std::string ret = std::string(resp->getBody<std::string>()->c_str());
printf("Sync === %s\n", ret.c_str());
});
bcl::cleanUp(); // clean up when no more using
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