最近我一直在iPhone上玩一款名为《Scramble》的游戏。有些人可能知道这个游戏叫拼字游戏。从本质上讲,当游戏开始时,你会得到一个字母矩阵:

F X I E
A M L O
E W B X
A S T U

The goal of the game is to find as many words as you can that can be formed by chaining letters together. You can start with any letter, and all the letters that surround it are fair game, and then once you move on to the next letter, all the letters that surround that letter are fair game, except for any previously used letters. So in the grid above, for example, I could come up with the words LOB, TUX, SEA, FAME, etc. Words must be at least 3 characters, and no more than NxN characters, which would be 16 in this game but can vary in some implementations. While this game is fun and addictive, I am apparently not very good at it and I wanted to cheat a little bit by making a program that would give me the best possible words (the longer the word the more points you get).

(来源:boggled.org)

不幸的是,我不太擅长算法或它们的效率等等。我的第一次尝试使用一个像这样的字典(约2.3MB),并进行线性搜索,试图匹配字典条目的组合。这需要花费很长时间来找到可能的单词,因为你每轮只有2分钟的时间,这是不够的。

我很有兴趣看看是否有任何Stackoverflowers可以提出更有效的解决方案。我主要是在寻找使用三大p的解决方案:Python、PHP和Perl,尽管任何使用Java或c++的东西也很酷,因为速度是至关重要的。

目前的解决方案:

Adam Rosenfield, Python, ~20岁 John Fouhy, Python, ~3秒 Kent Fredric, Perl, ~1s Darius Bacon, Python, ~1s rvarcher, VB。净,~ 1 s Paolo Bergantino, PHP(实时链接),~5s(本地~2s)


当前回答

我也用Java解决了这个问题。我的实现有269行,非常容易使用。首先,您需要创建Boggler类的一个新实例,然后用网格作为参数调用solve函数。在我的电脑上加载5万个单词的字典大约需要100毫秒,它在大约10-20毫秒内找到单词。找到的单词存储在一个数组列表中,即foundWords。

import java.io.BufferedReader;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.io.InputStreamReader;
import java.net.URISyntaxException;
import java.net.URL;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Comparator;

public class Boggler {
    private ArrayList<String> words = new ArrayList<String>();      
    private ArrayList<String> roundWords = new ArrayList<String>(); 
    private ArrayList<Word> foundWords = new ArrayList<Word>();     
    private char[][] letterGrid = new char[4][4];                   
    private String letters;                                         

    public Boggler() throws FileNotFoundException, IOException, URISyntaxException {
        long startTime = System.currentTimeMillis();

        URL path = GUI.class.getResource("words.txt");
        BufferedReader br = new BufferedReader(new InputStreamReader(new FileInputStream(new File(path.toURI()).getAbsolutePath()), "iso-8859-1"));
        String line;
        while((line = br.readLine()) != null) {
            if(line.length() < 3 || line.length() > 10) {
                continue;
            }

            this.words.add(line);
        }
    }

    public ArrayList<Word> getWords() {
        return this.foundWords;
    }

    public void solve(String letters) {
        this.letters = "";
        this.foundWords = new ArrayList<Word>();

        for(int i = 0; i < letters.length(); i++) {
            if(!this.letters.contains(letters.substring(i, i + 1))) {
                this.letters += letters.substring(i, i + 1);
            }
        }

        for(int i = 0; i < 4; i++) {
            for(int j = 0; j < 4; j++) {
                this.letterGrid[i][j] = letters.charAt(i * 4 + j);
            }
        }

        System.out.println(Arrays.deepToString(this.letterGrid));               

        this.roundWords = new ArrayList<String>();      
        String pattern = "[" + this.letters + "]+";     

        for(int i = 0; i < this.words.size(); i++) {

            if(this.words.get(i).matches(pattern)) {
                this.roundWords.add(this.words.get(i));
            }
        }

        for(int i = 0; i < this.roundWords.size(); i++) {
            Word word = checkForWord(this.roundWords.get(i));

            if(word != null) {
                System.out.println(word);
                this.foundWords.add(word);
            }
        }       
    }

    private Word checkForWord(String word) {
        char initial = word.charAt(0);
        ArrayList<LetterCoord> startPoints = new ArrayList<LetterCoord>();

        int x = 0;  
        int y = 0;
        for(char[] row: this.letterGrid) {
            x = 0;

            for(char letter: row) {
                if(initial == letter) {
                    startPoints.add(new LetterCoord(x, y));
                }

                x++;
            }

            y++;
        }

        ArrayList<LetterCoord> letterCoords = null;
        for(int initialTry = 0; initialTry < startPoints.size(); initialTry++) {
            letterCoords = new ArrayList<LetterCoord>();    

            x = startPoints.get(initialTry).getX(); 
            y = startPoints.get(initialTry).getY();

            LetterCoord initialCoord = new LetterCoord(x, y);
            letterCoords.add(initialCoord);

            letterLoop: for(int letterIndex = 1; letterIndex < word.length(); letterIndex++) {
                LetterCoord lastCoord = letterCoords.get(letterCoords.size() - 1);  
                char currentChar = word.charAt(letterIndex);                        

                ArrayList<LetterCoord> letterLocations = getNeighbours(currentChar, lastCoord.getX(), lastCoord.getY());

                if(letterLocations == null) {
                    return null;    
                }       

                for(int foundIndex = 0; foundIndex < letterLocations.size(); foundIndex++) {
                    if(letterIndex != word.length() - 1 && true == false) {
                        char nextChar = word.charAt(letterIndex + 1);
                        int lastX = letterCoords.get(letterCoords.size() - 1).getX();
                        int lastY = letterCoords.get(letterCoords.size() - 1).getY();

                        ArrayList<LetterCoord> possibleIndex = getNeighbours(nextChar, lastX, lastY);
                        if(possibleIndex != null) {
                            if(!letterCoords.contains(letterLocations.get(foundIndex))) {
                                letterCoords.add(letterLocations.get(foundIndex));
                            }
                            continue letterLoop;
                        } else {
                            return null;
                        }
                    } else {
                        if(!letterCoords.contains(letterLocations.get(foundIndex))) {
                            letterCoords.add(letterLocations.get(foundIndex));

                            continue letterLoop;
                        }
                    }
                }
            }

            if(letterCoords != null) {
                if(letterCoords.size() == word.length()) {
                    Word w = new Word(word);
                    w.addList(letterCoords);
                    return w;
                } else {
                    return null;
                }
            }
        }

        if(letterCoords != null) {
            Word foundWord = new Word(word);
            foundWord.addList(letterCoords);

            return foundWord;
        }

        return null;
    }

    public ArrayList<LetterCoord> getNeighbours(char letterToSearch, int x, int y) {
        ArrayList<LetterCoord> neighbours = new ArrayList<LetterCoord>();

        for(int _y = y - 1; _y <= y + 1; _y++) {
            for(int _x = x - 1; _x <= x + 1; _x++) {
                if(_x < 0 || _y < 0 || (_x == x && _y == y) || _y > 3 || _x > 3) {
                    continue;
                }

                if(this.letterGrid[_y][_x] == letterToSearch && !neighbours.contains(new LetterCoord(_x, _y))) {
                    neighbours.add(new LetterCoord(_x, _y));
                }
            }
        }

        if(neighbours.isEmpty()) {
            return null;
        } else {
            return neighbours;
        }
    }
}

class Word {
    private String word;    
    private ArrayList<LetterCoord> letterCoords = new ArrayList<LetterCoord>();

    public Word(String word) {
        this.word = word;
    }

    public boolean addCoords(int x, int y) {
        LetterCoord lc = new LetterCoord(x, y);

        if(!this.letterCoords.contains(lc)) {
            this.letterCoords.add(lc);

            return true;
        }

        return false;
    }

    public void addList(ArrayList<LetterCoord> letterCoords) {
        this.letterCoords = letterCoords;
    } 

    @Override
    public String toString() {
        String outputString = this.word + " ";
        for(int i = 0; i < letterCoords.size(); i++) {
            outputString += "(" + letterCoords.get(i).getX() + ", " + letterCoords.get(i).getY() + ") ";
        }

        return outputString;
    }

    public String getWord() {
        return this.word;
    }

    public ArrayList<LetterCoord> getList() {
        return this.letterCoords;
    }
}

class LetterCoord extends ArrayList {
    private int x;          
    private int y;          

    public LetterCoord(int x, int y) {
        this.x = x;
        this.y = y;
    }

    public int getX() {
        return this.x;
    }

    public int getY() {
        return this.y;
    }

    @Override
    public boolean equals(Object o) {
        if(!(o instanceof LetterCoord)) {
            return false;
        }

        LetterCoord lc = (LetterCoord) o;

        if(this.x == lc.getX() &&
                this.y == lc.getY()) {
            return true;
        }

        return false;
    }

    @Override
    public int hashCode() {
        int hash = 7;
        hash = 29 * hash + this.x;
        hash = 24 * hash + this.y;
        return hash;
    }
}

其他回答

所以我想添加另一种PHP方法来解决这个问题,因为每个人都喜欢PHP。 我想做一点重构,比如对字典文件使用regexpression匹配,但现在我只是将整个字典文件加载到一个wordList中。

我使用了链表的思想。每个Node都有一个字符值、一个位置值和一个next指针。

location值是我发现两个节点是否连接的方法。

1     2     3     4
11    12    13    14
21    22    23    24
31    32    33    34

所以使用这个网格,如果第一个节点的位置等于第二个节点的位置+/- 1(同一行),+/- 9,10,11(上下一行),我就知道两个节点是连接的。

我使用递归进行主搜索。它从wordList中取出一个单词,找到所有可能的起点,然后递归地找到下一个可能的连接,记住它不能去到它已经使用的位置(这就是为什么我添加$notInLoc)。

无论如何,我知道它需要一些重构,并且希望听到关于如何使它更干净的想法,但是它根据我使用的字典文件产生了正确的结果。根据黑板上元音和组合的数量,大约需要3到6秒。我知道,一旦我对字典结果进行预匹配,这将显著减少。

<?php
    ini_set('xdebug.var_display_max_depth', 20);
    ini_set('xdebug.var_display_max_children', 1024);
    ini_set('xdebug.var_display_max_data', 1024);

    class Node {
        var $loc;

        function __construct($value) {
            $this->value = $value;
            $next = null;
        }
    }

    class Boggle {
        var $root;
        var $locList = array (1, 2, 3, 4, 11, 12, 13, 14, 21, 22, 23, 24, 31, 32, 33, 34);
        var $wordList = [];
        var $foundWords = [];

        function __construct($board) {
            // Takes in a board string and creates all the nodes
            $node = new Node($board[0]);
            $node->loc = $this->locList[0];
            $this->root = $node;
            for ($i = 1; $i < strlen($board); $i++) {
                    $node->next = new Node($board[$i]);
                    $node->next->loc = $this->locList[$i];
                    $node = $node->next;
            }
            // Load in a dictionary file
            // Use regexp to elimate all the words that could never appear and load the 
            // rest of the words into wordList
            $handle = fopen("dict.txt", "r");
            if ($handle) {
                while (($line = fgets($handle)) !== false) {
                    // process the line read.
                    $line = trim($line);
                    if (strlen($line) > 2) {
                        $this->wordList[] = trim($line);
                    }
                }
                fclose($handle);
            } else {
                // error opening the file.
                echo "Problem with the file.";
            } 
        }

        function isConnected($node1, $node2) {
        // Determines if 2 nodes are connected on the boggle board

            return (($node1->loc == $node2->loc + 1) || ($node1->loc == $node2->loc - 1) ||
               ($node1->loc == $node2->loc - 9) || ($node1->loc == $node2->loc - 10) || ($node1->loc == $node2->loc - 11) ||
               ($node1->loc == $node2->loc + 9) || ($node1->loc == $node2->loc + 10) || ($node1->loc == $node2->loc + 11)) ? true : false;

        }

        function find($value, $notInLoc = []) {
            // Returns a node with the value that isn't in a location
            $current = $this->root;
            while($current) {
                if ($current->value == $value && !in_array($current->loc, $notInLoc)) {
                    return $current;
                }
                if (isset($current->next)) {
                    $current = $current->next;
                } else {
                    break;
                }
            }
            return false;
        }

        function findAll($value) {
            // Returns an array of nodes with a specific value
            $current = $this->root;
            $foundNodes = [];
            while ($current) {
                if ($current->value == $value) {
                    $foundNodes[] = $current;
                }
                if (isset($current->next)) {
                    $current = $current->next;
                } else {
                    break;
                }
            }
            return (empty($foundNodes)) ? false : $foundNodes;
        }

        function findAllConnectedTo($node, $value, $notInLoc = []) {
            // Returns an array of nodes that are connected to a specific node and 
            // contain a specific value and are not in a certain location
            $nodeList = $this->findAll($value);
            $newList = [];
            if ($nodeList) {
                foreach ($nodeList as $node2) {
                    if (!in_array($node2->loc, $notInLoc) && $this->isConnected($node, $node2)) {
                        $newList[] = $node2;
                    }
                }
            }
            return (empty($newList)) ? false : $newList;
        }



        function inner($word, $list, $i = 0, $notInLoc = []) {
            $i++;
            foreach($list as $node) {
                $notInLoc[] = $node->loc;
                if ($list2 = $this->findAllConnectedTo($node, $word[$i], $notInLoc)) {
                    if ($i == (strlen($word) - 1)) {
                        return true;
                    } else {
                        return $this->inner($word, $list2, $i, $notInLoc);
                    }
                }
            }
            return false;
        }

        function findWord($word) {
            if ($list = $this->findAll($word[0])) {
                return $this->inner($word, $list);
            }
            return false;
        }

        function findAllWords() {
            foreach($this->wordList as $word) {
                if ($this->findWord($word)) {
                    $this->foundWords[] = $word;
                }
            }
        }

        function displayBoard() {
            $current = $this->root;
            for ($i=0; $i < 4; $i++) {
                echo $current->value . " " . $current->next->value . " " . $current->next->next->value . " " . $current->next->next->next->value . "<br />";
                if ($i < 3) {
                    $current = $current->next->next->next->next;
                }
            }
        }

    }

    function randomBoardString() {
        return substr(str_shuffle(str_repeat("abcdefghijklmnopqrstuvwxyz", 16)), 0, 16);
    }

    $myBoggle = new Boggle(randomBoardString());
    $myBoggle->displayBoard();
    $x = microtime(true);
    $myBoggle->findAllWords();
    $y = microtime(true);
    echo ($y-$x);
    var_dump($myBoggle->foundWords);

    ?>

我花了3个月的时间致力于解决10个最佳点密集的5x5 Boggle板问题。

这个问题现在已经解决了,并在5个网页上进行了全面披露。有问题请联系我。

该棋盘分析算法使用显式堆栈,通过具有直接子信息的有向无环词图伪递归遍历棋盘方格,并使用时间戳跟踪机制。这很可能是世界上最先进的词汇数据结构。

该方案在四核上每秒评估大约10,000块非常好的电路板。(9500 +分)

父网页:

DeepSearch.c - http://www.pathcom.com/~vadco/deep.html

组件网页:

最佳记分牌- http://www.pathcom.com/~vadco/binary.html

高级词汇结构- http://www.pathcom.com/~vadco/adtdawg.html

板分析算法- http://www.pathcom.com/~vadco/guns.html

并行批处理- http://www.pathcom.com/~vadco/parallel.html

- 只有追求最好的人才会对这本全面的著作感兴趣。

I wrote my solver in C++. I implemented a custom tree structure. I'm not sure it can be considered a trie but it's similar. Each node has 26 branches, 1 for each letter of the alphabet. I traverse the branches of the boggle board in parallel with the branches of my dictionary. If the branch does not exist in the dictionary, I stop searching it on the Boggle board. I convert all the letters on the board to ints. So 'A' = 0. Since it's just arrays, lookup is always O(1). Each node stores if it completes a word and how many words exist in its children. The tree is pruned as words are found to reduce repeatedly searching for the same words. I believe pruning is also O(1).

CPU: Pentium SU2700 1.3GHz 内存:3 gb

在< 1秒内加载178,590个单词的字典。 在4秒内解决100x100 Boggle (Boggle .txt)。约44000字。 解决4x4 Boggle游戏的速度太快,无法提供有意义的基准。:)

快速Boggle求解GitHub回购

我不得不对一个完整的解决方案进行更多的思考,但作为一种方便的优化,我想知道是否值得根据字典中的所有单词预先计算一个图表和三字母组合(2字母和3字母组合)的频率表,并使用它来确定搜索的优先级。我会选择单词的首字母。因此,如果你的字典包含“印度”、“水”、“极端”和“非凡”这些词,那么你预先计算的表可能是:

'IN': 1
'WA': 1
'EX': 2

然后按照共性的顺序(首先是EX,然后是WA/ in)搜索这些图表

我的答案和这里的其他答案一样,但我把它贴出来是因为它看起来比其他Python解决方案快一些,因为设置字典更快。(我对比了John Fouhy的解决方案。)设置后,解决的时间在噪声中下降。

grid = "fxie amlo ewbx astu".split()
nrows, ncols = len(grid), len(grid[0])

# A dictionary word that could be a solution must use only the grid's
# letters and have length >= 3. (With a case-insensitive match.)
import re
alphabet = ''.join(set(''.join(grid)))
bogglable = re.compile('[' + alphabet + ']{3,}$', re.I).match

words = set(word.rstrip('\n') for word in open('words') if bogglable(word))
prefixes = set(word[:i] for word in words
               for i in range(2, len(word)+1))

def solve():
    for y, row in enumerate(grid):
        for x, letter in enumerate(row):
            for result in extending(letter, ((x, y),)):
                yield result

def extending(prefix, path):
    if prefix in words:
        yield (prefix, path)
    for (nx, ny) in neighbors(path[-1]):
        if (nx, ny) not in path:
            prefix1 = prefix + grid[ny][nx]
            if prefix1 in prefixes:
                for result in extending(prefix1, path + ((nx, ny),)):
                    yield result

def neighbors((x, y)):
    for nx in range(max(0, x-1), min(x+2, ncols)):
        for ny in range(max(0, y-1), min(y+2, nrows)):
            yield (nx, ny)

示例用法:

# Print a maximal-length word and its path:
print max(solve(), key=lambda (word, path): len(word))

编辑:过滤掉长度小于3个字母的单词。

编辑2:我很好奇为什么Kent Fredric的Perl解决方案更快;它使用正则表达式匹配,而不是一组字符。在Python中做同样的事情,速度大约会翻倍。