我如何获得屏幕的宽度和高度,并使用这个值在:
@Override protected void onMeasure(int widthSpecId, int heightSpecId) {
Log.e(TAG, "onMeasure" + widthSpecId);
setMeasuredDimension(SCREEN_WIDTH, SCREEN_HEIGHT -
game.findViewById(R.id.flag).getHeight());
}
我如何获得屏幕的宽度和高度,并使用这个值在:
@Override protected void onMeasure(int widthSpecId, int heightSpecId) {
Log.e(TAG, "onMeasure" + widthSpecId);
setMeasuredDimension(SCREEN_WIDTH, SCREEN_HEIGHT -
game.findViewById(R.id.flag).getHeight());
}
当前回答
在尝试了上面的许多版本之后,我在Kotlin中找到了答案。它准确地返回为设备所宣传的分辨率。请让我知道,如果这不能在旧设备上工作-我目前只有相对较新的。
该解决方案没有使用废弃的函数(截至2023年1月)。
private fun getScreenHeight() : Int {
return if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
val windowMetrics = windowManager.currentWindowMetrics
val rect = windowMetrics.bounds
rect.bottom
} else {
resources.displayMetrics.heightPixels
}
}
其他回答
int getScreenSize() {
int screenSize = getResources().getConfiguration().screenLayout &
Configuration.SCREENLAYOUT_SIZE_MASK;
// String toastMsg = "Screen size is neither large, normal or small";
Display display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
int orientation = display.getRotation();
int i = 0;
switch (screenSize) {
case Configuration.SCREENLAYOUT_SIZE_NORMAL:
i = 1;
// toastMsg = "Normal screen";
break;
case Configuration.SCREENLAYOUT_SIZE_SMALL:
i = 1;
// toastMsg = "Normal screen";
break;
case Configuration.SCREENLAYOUT_SIZE_LARGE:
// toastMsg = "Large screen";
if (orientation == Surface.ROTATION_90
|| orientation == Surface.ROTATION_270) {
// TODO: add logic for landscape mode here
i = 2;
} else {
i = 1;
}
break;
case Configuration.SCREENLAYOUT_SIZE_XLARGE:
if (orientation == Surface.ROTATION_90
|| orientation == Surface.ROTATION_270) {
// TODO: add logic for landscape mode here
i = 4;
} else {
i = 3;
}
break;
}
// customeToast(toastMsg);
return i;
}
我发现weigan的答案最好的一个在这一页,这里是如何在Xamarin使用它。Android:
public int GetScreenWidth()
{
return Resources.System.DisplayMetrics.WidthPixels;
}
public int GetScreenHeight()
{
return Resources.System.DisplayMetrics.HeightPixels;
}
这里没有一个答案适用于Chrome OS的多显示器,或即将到来的可折叠设备。
在查找当前配置时,始终使用getResources(). getconfiguration()中当前活动的配置。不要使用来自后台活动或系统资源的配置。后台活动没有大小,系统的配置可能包含多个大小和方向冲突的窗口,因此无法提取可用的数据。
所以答案是
val config = context.getResources().getConfiguration()
val (screenWidthPx, screenHeightPx) = config.screenWidthDp.dp to config.screenHeightDp.dp
只是通过parag和SpK更新答案,使其与当前SDK的向后兼容性保持一致:
int Measuredwidth = 0;
int Measuredheight = 0;
Point size = new Point();
WindowManager w = getWindowManager();
if(Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) {
w.getDefaultDisplay().getSize(size);
Measuredwidth = size.x;
Measuredheight = size.y;
}else{
Display d = w.getDefaultDisplay();
Measuredwidth = d.getWidth();
Measuredheight = d.getHeight();
}
•Kotlin版本通过扩展属性
如果你想知道屏幕的像素大小以及dp,使用这些扩展属性真的很有帮助:
DimensionUtils.kt
import android.content.Context
import android.content.res.Resources
import android.graphics.Rect
import android.graphics.RectF
import android.os.Build
import android.util.DisplayMetrics
import android.view.WindowManager
import kotlin.math.roundToInt
/**
* @author aminography
*/
private val displayMetrics: DisplayMetrics by lazy { Resources.getSystem().displayMetrics }
/**
* Returns boundary of the screen in pixels (px).
*/
val screenRectPx: Rect
get() = displayMetrics.run { Rect(0, 0, widthPixels, heightPixels) }
/**
* Returns boundary of the screen in density independent pixels (dp).
*/
val screenRectDp: RectF
get() = screenRectPx.run { RectF(0f, 0f, right.px2dp, bottom.px2dp) }
/**
* Returns boundary of the physical screen including system decor elements (if any) like navigation
* bar in pixels (px).
*/
val Context.physicalScreenRectPx: Rect
get() = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
(applicationContext.getSystemService(Context.WINDOW_SERVICE) as WindowManager)
.run { DisplayMetrics().also { defaultDisplay.getRealMetrics(it) } }
.run { Rect(0, 0, widthPixels, heightPixels) }
} else screenRectPx
/**
* Returns boundary of the physical screen including system decor elements (if any) like navigation
* bar in density independent pixels (dp).
*/
val Context.physicalScreenRectDp: RectF
get() = physicalScreenRectPx.run { RectF(0f, 0f, right.px2dp, bottom.px2dp) }
/**
* Converts any given number from pixels (px) into density independent pixels (dp).
*/
val Number.px2dp: Float
get() = this.toFloat() / displayMetrics.density
/**
* Converts any given number from density independent pixels (dp) into pixels (px).
*/
val Number.dp2px: Int
get() = (this.toFloat() * displayMetrics.density).roundToInt()
用法:
class MainActivity : AppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
val widthPx = screenRectPx.width()
val heightPx = screenRectPx.height()
println("[PX] screen width: $widthPx , height: $heightPx")
val widthDp = screenRectDp.width()
val heightDp = screenRectDp.height()
println("[DP] screen width: $widthDp , height: $heightDp")
println()
val physicalWidthPx = physicalScreenRectPx.width()
val physicalHeightPx = physicalScreenRectPx.height()
println("[PX] physical screen width: $physicalWidthPx , height: $physicalHeightPx")
val physicalWidthDp = physicalScreenRectDp.width()
val physicalHeightDp = physicalScreenRectDp.height()
println("[DP] physical screen width: $physicalWidthDp , height: $physicalHeightDp")
}
}
结果:
当设备处于纵向方向时:
[PX] screen width: 1440 , height: 2392
[DP] screen width: 360.0 , height: 598.0
[PX] physical screen width: 1440 , height: 2560
[DP] physical screen width: 360.0 , height: 640.0
当设备处于横向时:
[PX] screen width: 2392 , height: 1440
[DP] screen width: 598.0 , height: 360.0
[PX] physical screen width: 2560 , height: 1440
[DP] physical screen width: 640.0 , height: 360.0