我如何获得屏幕的宽度和高度,并使用这个值在:

@Override protected void onMeasure(int widthSpecId, int heightSpecId) {
    Log.e(TAG, "onMeasure" + widthSpecId);
    setMeasuredDimension(SCREEN_WIDTH, SCREEN_HEIGHT - 
        game.findViewById(R.id.flag).getHeight());
}

当前回答

val displayMetrics = DisplayMetrics()
windowManager.defaultDisplay.getMetrics(displayMetrics)

var width = displayMetrics.widthPixels
var height = displayMetrics.heightPixels

其他回答

由于getMetrics和getRealMetrics已弃用,谷歌建议按如下方式确定屏幕宽度和高度:

WindowMetrics windowMetrics = getActivity().getWindowManager().getMaximumWindowMetrics();
Rect bounds = windowMetrics.getBounds();
int widthPixels = bounds.width();
int heightPixels = bounds.height();

然而,我想出了另一种方法,给我同样的结果:

Configuration configuration = mContext.getResources().getConfiguration();
Display.Mode mode = display.getMode();
int widthPixels = mode.getPhysicalWidth();
int heightPixels = mode.getPhysicalHeight();

我发现weigan的答案最好的一个在这一页,这里是如何在Xamarin使用它。Android:

public int GetScreenWidth()
{
    return Resources.System.DisplayMetrics.WidthPixels;
}

public int GetScreenHeight()
{
    return Resources.System.DisplayMetrics.HeightPixels;
}

完整的方法是使用“getRealSize”来返回真实的分辨率(包括当用户改变分辨率时)。

我注意到所有其他可用的函数,包括文档中说要用的代替this的函数,在某些情况下结果会更小。

下面是代码:

            WindowManager wm = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);
            Point size = new Point();
            wm.getDefaultDisplay().getRealSize(size);
            final int width = size.x, height = size.y;

因为这可以在不同的方向上改变,这里有一个解决方案(在Kotlin中),无论朝向如何,都能得到正确的结果:

/**
 * returns the natural orientation of the device: Configuration.ORIENTATION_LANDSCAPE or Configuration.ORIENTATION_PORTRAIT .<br></br>
 * The result should be consistent no matter the orientation of the device
 */
@JvmStatic
fun getScreenNaturalOrientation(context: Context): Int {
    //based on : http://stackoverflow.com/a/9888357/878126
    val windowManager = context.getSystemService(Context.WINDOW_SERVICE) as WindowManager
    val config = context.resources.configuration
    val rotation = windowManager.defaultDisplay.rotation
    return if ((rotation == Surface.ROTATION_0 || rotation == Surface.ROTATION_180) && config.orientation == Configuration.ORIENTATION_LANDSCAPE || (rotation == Surface.ROTATION_90 || rotation == Surface.ROTATION_270) && config.orientation == Configuration.ORIENTATION_PORTRAIT)
        Configuration.ORIENTATION_LANDSCAPE
    else
        Configuration.ORIENTATION_PORTRAIT
}

/**
 * returns the natural screen size (in pixels). The result should be consistent no matter the orientation of the device
 */
@JvmStatic
fun getScreenNaturalSize(context: Context): Point {
    val screenNaturalOrientation = getScreenNaturalOrientation(context)
    val wm = context.getSystemService(Context.WINDOW_SERVICE) as WindowManager
    val point = Point()
    wm.defaultDisplay.getRealSize(point)
    val currentOrientation = context.resources.configuration.orientation
    if (currentOrientation == screenNaturalOrientation)
        return point
    else return Point(point.y, point.x)
}
fun Activity.getRealScreenSize(): Pair<Int, Int> { //<width, height>
return if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
    val size = Point()
    display?.getRealSize(size)
    Pair(size.x, size.y)
} else {
    val size = Point()
    windowManager.defaultDisplay.getRealSize(size)
    Pair(size.x, size.y)

}}

这是一个扩展函数,你可以这样在你的活动中使用:

 override fun onCreate(savedInstanceState: Bundle?) {
    super.onCreate(savedInstanceState)

    val pair = getRealScreenSize()
    pair.first //to get width
    pair.second //to get height
}

对于kotlin用户

fun Activity.displayMetrics(): DisplayMetrics {
   val displayMetrics = DisplayMetrics()
   windowManager.defaultDisplay.getMetrics(displayMetrics)
   return displayMetrics
}

在Activity中,你可以使用它

     resources.displayMetrics.let { displayMetrics ->
        val height = displayMetrics.heightPixels
        val width = displayMetrics.widthPixels
    }

或者碎片化

    activity?.displayMetrics()?.run {
        val height = heightPixels
        val width = widthPixels
    }