我如何获得屏幕的宽度和高度,并使用这个值在:
@Override protected void onMeasure(int widthSpecId, int heightSpecId) {
Log.e(TAG, "onMeasure" + widthSpecId);
setMeasuredDimension(SCREEN_WIDTH, SCREEN_HEIGHT -
game.findViewById(R.id.flag).getHeight());
}
我如何获得屏幕的宽度和高度,并使用这个值在:
@Override protected void onMeasure(int widthSpecId, int heightSpecId) {
Log.e(TAG, "onMeasure" + widthSpecId);
setMeasuredDimension(SCREEN_WIDTH, SCREEN_HEIGHT -
game.findViewById(R.id.flag).getHeight());
}
当前回答
val displayMetrics = DisplayMetrics()
windowManager.defaultDisplay.getMetrics(displayMetrics)
var width = displayMetrics.widthPixels
var height = displayMetrics.heightPixels
其他回答
由于getMetrics和getRealMetrics已弃用,谷歌建议按如下方式确定屏幕宽度和高度:
WindowMetrics windowMetrics = getActivity().getWindowManager().getMaximumWindowMetrics();
Rect bounds = windowMetrics.getBounds();
int widthPixels = bounds.width();
int heightPixels = bounds.height();
然而,我想出了另一种方法,给我同样的结果:
Configuration configuration = mContext.getResources().getConfiguration();
Display.Mode mode = display.getMode();
int widthPixels = mode.getPhysicalWidth();
int heightPixels = mode.getPhysicalHeight();
我发现weigan的答案最好的一个在这一页,这里是如何在Xamarin使用它。Android:
public int GetScreenWidth()
{
return Resources.System.DisplayMetrics.WidthPixels;
}
public int GetScreenHeight()
{
return Resources.System.DisplayMetrics.HeightPixels;
}
完整的方法是使用“getRealSize”来返回真实的分辨率(包括当用户改变分辨率时)。
我注意到所有其他可用的函数,包括文档中说要用的代替this的函数,在某些情况下结果会更小。
下面是代码:
WindowManager wm = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);
Point size = new Point();
wm.getDefaultDisplay().getRealSize(size);
final int width = size.x, height = size.y;
因为这可以在不同的方向上改变,这里有一个解决方案(在Kotlin中),无论朝向如何,都能得到正确的结果:
/**
* returns the natural orientation of the device: Configuration.ORIENTATION_LANDSCAPE or Configuration.ORIENTATION_PORTRAIT .<br></br>
* The result should be consistent no matter the orientation of the device
*/
@JvmStatic
fun getScreenNaturalOrientation(context: Context): Int {
//based on : http://stackoverflow.com/a/9888357/878126
val windowManager = context.getSystemService(Context.WINDOW_SERVICE) as WindowManager
val config = context.resources.configuration
val rotation = windowManager.defaultDisplay.rotation
return if ((rotation == Surface.ROTATION_0 || rotation == Surface.ROTATION_180) && config.orientation == Configuration.ORIENTATION_LANDSCAPE || (rotation == Surface.ROTATION_90 || rotation == Surface.ROTATION_270) && config.orientation == Configuration.ORIENTATION_PORTRAIT)
Configuration.ORIENTATION_LANDSCAPE
else
Configuration.ORIENTATION_PORTRAIT
}
/**
* returns the natural screen size (in pixels). The result should be consistent no matter the orientation of the device
*/
@JvmStatic
fun getScreenNaturalSize(context: Context): Point {
val screenNaturalOrientation = getScreenNaturalOrientation(context)
val wm = context.getSystemService(Context.WINDOW_SERVICE) as WindowManager
val point = Point()
wm.defaultDisplay.getRealSize(point)
val currentOrientation = context.resources.configuration.orientation
if (currentOrientation == screenNaturalOrientation)
return point
else return Point(point.y, point.x)
}
fun Activity.getRealScreenSize(): Pair<Int, Int> { //<width, height>
return if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
val size = Point()
display?.getRealSize(size)
Pair(size.x, size.y)
} else {
val size = Point()
windowManager.defaultDisplay.getRealSize(size)
Pair(size.x, size.y)
}}
这是一个扩展函数,你可以这样在你的活动中使用:
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
val pair = getRealScreenSize()
pair.first //to get width
pair.second //to get height
}
对于kotlin用户
fun Activity.displayMetrics(): DisplayMetrics {
val displayMetrics = DisplayMetrics()
windowManager.defaultDisplay.getMetrics(displayMetrics)
return displayMetrics
}
在Activity中,你可以使用它
resources.displayMetrics.let { displayMetrics ->
val height = displayMetrics.heightPixels
val width = displayMetrics.widthPixels
}
或者碎片化
activity?.displayMetrics()?.run {
val height = heightPixels
val width = widthPixels
}