我有一个应用,它在视图的下半部分有一个文本框。 这意味着当我在文本框中输入时,键盘会覆盖文本框。
我如何在打字时向上移动视图,这样我就可以看到我键入的内容,然后在键盘消失时将它移回原来的位置?
我到处都看了,但所有的解似乎都在Obj-C中,我还不能完全转换。
任何帮助都将不胜感激。
我有一个应用,它在视图的下半部分有一个文本框。 这意味着当我在文本框中输入时,键盘会覆盖文本框。
我如何在打字时向上移动视图,这样我就可以看到我键入的内容,然后在键盘消失时将它移回原来的位置?
我到处都看了,但所有的解似乎都在Obj-C中,我还不能完全转换。
任何帮助都将不胜感激。
当前回答
类似于@Boris的回答,但在Swift 5中:
override func viewDidLoad() {
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow), name: UIResponder.keyboardWillShowNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide), name: UIResponder.keyboardWillHideNotification, object: nil)
}
@IBAction func keyboardWillShow(notification: NSNotification) {
if let keyboardSize = (notification.userInfo?[UIResponder.keyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
if self.view.frame.origin.y == 0 {
self.view.frame.origin.y -= keyboardSize.height
}
}
}
@IBAction func keyboardWillHide(notification: NSNotification) {
if self.view.frame.origin.y != 0 {
self.view.frame.origin.y = 0
}
}
其他回答
这个功能应该在Ios中内置,但是我们需要在外部做。 插入以下代码 *当textField在键盘下时移动视图, *当textField在键盘上方时不移动视图 *在需要时根据键盘的高度移动视图。 这在所有情况下都有效并经过测试。
import UIKit
class NamVcc: UIViewController, UITextFieldDelegate
{
@IBOutlet weak var NamTxtBoxVid: UITextField!
var VydTxtBoxVar: UITextField!
var ChkKeyPadDspVar: Bool = false
var KeyPadHytVal: CGFloat!
override func viewDidLoad()
{
super.viewDidLoad()
NamTxtBoxVid.delegate = self
}
override func viewWillAppear(animated: Bool)
{
NSNotificationCenter.defaultCenter().addObserver(self,
selector: #selector(TdoWenKeyPadVyd(_:)),
name:UIKeyboardWillShowNotification,
object: nil);
NSNotificationCenter.defaultCenter().addObserver(self,
selector: #selector(TdoWenKeyPadHyd(_:)),
name:UIKeyboardWillHideNotification,
object: nil);
}
func textFieldDidBeginEditing(TxtBoxPsgVar: UITextField)
{
self.VydTxtBoxVar = TxtBoxPsgVar
}
func textFieldDidEndEditing(TxtBoxPsgVar: UITextField)
{
self.VydTxtBoxVar = nil
}
func textFieldShouldReturn(TxtBoxPsgVar: UITextField) -> Bool
{
self.VydTxtBoxVar.resignFirstResponder()
return true
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?)
{
view.endEditing(true)
super.touchesBegan(touches, withEvent: event)
}
func TdoWenKeyPadVyd(NfnPsgVar: NSNotification)
{
if(!self.ChkKeyPadDspVar)
{
self.KeyPadHytVal = (NfnPsgVar.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue().height
var NonKeyPadAraVar: CGRect = self.view.frame
NonKeyPadAraVar.size.height -= self.KeyPadHytVal
let VydTxtBoxCenVal: CGPoint? = VydTxtBoxVar?.frame.origin
if (!CGRectContainsPoint(NonKeyPadAraVar, VydTxtBoxCenVal!))
{
self.ChkKeyPadDspVar = true
UIView.animateWithDuration(1.0,
animations:
{ self.view.frame.origin.y -= (self.KeyPadHytVal)},
completion: nil)
}
else
{
self.ChkKeyPadDspVar = false
}
}
}
func TdoWenKeyPadHyd(NfnPsgVar: NSNotification)
{
if (self.ChkKeyPadDspVar)
{
self.ChkKeyPadDspVar = false
UIView.animateWithDuration(1.0,
animations:
{ self.view.frame.origin.y += (self.KeyPadHytVal)},
completion: nil)
}
}
override func viewDidDisappear(animated: Bool)
{
super.viewWillDisappear(animated)
NSNotificationCenter.defaultCenter().removeObserver(self)
view.endEditing(true)
ChkKeyPadDspVar = false
}
}
|::|有时候视图会向下,在这种情况下使用高度+/- 150:
NonKeyPadAraVar.size.height -= self.KeyPadHytVal + 150
{ self.view.frame.origin.y -= self.KeyPadHytVal - 150},
completion: nil)
{ self.view.frame.origin.y += self.KeyPadHytVal - 150},
completion: nil)
我已经阅读了答案,并通过以下代码行解决了我的问题:
class ViewController: UIViewController, UITextFieldDelegate {
@IBOutlet weak var titleField: UITextField!
@IBOutlet weak var priceField: UITextField!
@IBOutlet weak var detailsField: UTtextField!
override func viewDidLoad() {
super.viewDidLoad()
// Do not to forget to set the delegate otherwise the textFieldShouldReturn(_:)
// won't work and the keyboard will never be hidden.
priceField.delegate = self
titleField.delegate = self
detailsField.delegate = self
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow),
name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide),
name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
self.view.endEditing(true)
return false
}
func keyboardWillShow(notification: NSNotification) {
var translation:CGFloat = 0
if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
if detailsField.isEditing{
translation = CGFloat(-keyboardSize.height)
}else if priceField.isEditing{
translation = CGFloat(-keyboardSize.height / 3.8)
}
}
UIView.animate(withDuration: 0.2) {
self.view.transform = CGAffineTransform(translationX: 0, y: translation)
}
}
func keyboardWillHide(notification: NSNotification) {
UIView.animate(withDuration: 0.2) {
self.view.transform = CGAffineTransform(translationX: 0, y: 0)
}
}
}
我有几个UITextFields,并希望视图移动不同取决于哪个textField被点击。
我对初学者的两点建议: 在上面的例子中,有人改变坐标,其他人使用“自动调整蒙版”和其他约束:
正如苹果所说,不要将这三种逻辑混合在一起。 如果你在故事板中有约束,不要尝试改变x/y。这绝对行不通。
对于Swift 3,我做了一个UIViewController子类,因为我需要在所有的视图控制器中恒定的行为。
class SomeClassVC: UIViewController {
//MARK: - Lifecycle
override func viewDidLoad() {
super.viewDidLoad()
addKeyboardObservers()
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
removeKeyboardObservers()
}
//MARK: - Overrides
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
view.endEditing(true)
}
//MARK: - Help
func addKeyboardObservers() {
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillShow), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}
func removeKeyboardObservers() {
NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIKeyboardWillShow, object: self.view.window)
NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIKeyboardWillHide, object: self.view.window)
}
func keyboardWillShow(notification: NSNotification) {
let keyboardHeight = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue.height
UIView.animate(withDuration: 0.1, animations: { () -> Void in
self.view.window?.frame.origin.y = -1 * keyboardHeight!
self.view.layoutIfNeeded()
})
}
func keyboardWillHide(notification: NSNotification) {
UIView.animate(withDuration: 0.1, animations: { () -> Void in
self.view.window?.frame.origin.y = 0
self.view.layoutIfNeeded()
})
}
func resignTextFieldFirstResponders() {
for textField in self.view.subviews where textField is UITextField {
textField.resignFirstResponder()
}
}
func resignAllFirstResponders() {
view.endEditing(true)
}
}
所以其他答案似乎都不正确。
iOS上的良好行为键盘应该:
键盘改变大小时自动调整大小(YES IT CAN) 动画的速度与键盘相同 使用与键盘相同的曲线进行动画 如果相关,尊重安全区域。 也适用于iPad/Undocked模式
我的代码使用一个声明为@IBOutlet的NSLayoutConstraint
@IBOutlet private var bottomLayoutConstraint: NSLayoutConstraint!
你也可以使用变换,视图偏移量,....我觉得有了约束就容易多了。它通过在底部设置一个约束来工作,如果你的常量不是0/不是底部,你可能需要修改代码。
代码如下:
// In ViewDidLoad
NotificationCenter.default.addObserver(self, selector: #selector(?MyViewController.keyboardDidChange), name: UIResponder.keyboardWillChangeFrameNotification, object: nil)
@objc func keyboardDidChange(notification: Notification) {
let userInfo = notification.userInfo! as [AnyHashable: Any]
let endFrame = (userInfo[UIResponder.keyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
let animationDuration = userInfo[UIResponder.keyboardAnimationDurationUserInfoKey] as! NSNumber
let animationCurve = userInfo[UIResponder.keyboardAnimationCurveUserInfoKey] as! NSNumber
bottomLayoutConstraint.constant = view.frame.height - endFrame.origin.y - view.safeAreaInsets.bottom // If your constraint is not defined as a safeArea constraint you might want to skip the last part.
// Prevents iPad undocked keyboard.
guard endFrame.height != 0, view.frame.height == endFrame.height + endFrame.origin.y else {
bottomLayoutConstraint.constant = 0
return
}
UIView.setAnimationCurve(UIView.AnimationCurve(rawValue: animationCurve.intValue)!)
UIView.animate(withDuration: animationDuration.doubleValue) {
self.view.layoutIfNeeded()
// Do additional tasks such as scrolling in a UICollectionView
}
}