我有一个应用,它在视图的下半部分有一个文本框。 这意味着当我在文本框中输入时,键盘会覆盖文本框。
我如何在打字时向上移动视图,这样我就可以看到我键入的内容,然后在键盘消失时将它移回原来的位置?
我到处都看了,但所有的解似乎都在Obj-C中,我还不能完全转换。
任何帮助都将不胜感激。
我有一个应用,它在视图的下半部分有一个文本框。 这意味着当我在文本框中输入时,键盘会覆盖文本框。
我如何在打字时向上移动视图,这样我就可以看到我键入的内容,然后在键盘消失时将它移回原来的位置?
我到处都看了,但所有的解似乎都在Obj-C中,我还不能完全转换。
任何帮助都将不胜感激。
当前回答
对我有用
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillShow), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}
var isScroll = false
@objc func keyboardWillShow(sender: NSNotification) {
if( !isScroll ){
self.view.frame.origin.y -= 150
isScroll = true
}
}
@objc func keyboardWillHide(sender: NSNotification) {
if( isScroll ){
self.view.frame.origin.y += 150
isScroll = false
}
}
其他回答
斯威夫特4.1
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(ViewController.keyboardWillShow), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(ViewController.keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}
@objc func keyboardWillShow(notification: NSNotification) {
if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
if self.view.frame.origin.y == 0 {
self.view.frame.origin.y -= keyboardSize.height //can adjust as keyboardSize.height-(any number 30 or 40)
}
}
}
@objc func keyboardWillHide(notification: NSNotification) {
if self.view.frame.origin.y != 0 {
self.view.frame.origin.y = 0
}
}
swift 3.0插入在viewDidLoad(),这->
{
view addSubview (Your_messageInputConteinerView)。
view.addConstraintWithFormat(format: "H:|[v0]|", views:Your_messageInputConteinerView)
view.addConstraintWithFormat(format: "V:[v0(48)]", views:Your_messageInputConteinerView)
addobserver (self, selector: #selector(handleKeyboardNotification(notification:))), name: NSNotification.Name。对象:nil)
addobserver (self, selector: #selector(handleKeyboardNotification(notification:))),名称:.UIKeyboardWillHide,对象:nil)
bottomConstraint = NSLayoutConstraint(item: Your_messageInputConteinerView, attribute: .bottom, relatedBy: .equal, toItem: view, attribute: .bottom, multiplier: 1, constant: 0)
view.addConstraint(bottomConstraint!)
}
func handleKeyboardNotification(通知:通知){
if let userInfo = notification.userInfo {
if let keyBoardFrame = (userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue{
print(keyBoardFrame)
if bottomConstraint?.constant != CGFloat(0) {
bottomConstraint?.constant = 0
return
}
bottomConstraint?.constant = -keyBoardFrame.height
or
self.view.frame.origin.y = -keyBoardFrame.height
}
}
}
对我有用
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillShow), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
}
var isScroll = false
@objc func keyboardWillShow(sender: NSNotification) {
if( !isScroll ){
self.view.frame.origin.y -= 150
isScroll = true
}
}
@objc func keyboardWillHide(sender: NSNotification) {
if( isScroll ){
self.view.frame.origin.y += 150
isScroll = false
}
}
使用以下代码查看UITextField单击
func textFieldDidBeginEditing(textField: UITextField) {
ViewUpanimateMoving(true, upValue: 100)
}
func textFieldDidEndEditing(textField: UITextField) {
ViewUpanimateMoving(false, upValue: 100)
}
func ViewUpanimateMoving (up:Bool, upValue :CGFloat){
var durationMovement:NSTimeInterval = 0.3
var movement:CGFloat = ( up ? -upValue : upValue)
UIView.beginAnimations( "animateView", context: nil)
UIView.setAnimationBeginsFromCurrentState(true)
UIView.setAnimationDuration(durationMovement)
self.view.frame = CGRectOffset(self.view.frame, 0, movement)
UIView.commitAnimations()
}
Swift 3
func textFieldDidBeginEditing(_ textField: UITextField) { // became first responder
//move textfields up
let myScreenRect: CGRect = UIScreen.main.bounds
let keyboardHeight : CGFloat = 216
UIView.beginAnimations( "animateView", context: nil)
var movementDuration:TimeInterval = 0.35
var needToMove: CGFloat = 0
var frame : CGRect = self.view.frame
if (textField.frame.origin.y + textField.frame.size.height + UIApplication.shared.statusBarFrame.size.height > (myScreenRect.size.height - keyboardHeight - 30)) {
needToMove = (textField.frame.origin.y + textField.frame.size.height + UIApplication.shared.statusBarFrame.size.height) - (myScreenRect.size.height - keyboardHeight - 30);
}
frame.origin.y = -needToMove
self.view.frame = frame
UIView.commitAnimations()
}
func textFieldDidEndEditing(_ textField: UITextField) {
//move textfields back down
UIView.beginAnimations( "animateView", context: nil)
var movementDuration:TimeInterval = 0.35
var frame : CGRect = self.view.frame
frame.origin.y = 0
self.view.frame = frame
UIView.commitAnimations()
}