遗传算法(GA)和遗传规划(GP)是一个有趣的研究领域。

我想知道你使用GA/GP解决的具体问题,以及如果你没有自己的库/框架,你使用了什么库/框架。

问题:

你用GA/GP解决过什么问题? 你使用了哪些库/框架?

我在寻找第一手的经验,所以请不要回答,除非你有。


当前回答

我是一个研究使用进化计算(EC)来自动修复现有程序中的错误的团队的成员。我们已经在现实世界的软件项目中成功地修复了一些真实的错误(参见本项目的主页)。

这种EC修复技术有两种应用。

The first (code and reproduction information available through the project page) evolves the abstract syntax trees parsed from existing C programs and is implemented in Ocaml using our own custom EC engine. The second (code and reproduction information available through the project page), my personal contribution to the project, evolves the x86 assembly or Java byte code compiled from programs written in a number of programming languages. This application is implemented in Clojure and also uses its own custom built EC engine.

进化计算的一个优点是技术的简单性,使得编写自己的自定义实现不太困难。有关遗传规划的一个很好的免费的介绍性文本,请参阅遗传规划的现场指南。

其他回答

I used a simple genetic algorithm to optimize the signal to noise ratio of a wave that was represented as a binary string. By flipping the the bits certain ways over several million generations I was able to produce a transform that resulted in a higher signal to noise ratio of that wave. The algorithm could have also been "Simulated Annealing" but was not used in this case. At their core, genetic algorithms are simple, and this was about as simple of a use case that I have seen, so I didn't use a framework for generation creation and selection - only a random seed and the Signal-to-Noise Ratio function at hand.

我使用遗传算法(以及一些相关技术)来确定风险管理系统的最佳设置,该系统试图阻止淘金者使用偷来的信用卡来购买mmo游戏。该系统将接收数千笔具有“已知”值的交易(欺诈与否),并找出最佳设置组合,以正确识别欺诈交易,而不会产生太多误报。

We had data on several dozen (boolean) characteristics of a transaction, each of which was given a value and totalled up. If the total was higher than a threshold, the transaction was fraud. The GA would create a large number of random sets of values, evaluate them against a corpus of known data, select the ones that scored the best (on both fraud detection and limiting the number of false positives), then cross breed the best few from each generation to produce a new generation of candidates. After a certain number of generations the best scoring set of values was deemed the winner.

创建用于测试的已知数据语料库是该系统的阿喀琉斯之踵。如果你等待退款,你在试图回应欺诈者时就会落后几个月,所以有人必须手动审查大量交易,以建立数据库,而不必等待太长时间。

这最终确定了绝大多数的欺诈行为,但在最容易欺诈的项目上,这一比例无法低于1%(考虑到90%的交易可能是欺诈,这已经相当不错了)。

我用perl完成了所有这些。在一个相当旧的linux机器上运行一次软件需要1-2个小时(20分钟通过WAN链路加载数据,其余时间用于处理)。任何给定代的大小都受到可用RAM的限制。我会一遍又一遍地运行它,稍微改变参数,寻找一个特别好的结果集。

总而言之,它避免了手动调整数十个欺诈指标的相对值所带来的一些失误,并且始终能够提出比我手动创建的更好的解决方案。AFAIK,它仍然在使用(大约3年后我写了它)。

我几周前做了这个有趣的小玩意。它生成有趣的互联网图像使用GA。有点傻,但很好笑。

http://www.twitterandom.info/GAFunny/

对此有一些见解。它是一些mysql表。一个用于图像列表及其评分(即适合度),另一个用于子图像及其在页面上的位置。

子图像可以有几个细节,但不是全部实现:+大小,倾斜,旋转,+位置,+image_url。

当人们投票决定这张照片有多有趣时,它或多或少会流传到下一代。如果它存活下来,它会产生5-10个带有轻微突变的后代。目前还没有交叉。

我构建了一个简单的GA,用于在音乐播放时从频谱中提取有用的模式。输出用于驱动winamp插件中的图形效果。

输入:一些FFT帧(想象一个二维浮点数组) 输出:单个浮点值(输入的加权和),阈值为0.0或1.0 基因:输入权重 适应度函数:占空比、脉宽、BPM在合理范围内的组合。

我将一些ga调整到频谱的不同部分以及不同的BPM限制,所以它们不会趋向于收敛到相同的模式。来自每个种群的前4个的输出被发送到渲染引擎。

一个有趣的副作用是,整个人群的平均健康状况是音乐变化的一个很好的指标,尽管通常需要4-5秒才能发现。

There was an competition on codechef.com (great site by the way, monthly programming competitions) where one was supposed to solve an unsolveable sudoku (one should come as close as possible with as few wrong collumns/rows/etc as possible).What I would do, was to first generate a perfect sudoku and then override the fields, that have been given. From this pretty good basis on I used genetic programming to improve my solution.I couldn't think of a deterministic approach in this case, because the sudoku was 300x300 and search would've taken too long.