我有一个windows窗体应用程序与一个文本框控件,我想只接受整数值。在过去,我通过重载KeyPress事件并删除不符合规范的字符来进行这种验证。我已经看了MaskedTextBox控件,但我想一个更通用的解决方案,可以与也许正则表达式,或依赖于其他控件的值。

理想情况下,按下非数字字符要么不产生结果,要么立即向用户提供关于无效字符的反馈。


当前回答

int Number;
bool isNumber;
isNumber = int32.TryPase(textbox1.text, out Number);

if (!isNumber)
{ 
    (code if not an integer);
}
else
{
    (code if an integer);
}

其他回答

在我们的网页与文本框的定义,我们可以添加一个onkeypress事件只接受数字。它不会显示任何消息,但它将防止您输入错误。它为我工作,用户不能输入任何除了数字。

<asp:TextBox runat="server" ID="txtFrom"
     onkeypress="if(isNaN(String.fromCharCode(event.keyCode))) return false;">

这里有30多个答案,很多答案都是有用的。但我想分享system。windows。forms。textbox和system。windows。controls。textbox的通用形式。

在System.Windows.Controls.TextBox中没有可用的按键事件。 这个答案是为那些想用同样的逻辑实现System.Windows.Forms.TextBox和System.Windows.Controls.TextBox的人准备的。

这是NumberTextBox代码。对于System.Windows.Controls.TextBox,使用注释行代替之前的行。

public class NumberTextBox : System.Windows.Forms.TextBox
//public class NumberTextBox : System.Windows.Controls.TextBox
{
    private double _maxValue;
    private double _minValue;
    private bool _flag;
    private string _previousValue;

    public NumberTextBox()
    {
        this.TextAlign = HorizontalAlignment.Right;
        //TextAlignment = TextAlignment.Right;
        KeyDown += TextBox_KeyDown;
        TextChanged += TextBox_TextChanged;
        _minValue = double.MinValue;
        _maxValue = double.MaxValue;
    }

    private void TextBox_KeyDown(object sender, KeyEventArgs e)
    {
        _previousValue = this.Text;
        _flag = this.SelectedText.Length > 0;
    }

    private void TextBox_TextChanged(object sender, EventArgs e)
    //private void TextBox_TextChanged(object sender, TextChangedEventArgs e)
    {
        var text = this.Text;
        if (text.Length < 1) return;
        var cursorPosition = SelectionStart == 0 ? SelectionStart : SelectionStart - 1;
        var insertedChar = text[cursorPosition];
        if (IsInvalidInput(insertedChar, cursorPosition, text))
        {
            HandleText(text, cursorPosition);
        }
        ValidateRange(text, cursorPosition);
    }

    private bool IsInvalidInput(char insertedChar, int cursorPosition, string text)
    {
        return !char.IsDigit(insertedChar) && insertedChar != '.' && insertedChar != '-' ||
               insertedChar == '-' && cursorPosition != 0 ||
               text.Count(x => x == '.') > 1 ||
               text.Count(x => x == '-') > 1;
    }

    private void HandleText(string text, int cursorPosition)
    {
        this.Text = _flag ? _previousValue : text.Remove(cursorPosition, 1);
        this.SelectionStart = cursorPosition;
        this.SelectionLength = 0;
    }

    private void ValidateRange(string text, int cursorPosition)
    {
        try
        {
            if (text == "." || _minValue < 0 && text == "-") return;
            var doubleValue = Convert.ToDouble(text);
            if (doubleValue > _maxValue || doubleValue < _minValue)
            {
                HandleText(text, cursorPosition);
            }
        }
        catch (Exception)
        {
            HandleText(text, cursorPosition);
        }
    }

    protected void SetProperties(double minValue = double.MinValue, double maxValue = double.MaxValue)
    {
        _minValue = minValue;
        _maxValue = maxValue;
    }       

}

PositiveNumberTextBox代码:

public class PositiveNumberTextBox : NumberTextBox
{
    public PositiveNumberTextBox()
    {
        SetProperties(0);
    }
}

FractionNumberTextBox代码:

public class FractionNumberTextBox : NumberTextBox
{
    public FractionNumberTextBox()
    {
        SetProperties(0, 0.999999);
    }
}

整数和浮点数都需要被接受,包括负数。

private void textBox1_KeyPress(object sender, KeyPressEventArgs e)
{
    // Text
    string text = ((Control) sender).Text;

    // Is Negative Number?
    if (e.KeyChar == '-' && text.Length == 0)
    {
        e.Handled = false;
        return;
    }

    // Is Float Number?
    if (e.KeyChar == '.' && text.Length > 0 && !text.Contains("."))
    {
        e.Handled = false;
        return;
    }

    // Is Digit?
    e.Handled = (!char.IsDigit(e.KeyChar) && !char.IsControl(e.KeyChar));
}

我会在KeyDown事件中处理它。

void TextBox_KeyDown(object sender, KeyEventArgs e)
        {
            char c = Convert.ToChar(e.PlatformKeyCode);
            if (!char.IsDigit(c))
            {
                e.Handled = true;
            }
        }

似乎目前对这个问题的许多答案都是手动解析输入文本。如果你正在寻找一个特定的内置数字类型(例如int或double),为什么不只是将工作委托给该类型的TryParse方法?例如:

public class IntTextBox : TextBox
{
    string PreviousText = "";
    int BackingResult;

    public IntTextBox()
    {
        TextChanged += IntTextBox_TextChanged;
    }

    public bool HasResult { get; private set; }

    public int Result
    {
        get
        {
            return HasResult ? BackingResult : default(int);
        }
    }

    void IntTextBox_TextChanged(object sender, EventArgs e)
    {
        HasResult = int.TryParse(Text, out BackingResult);

        if (HasResult || string.IsNullOrEmpty(Text))
        {
            // Commit
            PreviousText = Text;
        }
        else
        {
            // Revert
            var changeOffset = Text.Length - PreviousText.Length;
            var previousSelectionStart =
                Math.Max(0, SelectionStart - changeOffset);

            Text = PreviousText;
            SelectionStart = previousSelectionStart;
        }
    }
}

如果你想要更通用但仍然兼容Visual Studio的设计器:

public class ParsableTextBox : TextBox
{
    TryParser BackingTryParse;
    string PreviousText = "";
    object BackingResult;

    public ParsableTextBox()
        : this(null)
    {
    }

    public ParsableTextBox(TryParser tryParse)
    {
        TryParse = tryParse;

        TextChanged += ParsableTextBox_TextChanged;
    }

    public delegate bool TryParser(string text, out object result);

    public TryParser TryParse
    {
        set
        {
            Enabled = !(ReadOnly = value == null);

            BackingTryParse = value;
        }
    }

    public bool HasResult { get; private set; }

    public object Result
    {
        get
        {
            return GetResult<object>();
        }
    }

    public T GetResult<T>()
    {
        return HasResult ? (T)BackingResult : default(T);
    }

    void ParsableTextBox_TextChanged(object sender, EventArgs e)
    {
        if (BackingTryParse != null)
        {
            HasResult = BackingTryParse(Text, out BackingResult);
        }

        if (HasResult || string.IsNullOrEmpty(Text))
        {
            // Commit
            PreviousText = Text;
        }
        else
        {
            // Revert
            var changeOffset = Text.Length - PreviousText.Length;
            var previousSelectionStart =
                Math.Max(0, SelectionStart - changeOffset);

            Text = PreviousText;
            SelectionStart = previousSelectionStart;
        }
    }
}

最后,如果你想要完全通用的东西,不关心Designer支持:

public class ParsableTextBox<T> : TextBox
{
    TryParser BackingTryParse;
    string PreviousText;
    T BackingResult;

    public ParsableTextBox()
        : this(null)
    {
    }

    public ParsableTextBox(TryParser tryParse)
    {
        TryParse = tryParse;

        TextChanged += ParsableTextBox_TextChanged;
    }

    public delegate bool TryParser(string text, out T result);

    public TryParser TryParse
    {
        set
        {
            Enabled = !(ReadOnly = value == null);

            BackingTryParse = value;
        }
    }

    public bool HasResult { get; private set; }

    public T Result
    {
        get
        {
            return HasResult ? BackingResult : default(T);
        }
    }

    void ParsableTextBox_TextChanged(object sender, EventArgs e)
    {
        if (BackingTryParse != null)
        {
            HasResult = BackingTryParse(Text, out BackingResult);
        }

        if (HasResult || string.IsNullOrEmpty(Text))
        {
            // Commit
            PreviousText = Text;
        }
        else
        {
            // Revert
            var changeOffset = Text.Length - PreviousText.Length;
            var previousSelectionStart =
                Math.Max(0, SelectionStart - changeOffset);

            Text = PreviousText;
            SelectionStart = previousSelectionStart;
        }
    }
}