我的单例访问方法通常是一些变种:
static MyClass *gInstance = NULL;
+ (MyClass *)instance
{
@synchronized(self)
{
if (gInstance == NULL)
gInstance = [[self alloc] init];
}
return(gInstance);
}
我能做些什么来改善这一点呢?
我的单例访问方法通常是一些变种:
static MyClass *gInstance = NULL;
+ (MyClass *)instance
{
@synchronized(self)
{
if (gInstance == NULL)
gInstance = [[self alloc] init];
}
return(gInstance);
}
我能做些什么来改善这一点呢?
当前回答
我只是想把这个放在这里,这样我就不会弄丢了。这个的优点是它可以在InterfaceBuilder中使用,这是一个巨大的优势。这是我问的另一个问题:
static Server *instance;
+ (Server *)instance { return instance; }
+ (id)hiddenAlloc
{
return [super alloc];
}
+ (id)alloc
{
return [[self instance] retain];
}
+ (void)initialize
{
static BOOL initialized = NO;
if(!initialized)
{
initialized = YES;
instance = [[Server hiddenAlloc] init];
}
}
- (id) init
{
if (instance)
return self;
self = [super init];
if (self != nil) {
// whatever
}
return self;
}
其他回答
根据我下面的另一个回答,我认为你应该这样做:
+ (id)sharedFoo
{
static dispatch_once_t once;
static MyFoo *sharedFoo;
dispatch_once(&once, ^ { sharedFoo = [[self alloc] init]; });
return sharedFoo;
}
我的方法很简单:
static id instanceOfXXX = nil;
+ (id) sharedXXX
{
static volatile BOOL initialized = NO;
if (!initialized)
{
@synchronized([XXX class])
{
if (!initialized)
{
instanceOfXXX = [[XXX alloc] init];
initialized = YES;
}
}
}
return instanceOfXXX;
}
如果单例已经初始化,LOCK块将不会被输入。第二次检查if(!initialized)是为了确保当前线程获得LOCK时它还没有初始化。
这不应该是线程安全的,避免第一次调用后昂贵的锁定吗?
+ (MySingleton*)sharedInstance
{
if (sharedInstance == nil) {
@synchronized(self) {
if (sharedInstance == nil) {
sharedInstance = [[MySingleton alloc] init];
}
}
}
return (MySingleton *)sharedInstance;
}
简单回答:太棒了。
长话短说:类似....
static SomeSingleton *instance = NULL;
@implementation SomeSingleton
+ (id) instance {
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
if (instance == NULL){
instance = [[super allocWithZone:NULL] init];
}
});
return instance;
}
+ (id) allocWithZone:(NSZone *)paramZone {
return [[self instance] retain];
}
- (id) copyWithZone:(NSZone *)paramZone {
return self;
}
- (id) autorelease {
return self;
}
- (NSUInteger) retainCount {
return NSUIntegerMax;
}
- (id) retain {
return self;
}
@end
一定要阅读dispatch/once.h头文件以了解发生了什么。在这种情况下,标题注释比文档或手册页更适用。
这也适用于非垃圾收集环境。
@interface MySingleton : NSObject {
}
+(MySingleton *)sharedManager;
@end
@implementation MySingleton
static MySingleton *sharedMySingleton = nil;
+(MySingleton*)sharedManager {
@synchronized(self) {
if (sharedMySingleton == nil) {
[[self alloc] init]; // assignment not done here
}
}
return sharedMySingleton;
}
+(id)allocWithZone:(NSZone *)zone {
@synchronized(self) {
if (sharedMySingleton == nil) {
sharedMySingleton = [super allocWithZone:zone];
return sharedMySingleton; // assignment and return on first allocation
}
}
return nil; //on subsequent allocation attempts return nil
}
-(void)dealloc {
[super dealloc];
}
-(id)copyWithZone:(NSZone *)zone {
return self;
}
-(id)retain {
return self;
}
-(unsigned)retainCount {
return UINT_MAX; //denotes an object that cannot be release
}
-(void)release {
//do nothing
}
-(id)autorelease {
return self;
}
-(id)init {
self = [super init];
sharedMySingleton = self;
//initialize here
return self;
}
@end