我的单例访问方法通常是一些变种:

static MyClass *gInstance = NULL;

+ (MyClass *)instance
{
    @synchronized(self)
    {
        if (gInstance == NULL)
            gInstance = [[self alloc] init];
    }

    return(gInstance);
}

我能做些什么来改善这一点呢?


当前回答

扩展一下@robbie-hanson的例子…

static MySingleton* sharedSingleton = nil;

+ (void)initialize {
    static BOOL initialized = NO;
    if (!initialized) {
        initialized = YES;
        sharedSingleton = [[self alloc] init];
    }
}

- (id)init {
    self = [super init];
    if (self) {
        // Member initialization here.
    }
    return self;
}

其他回答

@interface MySingleton : NSObject
{
}

+ (MySingleton *)sharedSingleton;
@end

@implementation MySingleton

+ (MySingleton *)sharedSingleton
{
  static MySingleton *sharedSingleton;

  @synchronized(self)
  {
    if (!sharedSingleton)
      sharedSingleton = [[MySingleton alloc] init];

    return sharedSingleton;
  }
}

@end

(来源)

这不应该是线程安全的,避免第一次调用后昂贵的锁定吗?

+ (MySingleton*)sharedInstance
{
    if (sharedInstance == nil) {
        @synchronized(self) {
            if (sharedInstance == nil) {
                sharedInstance = [[MySingleton alloc] init];
            }
        }
    }
    return (MySingleton *)sharedInstance;
}

这也适用于非垃圾收集环境。

@interface MySingleton : NSObject {
}

+(MySingleton *)sharedManager;

@end


@implementation MySingleton

static MySingleton *sharedMySingleton = nil;

+(MySingleton*)sharedManager {
    @synchronized(self) {
        if (sharedMySingleton == nil) {
            [[self alloc] init]; // assignment not done here
        }
    }
    return sharedMySingleton;
}


+(id)allocWithZone:(NSZone *)zone {
    @synchronized(self) {
        if (sharedMySingleton == nil) {
            sharedMySingleton = [super allocWithZone:zone];
            return sharedMySingleton;  // assignment and return on first allocation
        }
    }
    return nil; //on subsequent allocation attempts return nil
}


-(void)dealloc {
    [super dealloc];
}

-(id)copyWithZone:(NSZone *)zone {
    return self;
}


-(id)retain {
    return self;
}


-(unsigned)retainCount {
    return UINT_MAX;  //denotes an object that cannot be release
}


-(void)release {
    //do nothing    
}


-(id)autorelease {
    return self;    
}


-(id)init {
    self = [super init];
    sharedMySingleton = self;

    //initialize here

    return self;
}

@end

我只是想把这个放在这里,这样我就不会弄丢了。这个的优点是它可以在InterfaceBuilder中使用,这是一个巨大的优势。这是我问的另一个问题:

static Server *instance;

+ (Server *)instance { return instance; }

+ (id)hiddenAlloc
{
    return [super alloc];
}

+ (id)alloc
{
    return [[self instance] retain];
}


+ (void)initialize
{
    static BOOL initialized = NO;
    if(!initialized)
    {
        initialized = YES;
        instance = [[Server hiddenAlloc] init];
    }
}

- (id) init
{
    if (instance)
        return self;
    self = [super init];
    if (self != nil) {
        // whatever
    }
    return self;
}

关于Objective-C中单例模式的深入讨论,请看这里:

在Objective-C中使用单例模式