让我们把你的优秀和最喜欢的扩展方法列一个列表。

要求是必须发布完整的代码,以及如何使用它的示例和解释。

基于对这个主题的高度兴趣,我在Codeplex上建立了一个名为extensionoverflow的开源项目。

请将您的回答标记为接受,以便将代码放入Codeplex项目。

请张贴完整的源代码,而不是一个链接。

Codeplex上新闻:

24.08.2010 Codeplex页面现在在这里:http://extensionoverflow.codeplex.com/

11.11.2008 XmlSerialize / XmlDeserialize现在是实现和单元测试。

11.11.2008仍有发展空间。;-)现在就加入!

11.11.2008第三位贡献者加入了ExtensionOverflow,欢迎加入BKristensen

11.11.2008 FormatWith现在是实现和单元测试。

09.11.2008第二个贡献者加入ExtensionOverflow。欢迎来到chakrit。

我们需要更多的开发人员。: -)

09.11.2008 ThrowIfArgumentIsNull现已在Codeplex上实现和单元测试。


当前回答

这些扩展方法异步调用事件。他们受到了StackOverflow的启发。

/// <summary>
/// Invoke an event asynchronously. Each subscriber to the event will be invoked on a separate thread.
/// </summary>
/// <param name="someEvent">The event to be invoked asynchronously.</param>
/// <param name="sender">The sender of the event.</param>
/// <param name="args">The args of the event.</param>
/// <typeparam name="TEventArgs">The type of <see cref="EventArgs"/> to be used with the event.</typeparam>
public static void InvokeAsync<TEventArgs>(this EventHandler<TEventArgs> someEvent, object sender, TEventArgs args)
    where TEventArgs : EventArgs
{
    if (someEvent == null)
    {
        return;
    }

    var eventListeners = someEvent.GetInvocationList();

    AsyncCallback endAsyncCallback = delegate(IAsyncResult iar)
    {
        var ar = iar as AsyncResult;
        if (ar == null)
        {
            return;
        }

        var invokedMethod = ar.AsyncDelegate as EventHandler<TEventArgs>;
        if (invokedMethod != null)
        {
            invokedMethod.EndInvoke(iar);
        }
    };

    foreach (EventHandler<TEventArgs> methodToInvoke in eventListeners)
    {
        methodToInvoke.BeginInvoke(sender, args, endAsyncCallback, null);
    }
}

/// <summary>
/// Invoke an event asynchronously. Each subscriber to the event will be invoked on a separate thread.
/// </summary>
/// <param name="someEvent">The event to be invoked asynchronously.</param>
/// <param name="sender">The sender of the event.</param>
/// <param name="args">The args of the event.</param>
public static void InvokeAsync(this EventHandler someEvent, object sender, EventArgs args)
{
    if (someEvent == null)
    {
        return;
    }

    var eventListeners = someEvent.GetInvocationList();

    AsyncCallback endAsyncCallback = delegate(IAsyncResult iar)
    {
        var ar = iar as AsyncResult;
        if (ar == null)
        {
            return;
        }

        var invokedMethod = ar.AsyncDelegate as EventHandler;
        if (invokedMethod != null)
        {
            invokedMethod.EndInvoke(iar);
        }
    };

    foreach (EventHandler methodToInvoke in eventListeners)
    {
        methodToInvoke.BeginInvoke(sender, args, endAsyncCallback, null);
    }
}

使用方法:

public class Foo
{
    public event EventHandler<EventArgs> Bar;

    public void OnBar()
    {
        Bar.InvokeAsync(this, EventArgs.Empty);
    }
}

请注意,在调用事件之前,您不必检查事件是否为空。例如:

EventHandler<EventArgs> handler = Bar;
if (handler != null)
{
    // Invoke the event
}

测试:

void Main()
{
    EventHandler<EventArgs> handler1 =
    delegate(object sender, EventArgs args)
    {
        // Simulate performing work in handler1
        Thread.Sleep(100);
        Console.WriteLine("Handled 1");
    };

    EventHandler<EventArgs> handler2 =
    delegate(object sender, EventArgs args)
    {
        // Simulate performing work in handler2
        Thread.Sleep(50);
        Console.WriteLine("Handled 2");
    };

    EventHandler<EventArgs> handler3 =
    delegate(object sender, EventArgs args)
    {
        // Simulate performing work in handler3
        Thread.Sleep(25);
        Console.WriteLine("Handled 3");
    };

    var foo = new Foo();
    foo.Bar += handler1;
    foo.Bar += handler2;
    foo.Bar += handler3;
    foo.OnBar();

    Console.WriteLine("Start executing important stuff");

    // Simulate performing some important stuff here, where we don't want to
    // wait around for the event handlers to finish executing
    Thread.Sleep(1000);

    Console.WriteLine("Finished executing important stuff");
}

调用事件将(通常)产生以下输出:

开始执行重要的事情 处理3 处理2 处理1 完成重要的任务

如果事件是同步调用的,它总是会产生这样的输出-并延迟“重要”内容的执行:

处理1 处理2 处理3 开始执行重要的事情 完成重要的任务

其他回答

我使用以下扩展来扩展所有的集合(也许有人发现这些有用):

/// <summary>
/// Collection Helper
/// </summary>
/// <remarks>
/// Use IEnumerable by default, but when altering or getting item at index use IList.
/// </remarks>
public static class CollectionHelper
{

    #region Alter;

    /// <summary>
    /// Swap item to another place
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="IndexA">Index a</param>
    /// <param name="IndexB">Index b</param>
    /// <returns>New collection</returns>
    public static IList<T> Swap<T>(this IList<T> @this, Int32 IndexA, Int32 IndexB)
    {
        T Temp = @this[IndexA];
        @this[IndexA] = @this[IndexB];
        @this[IndexB] = Temp;
        return @this;
    }

    /// <summary>
    /// Swap item to the left
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index</param>
    /// <returns>New collection</returns>
    public static IList<T> SwapLeft<T>(this IList<T> @this, Int32 Index)
    {
        return @this.Swap(Index, Index - 1);
    }

    /// <summary>
    /// Swap item to the right
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index</param>
    /// <returns>New collection</returns>
    public static IList<T> SwapRight<T>(this IList<T> @this, Int32 Index)
    {
        return @this.Swap(Index, Index + 1);
    }

    #endregion Alter;

    #region Action;

    /// <summary>
    /// Execute action at specified index
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index</param>
    /// <param name="ActionAt">Action to execute</param>
    /// <returns>New collection</returns>
    public static IList<T> ActionAt<T>(this IList<T> @this, Int32 Index, Action<T> ActionAt)
    {
        ActionAt(@this[Index]);
        return @this;
    }

    #endregion Action;

    #region Randomize;

    /// <summary>
    /// Take random items
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Count">Number of items to take</param>
    /// <returns>New collection</returns>
    public static IEnumerable<T> TakeRandom<T>(this IEnumerable<T> @this, Int32 Count)
    {
        return @this.Shuffle().Take(Count);
    }

    /// <summary>
    /// Take random item
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <returns>Item</returns>
    public static T TakeRandom<T>(this IEnumerable<T> @this)
    {
        return @this.TakeRandom(1).Single();
    }

    /// <summary>
    /// Shuffle list
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <returns>New collection</returns>
    public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> @this)
    {
        return @this.OrderBy(Item => Guid.NewGuid());
    }

    #endregion Randomize;

    #region Navigate;

    /// <summary>
    /// Get next item in collection and give first item, when last item is selected;
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index in collection</param>
    /// <returns>Next item</returns>
    public static T Next<T>(this IList<T> @this, ref Int32 Index)
    {
        Index = ++Index >= 0 && Index < @this.Count ? Index : 0;
        return @this[Index];
    }

    /// <summary>
    /// Get previous item in collection and give last item, when first item is selected;
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <param name="Index">Index in collection</param>
    /// <returns>Previous item</returns>
    public static T Previous<T>(this IList<T> @this, ref Int32 Index)
    {
        Index = --Index >= 0 && Index < @this.Count ? Index : @this.Count - 1;
        return @this[Index];
    }

    #endregion Navigate;

    #region Clone;

    /// <summary>
    /// 
    /// </summary>
    /// <typeparam name="T">Collection type</typeparam>
    /// <param name="this">Collection</param>
    /// <returns>Cloned collection</returns>
    public static IEnumerable<T> Clone<T>(this IEnumerable<T> @this) where T : ICloneable
    {
        return @this.Select(Item => (T)Item.Clone());
    }

    #endregion Clone;

    #region String;

    /// <summary>
    /// Joins multiple string with Separator
    /// </summary>
    /// <param name="this">Collection</param>
    /// <param name="Separator">Separator</param>
    /// <returns>Joined string</returns>
    public static String Join(this IEnumerable<String> @this, String Separator = "")
    {
        return String.Join(Separator, @this);
    }

    #endregion String;

}

轻松序列化对象为XML:

public static string ToXml<T>(this T obj) where T : class
{
    XmlSerializer s = new XmlSerializer(obj.GetType());
    using (StringWriter writer = new StringWriter())
    {
        s.Serialize(writer, obj);
        return writer.ToString();
    }
}

"<root><child>foo</child</root>".ToXml<MyCustomType>();
// Values ordered true/false
// True/false values separated by a capital letter
// Only two values allowed
// ---------------------------
// Limited, but could be useful
public enum BooleanFormat
{
    OneZero,
    YN,
    YesNo,
    TF,
    TrueFalse,
    PassFail,
    YepNope
}

public static class BooleanExtension
{
    /// <summary>
    /// Converts the boolean value of this instance to the specified string value. 
    /// </summary>
    private static string ToString(this bool value, string passValue, string failValue)
    {
        return value ? passValue : failValue;
    }

    /// <summary>
    /// Converts the boolean value of this instance to a string. 
    /// </summary>
    /// <param name="booleanFormat">A BooleanFormat value. 
    /// Example: BooleanFormat.PassFail would return "Pass" if true and "Fail" if false.</param>
    /// <returns>Boolean formatted string</returns>
    public static string ToString(this bool value, BooleanFormat booleanFormat)
    {
        string booleanFormatString = Enum.GetName(booleanFormat.GetType(), booleanFormat);
        return ParseBooleanString(value, booleanFormatString);      
    }

    // Parses boolean format strings, not optimized
    private static string ParseBooleanString(bool value, string booleanFormatString)
    {
        StringBuilder trueString = new StringBuilder();
        StringBuilder falseString = new StringBuilder();

        int charCount = booleanFormatString.Length;

        bool isTrueString = true;

        for (int i = 0; i != charCount; i++)
        {
            if (char.IsUpper(booleanFormatString[i]) && i != 0)
                isTrueString = false;

            if (isTrueString)
                trueString.Append(booleanFormatString[i]);
            else
                falseString.Append(booleanFormatString[i]);
        }

        return (value == true ? trueString.ToString() : falseString.ToString());
    }

在我的博客统计页面的最近搜索部分,我已经删除了所有重复的行,但需要一种方法来删除几乎重复的行。我会得到大量相似但不完全相同的谷歌查询。

我最终使用了匿名类型而不是字典,但想要一种方法来创建该匿名类型的List。你不能这样做,但是你可以在。net 4.0中创建一个List<dynamic>:)

我喜欢它的主要原因是我有效地得到了一个List<AnonymousType#1>()。

/// <summary>Remove extraneous entries for common word permutations</summary>
/// <param name="input">Incoming series of words to be filtered</param>
/// <param name="MaxIgnoreLength">Words this long or shorter will not count as duplicates</param>
/// <param name="words2">Instance list from BuildInstanceList()</param>
/// <returns>Filtered list of lines from input, based on filter info in words2</returns>
private static List<string> FilterNearDuplicates(List<string> input, int MaxIgnoreLength, List<dynamic> words2)
{
    List<string> output = new List<string>();
    foreach (string line in input)
    {
        int Dupes = 0;
        foreach (string word in line.Split(new char[] { ' ', ',', ';', '\\', '/', ':', '\"', '\r', '\n', '.' })
            .Where(p => p.Length > MaxIgnoreLength)
            .Distinct())
        {
            int Instances = 0;
            foreach (dynamic dyn in words2)
            if (word == dyn.Word)
            {
                Instances = dyn.Instances;
                if (Instances > 1)
                    Dupes++;
                break;
            }
        }
        if (Dupes == 0)
            output.Add(line);
    }
    return output;
}
/// <summary>Builds a list of words and how many times they occur in the overall list</summary>
/// <param name="input">Incoming series of words to be counted</param>
/// <returns></returns>
private static List<dynamic> BuildInstanceList(List<string> input)
{
    List<dynamic> words2 = new List<object>();
    foreach (string line in input)
    foreach (string word in line.Split(new char[] { ' ', ',', ';', '\\', '/', ':', '\"', '\r', '\n', '.' }))
    {
        if (string.IsNullOrEmpty(word))
            continue;
        else if (ExistsInList(word, words2))
            for (int i = words2.Count - 1; i >= 0; i--)
            {
                if (words2[i].Word == word)
                    words2[i] = new { Word = words2[i].Word, Instances = words2[i].Instances + 1 };
            }
        else
            words2.Add(new { Word = word, Instances = 1 });
    }

    return words2;
}
/// <summary>Determines whether a dynamic Word object exists in a List of this dynamic type.</summary>
/// <param name="word">Word to look for</param>
/// <param name="words">Word dynamics to search through</param>
/// <returns>Indicator of whether the word exists in the list of words</returns>
private static bool ExistsInList(string word, List<dynamic> words)
{
    foreach (dynamic dyn in words)
        if (dyn.Word == word)
            return true;
    return false;
}

我喜欢下面这些方法来处理带有Flags属性集的枚举:

public static bool AnyOf(this object mask, object flags)
{
    return ((int)mask & (int)flags) != 0;
}
public static bool AllOf(this object mask, object flags)
{
    return ((int)mask & (int)flags) == (int)flags;
}
public static object SetOn(this object mask, object flags)
{
    return (int)mask | (int)flags;
}
etc.

使用示例:

var options = SomeOptions.OptionA;
options = options.SetOn(OptionB);
options = options.SetOn(OptionC);

if (options.AnyOf(SomeOptions.OptionA | SomeOptions.OptionB))
{
etc.

原始方法来自本文:http://www.codeproject.com/KB/cs/masksandflags.aspx?display=Print 我只是把它们转换成扩展方法。

但它们的一个问题是对象类型的参数,这意味着所有对象最终都被这些方法扩展,而理想情况下,它们应该只应用于枚举。

更新 根据评论,你可以绕过“签名污染”,以牺牲性能为代价,如下所示:

public static bool AnyOf(this Enum mask, object flags)
{
    return (Convert.ToInt642(mask) & (int)flags) != 0;
}