最近Stack Overflow上有一群讨厌perl的人,所以我想我应该把我的“关于你最喜欢的语言你讨厌的五件事”的问题带到Stack Overflow上。拿你最喜欢的语言来说,告诉我你讨厌它的五件事。这些可能只是让你烦恼的事情,承认的设计缺陷,公认的性能问题,或任何其他类别。你只需要讨厌它,它必须是你最喜欢的语言。

不要拿它和其他语言比较,也不要谈论你已经讨厌的语言。不要用你最喜欢的语言谈论你喜欢的事情。我只是想听到你讨厌但能容忍的东西,这样你就可以使用所有其他的东西,我想听到你希望别人使用的语言。

每当有人试图把他们最喜欢的语言强加给我时,我就会问这个问题,有时是面试问题。如果有人找不出他最喜欢的工具的5个缺点,那他对它还不够了解,不能提倡它,也不能利用它赚大钱。他还没有在足够多的不同情况下使用它来充分探索它。他把它作为一种文化或宗教来倡导,这意味着如果我不选择他最喜欢的技术,我就错了。

我不在乎你用什么语言。不想使用特定的语言?那就不要。你通过尽职调查做出了明智的选择,但仍然没有使用它?好吧。有时正确的答案是“你有一个强大的编程团队,有良好的实践和丰富的Bar经验。改成Foo是愚蠢的。”


This is a good question for code reviews too. People who really know a codebase will have all sorts of suggestions for it, and those who don't know it so well have non-specific complaints. I ask things like "If you could start over on this project, what would you do differently?" In this fantasy land, users and programmers get to complain about anything and everything they don't like. "I want a better interface", "I want to separate the model from the view", "I'd use this module instead of this other one", "I'd rename this set of methods", or whatever they really don't like about the current situation. That's how I get a handle on how much a particular developer knows about the codebase. It's also a clue about how much of the programmer's ego is tied up in what he's telling me.

憎恨并不是衡量人们了解多少的唯一尺度,但我发现它是一个相当不错的尺度。他们讨厌的事情也让我知道他们对这个话题的思考有多好。


当前回答

我讨厌内梅尔的五个方面:

局部函数不能让步 编译lambda的能力有时取决于它是否内联 元组的值/引用类型语义不一致 数组下标和类型参数之间偶尔会出现歧义 缺乏普遍采用

其他回答

Ruby:

太慢了 自负的群体 这不是闲谈 在nil上调用方法时出错,而不是返回nil à la Objective C 非线程

C#

我对c#非常满意,但这两个真的让我很恼火:

Constructor-based initialization for immutable classes is less convenient, less intuitive (when you read the code you don't understand what you assign to what), has less IDE backing than inline object initialization. This makes you lean towards mutable classes inevitably. I know this has been mentioned before, but I strictly have problems with initialization syntax for immutable classes. switch is too verbose. Whenever I see a situation where a switch would be proper, I'm really inclined to use an if..else if.. just because it's more terse (~30% less typing). I think there should be no fallthrough for switch, break should be implied, and case should allow comma separated list of values.

帕斯卡对象:

There's a lot of jumping back and forth in the file you're editing since the interface and implementation are split into two parts but still jammed into the same file. Dynamic indexing of arrays, strings start at 1, you specify the starting index when declaring fixed arrays and dynamically allocated arrays always start at 0. Classes and objects (not to speak of interfaces) are bolted on top of the language and among other things can't be stack allocated like records can. When calling functions without parameters the () are optional, leading to a lot of pain when you are dealing with function pointers or trying to refer to the result of a function using the function name. Parameter lists can't handle fixed array types or function pointer types without external type definitions.

这仅仅是一种语言,一个标准库的遗憾借口,而脆弱的IDE应该有自己的列表。

我讨厌c++的五个方面

联系时间。使用分布式构建,我可以在同一时间重新构建我们的整个项目,它需要我们的链接器运行。 没有防止内存操作重新排序的标准方法。使用写组合内存通常需要滥用volatile关键字。防止读重排序(在处理SIMD数学管道时通常是优化的关键)通常是通过在例程中间注入空ASM块来实现的。 多步宏来解决字符串化问题:

#define STR_LINE2(x) #x
#define STR_LINE(x)   STR_LINE2(x)
#define LINE_NUMBER STR_LINE(__LINE__)

做字符串操作通常是很痛苦的。 大量的非标准化printf变体(vsnprintf_s vs _vsnprintf_s)。

Lua:

元表是如此令人困惑,直到他们“点击” 缺少像a += 20这样的赋值操作符是一种痛苦 没有集成的面向对象的解决方案意味着每个人和他的狗都使用自己的口味 用于注释(——)的语法排除了加/减前后操作符的可能性 不入侵C端就不可能有任何先发制人的多任务系统