最近Stack Overflow上有一群讨厌perl的人,所以我想我应该把我的“关于你最喜欢的语言你讨厌的五件事”的问题带到Stack Overflow上。拿你最喜欢的语言来说,告诉我你讨厌它的五件事。这些可能只是让你烦恼的事情,承认的设计缺陷,公认的性能问题,或任何其他类别。你只需要讨厌它,它必须是你最喜欢的语言。

不要拿它和其他语言比较,也不要谈论你已经讨厌的语言。不要用你最喜欢的语言谈论你喜欢的事情。我只是想听到你讨厌但能容忍的东西,这样你就可以使用所有其他的东西,我想听到你希望别人使用的语言。

每当有人试图把他们最喜欢的语言强加给我时,我就会问这个问题,有时是面试问题。如果有人找不出他最喜欢的工具的5个缺点,那他对它还不够了解,不能提倡它,也不能利用它赚大钱。他还没有在足够多的不同情况下使用它来充分探索它。他把它作为一种文化或宗教来倡导,这意味着如果我不选择他最喜欢的技术,我就错了。

我不在乎你用什么语言。不想使用特定的语言?那就不要。你通过尽职调查做出了明智的选择,但仍然没有使用它?好吧。有时正确的答案是“你有一个强大的编程团队,有良好的实践和丰富的Bar经验。改成Foo是愚蠢的。”


This is a good question for code reviews too. People who really know a codebase will have all sorts of suggestions for it, and those who don't know it so well have non-specific complaints. I ask things like "If you could start over on this project, what would you do differently?" In this fantasy land, users and programmers get to complain about anything and everything they don't like. "I want a better interface", "I want to separate the model from the view", "I'd use this module instead of this other one", "I'd rename this set of methods", or whatever they really don't like about the current situation. That's how I get a handle on how much a particular developer knows about the codebase. It's also a clue about how much of the programmer's ego is tied up in what he's telling me.

憎恨并不是衡量人们了解多少的唯一尺度,但我发现它是一个相当不错的尺度。他们讨厌的事情也让我知道他们对这个话题的思考有多好。


当前回答

我对特尔斐的5分:

Procedures and functions aren't necessarily distinguished from variables if not parameterized (eg, I can have statement such as x := GetPositionOnScreen; instead of x := GetPositionOnScreen();) Try/Finally and Try/Except needs to be nested (stated once before, but it's still one of mine as well). Not case sensitive. Can have a multiple objects (functions, global variables, local variables) named the same and Delphi will happily try to figure out what you mean. names should be unique. Odd if condition rules. a single conditional check doesn't require a () around it, but if I do multiple checks, I need a () around each one, and sometimes multiple nested sets for bigger checks. No inherited includes. If I need to reference functionality from the Windows unit in a base and an inherited form, I have to include Windows in both.

其他回答

闲聊

我不想再用java、delphi、c#或ruby进行开发(这是不切实际的,因为我公司的主要开发语言是c#、delphi和java)。 从左到右的评估。 有类注释但没有方法注释(至少在Squeak中) 没有真正的标准库,在细节上有很多差异 缺少名称空间

计划

缺少静态类型 没有静态函数重载(由于上述原因)导致字段访问器的名称很长 没有统一的对象系统 有点慢 相对较小的社区

C#

它是一种很棒的语言,特别是在LINQ中,但是与c++相比泛型支持较差。它有如此多的潜力,但目前的实现只对强类型集合和类似的琐碎事情有用。下面举几个例子:

A generic argument cannot be restricted to enums (only classes or structs). A generic argument cannot be a static class. Why? This seems like a completely artifical restriction. You cannot specify that a generic type must have a constructor with a certain signature because you cannot have constructors on interfaces. Why not? It's just another method with the special name ".ctor". Similarly, you cannot specify that a generic type must have a static method, because those also cannot be declared on interface. Something like static T Parse(string s) would often come in useful. The compiler is too eager in prohibiting some casts which the programmer knows would actually work, so they require uglyness like (TheRealType)(object)value No covariance, eg. IList<string> cannot be converted to IList<object>, even though string[] can be converted to object[]. (Microsoft might be fixing this in C# 4.0, though.)

Lua

我喜欢这门语言,但是有一些事情困扰了我很多年!

No (built-in) support of binary operations (as of 5.1, it might come with 5.2). Should have a built-in binary buffer implementation, allowing for example in place long string concatenation. I know it doesn't fit well in the syntax, but sometime I miss longVariableName++ or verboseVariableName += 5. Reference assumes knowledge of C (I have it but it is a minus for newcomers) and defers some help to C reference! And sometime it is too terse. It is starting to have a good deal of libraries, but you have to get them from various places. On the other hand, the download is very small! ;-)

F#

Type inference is limited. It propagates forward only. F# won't try to infer an object type based on the methods and properties used: you'll get "lookup of indeterminate object type" errors when it doesn't have a clue. One cannot mix floats and ints: 1 + 2.3 is a type error. It's a little awkward to have to create a builder object in order to define a monad or computation expression. In Haskell or Scala, you can define the monad operations directly on the monadic object. Though the #light syntax is preferred, the indentation rules are sometimes not very intuitive or become cumbersome.