最近Stack Overflow上有一群讨厌perl的人,所以我想我应该把我的“关于你最喜欢的语言你讨厌的五件事”的问题带到Stack Overflow上。拿你最喜欢的语言来说,告诉我你讨厌它的五件事。这些可能只是让你烦恼的事情,承认的设计缺陷,公认的性能问题,或任何其他类别。你只需要讨厌它,它必须是你最喜欢的语言。

不要拿它和其他语言比较,也不要谈论你已经讨厌的语言。不要用你最喜欢的语言谈论你喜欢的事情。我只是想听到你讨厌但能容忍的东西,这样你就可以使用所有其他的东西,我想听到你希望别人使用的语言。

每当有人试图把他们最喜欢的语言强加给我时,我就会问这个问题,有时是面试问题。如果有人找不出他最喜欢的工具的5个缺点,那他对它还不够了解,不能提倡它,也不能利用它赚大钱。他还没有在足够多的不同情况下使用它来充分探索它。他把它作为一种文化或宗教来倡导,这意味着如果我不选择他最喜欢的技术,我就错了。

我不在乎你用什么语言。不想使用特定的语言?那就不要。你通过尽职调查做出了明智的选择,但仍然没有使用它?好吧。有时正确的答案是“你有一个强大的编程团队,有良好的实践和丰富的Bar经验。改成Foo是愚蠢的。”


This is a good question for code reviews too. People who really know a codebase will have all sorts of suggestions for it, and those who don't know it so well have non-specific complaints. I ask things like "If you could start over on this project, what would you do differently?" In this fantasy land, users and programmers get to complain about anything and everything they don't like. "I want a better interface", "I want to separate the model from the view", "I'd use this module instead of this other one", "I'd rename this set of methods", or whatever they really don't like about the current situation. That's how I get a handle on how much a particular developer knows about the codebase. It's also a clue about how much of the programmer's ego is tied up in what he's telling me.

憎恨并不是衡量人们了解多少的唯一尺度,但我发现它是一个相当不错的尺度。他们讨厌的事情也让我知道他们对这个话题的思考有多好。


当前回答

我的常用语言是爪哇语。这就是我讨厌它的地方:

5)。缺少指针 4)。异常捕捉 3)。布尔类型 2)。BigDecimal类型 1)。c#爱好者和Java爱好者

布尔值可以为空。我觉得这是违反直觉的。

BigDecimal是一个库,而不是一个语言特性。我对BigDecimal和Exception捕获的烦恼主要源于编写测试类,这些测试类必须跳过一堆箍才能完成实际工作。我应该澄清一下,我对这些事情很恼火,我不打算游说改变。

其他回答

我讨厌c++的五个方面

联系时间。使用分布式构建,我可以在同一时间重新构建我们的整个项目,它需要我们的链接器运行。 没有防止内存操作重新排序的标准方法。使用写组合内存通常需要滥用volatile关键字。防止读重排序(在处理SIMD数学管道时通常是优化的关键)通常是通过在例程中间注入空ASM块来实现的。 多步宏来解决字符串化问题:

#define STR_LINE2(x) #x
#define STR_LINE(x)   STR_LINE2(x)
#define LINE_NUMBER STR_LINE(__LINE__)

做字符串操作通常是很痛苦的。 大量的非标准化printf变体(vsnprintf_s vs _vsnprintf_s)。

ActionScript / AS3

没有抽象类 没有私有构造函数(所以单例是一种hack) FP10之前没有类型化数组 Flash IDE中的编译/发布时间慢得离谱 内置函数(例如Math)的性能较慢

除此之外,它实际上是一种很好的语言——与流行的观点相反,它比JavaScript好得多,比PHP之类的语言好一百万倍。

C++

Strings. They are not interoperable with platform strings, so you end up using std::vector half of the time. The copy policy (copy on write or deep copy) is not defined, so performance guarantees can not be given for straightforward syntax. Sometimes they rely on STL algorithms that are not very intuitive to use. Too many libraries roll their own which are unfortunately much more comfortable to use. Unless you have to combine them. Variety of string representations Now, this is a little bit of a platform problem - but I still hope it would have been better when a less obstinate standard string class would have been available earlier. The following string representations I use frequently: generic LPCTSTR, LPC(W)STR allocated by CoTaskMemAlloc, BSTR, _bstr _t (w)string, CString, std::vector a roll-my-own class (sigh) that adds range checking and basic operations to a (w)char * buffer of known length Build model. I am sick to death of all the time spent muddling around with who-includes-what, forward declarations, optimizing precompiled headers and includes to keep at least incremental build times bearable, etc. It was great in the eighties, but now? There are so many hurdles to packing up a piece of code so it can be reused that even moms dog gets bored listening to me. Hard to parse This makes external tools especially hard to write, and get right. And today, we C++ guys are lacking mostly in the tool chain. I love my C# reflection and delegates but I can live without them. Without great refactoring, I can't. Threading is too hard Language doesn't even recognize it (by now), and the freedoms of the compiler - while great - are to painful. Static and on-demand initialization Technically, I cheat here: this is another puzzle piece in the "wrap up code for reuse": It's a nightmare to get something initialized only when it is needed. The best solution to all other redist problems is throwing everything into headers, this problem says "neeener - you cannot".


诚然,其中许多内容超出了严格的语言范围,但在我看来,整个工具链都需要进行判断和发展。

JavaScript

Every script is executed in a single global 'namespace'...something which you have to look out for when working with scripts from different sources If a variable is used but hasnt been defined before hand, it is considered a global variable Browser vendors making up standards as they please, making coding for us developers using such a beautiful language harder than it should be Case-Sensitivity - considering that there is no decent IDE for developing js with compile-time checking Workarounds (such as the use of hasOwnProperty method) to perform some, otherwise simple operations.

C#

泛型参数是不变的,c# 4.0为泛型类型引入了协方差和逆变性 可覆盖的类成员必须显式地标记为virtual

Java

缺少无符号数字数据类型 基本数据类型不是对象