最近Stack Overflow上有一群讨厌perl的人,所以我想我应该把我的“关于你最喜欢的语言你讨厌的五件事”的问题带到Stack Overflow上。拿你最喜欢的语言来说,告诉我你讨厌它的五件事。这些可能只是让你烦恼的事情,承认的设计缺陷,公认的性能问题,或任何其他类别。你只需要讨厌它,它必须是你最喜欢的语言。

不要拿它和其他语言比较,也不要谈论你已经讨厌的语言。不要用你最喜欢的语言谈论你喜欢的事情。我只是想听到你讨厌但能容忍的东西,这样你就可以使用所有其他的东西,我想听到你希望别人使用的语言。

每当有人试图把他们最喜欢的语言强加给我时,我就会问这个问题,有时是面试问题。如果有人找不出他最喜欢的工具的5个缺点,那他对它还不够了解,不能提倡它,也不能利用它赚大钱。他还没有在足够多的不同情况下使用它来充分探索它。他把它作为一种文化或宗教来倡导,这意味着如果我不选择他最喜欢的技术,我就错了。

我不在乎你用什么语言。不想使用特定的语言?那就不要。你通过尽职调查做出了明智的选择,但仍然没有使用它?好吧。有时正确的答案是“你有一个强大的编程团队,有良好的实践和丰富的Bar经验。改成Foo是愚蠢的。”


This is a good question for code reviews too. People who really know a codebase will have all sorts of suggestions for it, and those who don't know it so well have non-specific complaints. I ask things like "If you could start over on this project, what would you do differently?" In this fantasy land, users and programmers get to complain about anything and everything they don't like. "I want a better interface", "I want to separate the model from the view", "I'd use this module instead of this other one", "I'd rename this set of methods", or whatever they really don't like about the current situation. That's how I get a handle on how much a particular developer knows about the codebase. It's also a clue about how much of the programmer's ego is tied up in what he's telling me.

憎恨并不是衡量人们了解多少的唯一尺度,但我发现它是一个相当不错的尺度。他们讨厌的事情也让我知道他们对这个话题的思考有多好。


当前回答

Javascript;

the dynamic binding of "this" is very confusing and dangerous if you don't know exactly what you're doing. a function declaration requires the keyword "function". It's not the typing I object to, it's the reading it when I want to do something slightly clever. Hrm now I think of it maybe that's a plus. Discourages me from doing clever things. As a result of number 2, it's often less code (in terms of characters) to just copy/paste a code segment than to declare it as a function, if it's a fairly short idiom. This unfortunately promotes bad practice, especially in my own code. Javascript makes motions at being a functional language by having first class functions and closures, but there's no way to verify referential transparency in a function, at either runtime or compile time. Without this, some architectures become either risky or bulky. Its fantastically bad reputation, and thus my inability to say "I program in javascript" to anyone without being laughed at.

其他回答

我的常用语言是爪哇语。这就是我讨厌它的地方:

5)。缺少指针 4)。异常捕捉 3)。布尔类型 2)。BigDecimal类型 1)。c#爱好者和Java爱好者

布尔值可以为空。我觉得这是违反直觉的。

BigDecimal是一个库,而不是一个语言特性。我对BigDecimal和Exception捕获的烦恼主要源于编写测试类,这些测试类必须跳过一堆箍才能完成实际工作。我应该澄清一下,我对这些事情很恼火,我不打算游说改变。

Python:

1) It's a scripting language and not a fully compiled one (I'd prefer to be able to compile binaries—I don't care about bytecode). This is very annoying if I have to use very many libraries (i.e. everyone who uses my program has to install all the libraries, and this basically means no normal people will be able to, or have the patience to, properly set it up—unless I do a ton of work that should be unnecessary). I know ways to make binaries, but they don't always work, and I'm guessing they bundle the interpreter in the binaries anyhow (and I don't want that). Now, if I could get a bytecode compiler that would include copies of all the files that I imported (and only those) to be placed in my program's folder, that might be a suitable compromise (then no one would have to download extra libraries and such). It would also be nice if the compiled python files could be compressed into a single file with one specified as the file to run the program before this is done.

2)有时看起来有点bug;有几次,应该工作的代码根本没有工作(没有程序员错误),特别是与“from moduleX import *”和其他导入相关的问题有关的代码,以及一些与全局和局部变量有关的问题。

3)最大递归深度可以更高。至少有一次,我觉得我需要它去更高的地方。

4)没有switch语句(更不用说允许数字、字符串和范围的语句)

5)新版本的Python似乎取消了很多有用的字符串操作,而且似乎没有简单的文档说明如何在没有它们的情况下做同样的事情。

6)强制自动垃圾收集(我希望能够手动执行,尽管不一定强制执行)。

7)没有预先制作的定时器类没有使用GUI(好吧,可能有一个,但在我所做的所有搜索之后,它肯定不方便找到!我确实找到了一些东西,但当我尝试时,它根本不起作用。)所谓计时器,我指的是每隔x秒执行一个指定函数的排序,并能在需要时关闭它,等等。

8)社区里举例的人很少告诉我们他们导入了哪些模块,以及他们是如何导入的。

9)与Lua集成的支持并不多。

10)似乎没有办法向一个类的特定实例(而不是整个类)添加一个额外的函数,除非你动态地向该类添加一个对象变量,该对象具有所需的函数(但仍然,你必须为此创建另一个类)。

关于c#:

I hate that there is no keyword to specify which exceptions are thrown from a method like in java. Its a much better way to document exceptions than using an XML comment. I would also want a much better syntax for generic constraints like oring and anding of constraints. Why a method can't return more than one value? Lack of support for aspect oriented programming in the language. Why can't you annotate each one of the property accessors with an attribute? Lack of builtin regexp support like in perl.

C#

Reference types are nullable by default; in-language null keyword is untyped. Lack of discriminated unions Exceptions as default, non-exceptional error handling method - there's not much of an alternative. archaic switch statement syntax and limitations Needless distinction between constructors + static methods Static methods can't be part of an interface Lack of by-shape interface implementation rather than explicit interface implementation - leading to numerous language design hacks such as the linq query syntax, foreach, collection & object initializers -- none of which can be flexibly reused. For example, the object initializer syntax may be nice, but plays poorly with immutable objects. Cannot inherit "interface" of a class independently of implementation - leading to code duplications and overarchitected code that provides interfaces, abstract base classes, a few common implementations, and no way to pick and choose the bits of each to use. Also; leads to too many code that's tightly coupled to a particular implementation since it's common to explicitly refer to the implementation type rather than an interface. Cannot multiply inherit via composition since a classes "interface" is tightly coupled to it's implementation; effectively lack of mixins. The above limitations of interfaces lead to a proliferation of virtually identical interfaces that don't overlap naturally in any kind of type hierarchy. IComparable vs. IEquatable vs. IComparable<T> vs object.Equals vs. operator == etc. etc. By extension, making a custom type that satisfies all these things is a lot more work than necessary (in particular for collection classes). Obviously, the language designers realize this, hence the various workarounds for things like linq, foreach and collection initializers which work by-shape rather than by-interface. Redundant use of parentheses and braces rather than layout-is-structure. Return values can be ignored, limiting the effectiveness of type inference. Enums aren't a normal type and can't have methods. Also, enum values aren't typesafe and may be initialized to 0 despite not having a 0 value. Mixing metaphors by lumping flag and non-flag enums together. Lack of proper value type support. Value types can't be inherited, have different constructor semantics, and perform poorly due to CLR limitations. Also, confusing semantics regarding value types: some values are really values (and can't be modified), and others are really non-aliased, non-null references (variables). This gets particularly confusing with regards to the next issue: Semantic distinction between fields and properties, particularly in conjunction with lack of mutability modifier (ala C++'s const) Can't specialize generics Cannot provide default generic type parameters (e.g. factory generics) lack of typedef makes generics a pain to use (using is a limited but good-to-know substitute!) Can't genericize over things other than types (e.g. functions, plain values, or names). This means you can't do something like make a generic implementation of a dependancy property leading to, well, nasty implementations of things like dependancy properties and the overuse of code-snippets and poorly readable code as a result. Limited capability to specify generic type requirements e.g. generic sum method that takes both int, double and a bigint (without tricky and often slow hacks). An interface method implementation or virtual method override cannot return a more specific type or accept a more general type; i.e. limited co/contravariance support even in C# 4.

Emacs Lisp

目前还没有足够的商业市场让人们全职用elisp编码 GNU Emacs vs XEmacs不兼容 Scheme中的嵌套函数很整洁,我希望elisp有[1]的概念 用于简单遍历列表的do循环或其他一些工具不是标准的(当然,您现在可以使用lambda进行映射)[1] (function (lambda(…)))[1]应该有一个简写

当然,Lisp的一个美妙之处在于,用一行代码在你自己的代码中修复这些问题并不难。但这并不是与生俱来的,这让我很恼火。

好的问题;我有点不好意思,因为我想不出更好的东西来恨,但说实话,法官大人,没什么好恨的。