我有一个场景,在通过登录页面登录后,每个活动都会有一个注销按钮。

单击注销时,我将传递要注销的登录用户的会话id。有人能指导我如何让所有活动都可以使用会话id吗?

本案的任何替代方案


当前回答

这是我的最佳实践,当项目规模巨大且复杂时,它会帮助很大。

假设我有两个活动,LoginActivity和HomeActivity。我想将2个参数(用户名和密码)从LoginActivity传递到HomeActivity。

首先,我创建HomeIntent

public class HomeIntent extends Intent {

    private static final String ACTION_LOGIN = "action_login";
    private static final String ACTION_LOGOUT = "action_logout";

    private static final String ARG_USERNAME = "arg_username";
    private static final String ARG_PASSWORD = "arg_password";


    public HomeIntent(Context ctx, boolean isLogIn) {
        this(ctx);
        //set action type
        setAction(isLogIn ? ACTION_LOGIN : ACTION_LOGOUT);
    }

    public HomeIntent(Context ctx) {
        super(ctx, HomeActivity.class);
    }

    //This will be needed for receiving data
    public HomeIntent(Intent intent) {
        super(intent);
    }

    public void setData(String userName, String password) {
        putExtra(ARG_USERNAME, userName);
        putExtra(ARG_PASSWORD, password);
    }

    public String getUsername() {
        return getStringExtra(ARG_USERNAME);
    }

    public String getPassword() {
        return getStringExtra(ARG_PASSWORD);
    }

    //To separate the params is for which action, we should create action
    public boolean isActionLogIn() {
        return getAction().equals(ACTION_LOGIN);
    }

    public boolean isActionLogOut() {
        return getAction().equals(ACTION_LOGOUT);
    }
}

以下是我如何在LoginActivity中传递数据

public class LoginActivity extends AppCompatActivity {
    @Override
    protected void onCreate(@Nullable Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_login);

        String username = "phearum";
        String password = "pwd1133";
        final boolean isActionLogin = true;
        //Passing data to HomeActivity
        final HomeIntent homeIntent = new HomeIntent(this, isActionLogin);
        homeIntent.setData(username, password);
        startActivity(homeIntent);

    }
}

最后一步,这里是我如何在HomeActivity中接收数据

public class HomeActivity extends AppCompatActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_home);

        //This is how we receive the data from LoginActivity
        //Make sure you pass getIntent() to the HomeIntent constructor
        final HomeIntent homeIntent = new HomeIntent(getIntent());
        Log.d("HomeActivity", "Is action login?  " + homeIntent.isActionLogIn());
        Log.d("HomeActivity", "username: " + homeIntent.getUsername());
        Log.d("HomeActivity", "password: " + homeIntent.getPassword());
    }
}

完成!酷:)我只是想分享我的经验。如果你在做小项目,这应该不是大问题。但当你在大项目上工作时,当你想进行重构或修复bug时,这真的很痛苦。

其他回答

数据对象应扩展Parcelable或Serializable类。

Intent mIntent = new Intent(FirstActivity.this, SecondActivity.class);
mIntent.putExtra("data", data);
startActivity(mIntent);

要访问所有活动中的会话id,必须将会话id存储在SharedPreference中。

请参见下面我用于管理会话的类,您也可以使用该类。

import android.content.Context;
import android.content.SharedPreferences;

public class SessionManager {

    public static String KEY_SESSIONID = "session_id";

    public static String PREF_NAME = "AppPref";

    SharedPreferences sharedPreference;
    SharedPreferences.Editor editor;
    Context mContext;

    public SessionManager(Context context) {
        this.mContext = context;

        sharedPreference = context.getSharedPreferences(PREF_NAME, Context.MODE_PRIVATE);
        editor = sharedPreference.edit();
    }


    public String getSessionId() {
        return sharedPreference.getString(KEY_SESSIONID, "");
    }

    public void setSessionID(String id) {
        editor.putString(KEY_SESSIONID, id);
        editor.commit();
        editor.apply();
    }   
}

//Now you can access your session using below methods in every activities.

    SessionManager sm = new SessionManager(MainActivity.this);
sm.getSessionId();



//below line us used to set session id on after success response on login page.

    sm.setSessionID("test");

您可以通过意图在两个活动之间进行沟通。每当您通过登录活动导航到任何其他活动时,都可以将sessionId设置为intent,并通过getIntent()在其他活动中获取。以下是代码段:

登录活动:

Intent intent = new Intent(YourLoginActivity.this,OtherActivity.class);
intent.putExtra("SESSION_ID",sessionId);
startActivity(intent);
finishAfterTransition();

其他活动:

在onCreate()中或需要它调用的任何位置getIntent().getStringExtra(“SESSION_ID”);此外,确保检查intent是否为空,并且在两个活动中传递的intent密钥应该相同。以下是完整的代码片段:

if(getIntent!=null && getIntent.getStringExtra("SESSION_ID")!=null){
  sessionId = getIntent.getStringExtra("SESSION_ID");
}

但是,我建议您使用AppSharedPreferences存储sessionId,并在需要时从中获取。

使用回调在活动之间进行新的实时交互:

-步骤01:实现共享接口

public interface SharedCallback {
    public String getSharedText(/*you can define arguments here*/);
}

-步骤02:实现共享类

final class SharedMethode {
    private static WeakReference<Context> mContext;

    private static SharedMethode sharedMethode = new SharedMethode();

    private SharedMethode() {
        super();
    }

    public static SharedMethode getInstance() {
        return sharedMethode;
    }

    public void setContext(Context context) {
        if (mContext != null)
            return;

        mContext = new WeakReference<Context>(context);
    }

    public boolean contextAssigned() {
        return mContext != null && mContext.get() != null;
    }

    public Context getContext() {
        return mContext.get();
    }

    public void freeContext() {
        if (mContext != null) mContext.clear();
        mContext = null;
    }
}

-步骤03::在第一个活动中玩代码

public class FirstActivity extends Activity implements SharedCallback {
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.your_layout);

        // call playMe from here or there
        playMe();
    }

    private void playMe() {
        SharedMethode.getInstance().setContext(this);
        Intent intent = new Intent(this, SecondActivity.class);
        startActivity(intent);
    }

    @Override
    public String getSharedText(/*passed arguments*/) {
        return "your result";
    }

}

-步骤04::在SecondActivity中完成游戏

public class SecondActivity extends Activity {

    private SharedCallback sharedCallback;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.your_layout);

        if (SharedMethode.getInstance().contextAssigned()) {
            if (SharedMethode.getInstance().getContext() instanceof SharedCallback)
                sharedCallback = (SharedCallback) SharedMethode.getInstance().getContext();

            // to prevent memory leak
            SharedMethode.freeContext();
        }

        // You can now call your implemented methodes from anywhere at any time
        if (sharedCallback != null)
            Log.d("TAG", "Callback result = " + sharedCallback.getSharedText());

    }

    @Override
    protected void onDestroy() {
        sharedCallback = null;
        super.onDestroy();
    }

}

步骤05::您还可以实现backword回调(从First到Second),以从SecondAvctivity获取一些结果或调用一些方法

正如埃里希指出的那样,传递意图附加是一个好方法。

然而,Application对象是另一种方式,当跨多个活动处理同一状态时(而不是必须在任何地方获取/放置它),或者处理比原语和字符串更复杂的对象时,它有时更容易。

您可以扩展Application,然后使用getApplication()从任何活动(在同一应用程序中)设置/获取所需的内容。

还要记住,您可能看到的其他方法,如静态,可能会有问题,因为它们可能会导致内存泄漏。应用程序也有助于解决这一问题。